Midas Posted August 3, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 30 Reputation: 2 Joined: 06/17/16 Last Seen: October 14, 2020 Share Posted August 3, 2016 (edited) So, I've created this formula of mine and I want to know your thoughts guys. This formula is made for the implementation of renewal monsters to pre-renewal and converting the HP/Atk/Stats of renewal monsters to pre-renewal for balancing. ~Reasons why I want to convert/change renewal monsters to pre-renewal 1. Monsters in renewal will be hard as hell to kill if implemented in pre-renewal. (Balancing Issues) 2. I want to create this formula in order to implement more episodes on a pre-renewal server. 13.3 is the last episode for pre-renewals 3. I never really liked the monster stats in renewal. All of the monster became homogeneous in renewal. so, basically, every monster is almost the same damage/stat/hp just different sprite,size, and movement speed. 4. I'll think of more reasons why. Haha! So, let's get started! . These are the factors that I'm gonna use for the creation of the formula. Factors: Highest Monster Level (Formless,Brute,Insect,Demon,etc...) HML in short - Why we are going to base it to the HML in RO? if you haven't noticed it already, every episode update. Monsters are increasingly stronger than the last update. E.g. Eclage Monsters are far more stronger than El Dicastes update. Monster Size (Small, Medium, Large) MS in short - I think it has a great significance when it comes to monster stat formula, The larger the monster, the stronger they are. (Large>Medium>Small monster) Highest Monster Attack (Formless, Brute, Insect, Demon, etc...) HMA - The attack of monsters in the last pre-renewal episode should be our factor when it comes to computing for renewal monsters attack. Highest Monster HP (Formless, Brute, Insect, Demon, etc..) HMHP - Same reason, we can't let the renewal monsters more weaker than in pre-renewal Boss Type Status / MVP / Mini-Boss - Same reason as HMP For now, these are going to be our only factors when it comes to converting renewal monsters to pre-renewal. I know there are a lot of factors, but this is what I see the most important. 1. How do we compute for monster's HP? Formula: HML (Formless,Brute,Insect,Demon,etc..) / HMHP Non-Boss Type Monster. Race: Formless. Size: Large - Pre-renewal E.g. Bradium Golem 2024: HML: 101 Formless HMHP: 45,200 HP 45200/101 = 447.52 HP/Level of Race: Formless, Size: Large So, Let's try to apply the HP/Level that we got. Which is 447.52 HP/level. Non-Boss Type Monster. Race: Formless. Size: Large - Renewal E.g Bloody Knight 2472 (Re-Stats) HML: 116 Formless HMHP: 285,000 116*447.52 = 51,912 HP So here, we got the converted HP of Bloody knight in renewal of 51,912 HP We used the HML in formless, the Size which is Large. Non-boss type status. This is basically the principle of my formula. Thank you for reading my post. Maybe I will create a program for conversion of renewal monster stats to pre-renewal. or maybe I won't. Haha! To be continued...... Edited August 3, 2016 by Midas Quote Link to comment Share on other sites More sharing options...
Mad Walker Posted August 3, 2016 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 177 Reputation: 9 Joined: 06/25/12 Last Seen: October 31, 2016 Share Posted August 3, 2016 great idea but I saw a post like this in midgard community. Good luck ! +1 Quote Link to comment Share on other sites More sharing options...
Midas Posted August 3, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 30 Reputation: 2 Joined: 06/17/16 Last Seen: October 14, 2020 Author Share Posted August 3, 2016 great idea but I saw a post like this in midgard community. Good luck ! +1 I haven't seen it yet. Thank you for pointing that out. I'm still figuring out all of the factors that needed to be in the formula. Elemental Property, Stats, Hit and flee, etc... Quote Link to comment Share on other sites More sharing options...
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