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R> Soul Linker NPC(Shop or Auto Soul Link when click)


mauiboy

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Hello Guys,

 

Can you give the script for this one?

 

Thanks!


BUMP

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- script Healer -1,{

.@Price = 0; // Zeny required for heal

.@Buffs = 1; // Also buff players? (1: yes / 0: no)

.@Delay = 10; // Heal delay, in seconds

if (@HD > gettimetick(2))

end;

if (.@Price) {

message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";

if (Zeny < .@Price)

end;

if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2)

end;

Zeny -= .@Price;

}

specialeffect2 EF_HEAL2;

percentheal 100,100;

if (.@Buffs) {

specialeffect2 EF_INCAGILITY;

sc_start SC_INCREASEAGI,240000,10;

specialeffect2 EF_BLESSING;

sc_start SC_BLESSING,240000,10;

}

if (getbrokenid(1) >= 1) {

repairall;

}

if(getgroupid() >= 5 ){

set(.@min, 5); // duration in minutes

sc_start(SC_CP_HELM, (.@min * 1000 * 60), 1);

sc_start(SC_CP_ARMOR, (.@min * 1000 * 60), 1);

sc_start(SC_CP_SHIELD, (.@min * 1000 * 60), 1);

sc_start(SC_CP_WEAPON, (.@min * 1000 * 60), 1);

switch ( basejob ) {

case Job_Alchemist: set .@spirit, 445; break;

case Job_Monk: set .@spirit, 447; break;

case Job_Star_Gladiator: set .@spirit, 448; break;

case Job_Sage: set .@spirit, 449; break;

case Job_Crusader: set .@spirit, 450; break;

case Job_SuperNovice: set .@spirit, 451; break;

case Job_Knight: set .@spirit, 452; break;

case Job_Wizard: set .@spirit, 453; break;

case Job_Priest: set .@spirit, 454; break;

case Job_Bard: case Job_Dancer: set .@spirit, 455; break;

case Job_Rogue: set .@spirit, 456; break;

case Job_Assassin: set .@spirit, 457; break;

case Job_Blacksmith: set .@spirit, 458; break;

case Job_Hunter: set .@spirit, 460; break;

case Job_Soul_Linker: set .@spirit, 461; break;

default:

if ( upper == 1 && baselevel < 70 )

set .@spirit, 494;

}

if ( .@spirit ) {

sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;

skilleffect .@spirit, 5;

}

}

if (.@Delay)

@HD = gettimetick(2) + .@Delay;

end;

}

 

Edited by Emistry
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-	script	Healer	-1,{

	.@Price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 10;	// Heal delay, in seconds

	if (@HD > gettimetick(2))
		end;
	if (.@Price) {
		message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
		if (Zeny < .@Price)
			end;
		if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2)
			end;
		Zeny -= .@Price;
	}
	specialeffect2 EF_HEAL2;
	percentheal 100,100;
	if (.@Buffs) {
		specialeffect2 EF_INCAGILITY;
		sc_start SC_INCREASEAGI,240000,10;
		specialeffect2 EF_BLESSING;
		sc_start SC_BLESSING,240000,10;
	}
	if (getbrokenid(1) >= 1) {
		repairall;
	}


	if(getgroupid() >= 5 ){
		set(.@min, 5); // duration in minutes
		sc_start(SC_CP_HELM, (.@min * 1000 * 60), 1);
		sc_start(SC_CP_ARMOR, (.@min * 1000 * 60), 1);
		sc_start(SC_CP_SHIELD, (.@min * 1000 * 60), 1);
		sc_start(SC_CP_WEAPON, (.@min * 1000 * 60), 1);
		switch ( basejob ) {
			case Job_Alchemist:	set .@spirit, 445; break;
			case Job_Monk:	 set .@spirit, 447; break;
			case Job_Star_Gladiator:  set .@spirit, 448; break;
			case Job_Sage:	 set .@spirit, 449; break;
			case Job_Crusader:	set .@spirit, 450; break;
			case Job_SuperNovice:   set .@spirit, 451; break;
			case Job_Knight:	set .@spirit, 452; break;
			case Job_Wizard:	set .@spirit, 453; break;
			case Job_Priest:	set .@spirit, 454; break;
			case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			case Job_Rogue:	 set .@spirit, 456; break;
			case Job_Assassin:	set .@spirit, 457; break;
			case Job_Blacksmith:   set .@spirit, 458; break;
			case Job_Hunter:	set .@spirit, 460; break;
			case Job_Soul_Linker:   set .@spirit, 461; break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}

	if (.@Delay)
		@HD = gettimetick(2) + .@Delay;
	end;
}

Thanks, but can you also provide an NPC which sells individual Soul Links?

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Individual Soul Links? What do you mean.

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Individual Soul Links? What do you mean.

An NPC shop who sells Soul Link scripted consumable items. Example : Knight Link Ticket, Hunter Link Ticket.. etc etc

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