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reduce magic reflection


PapaZola

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hello guys

where i can edit src to reduce magic reflection?

example player using maya card reflect 3k i want reduce to 1k

 

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hello guys

where i can edit src to reduce magic reflection?

example player using maya card reflect 3k i want reduce to 1k

this doesn't need src modification

you can just edit the maya card at item database

4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}

maya card reflects 50% of the magic damage you received but also considering the mdef of the receiver so its really depends on many factors

 

so if you want it to reflect a constant 1k damage then you'll need yeah a src modification for that but it would take long and prolly would need a paid service for it

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hello guys

where i can edit src to reduce magic reflection?

example player using maya card reflect 3k i want reduce to 1k

this doesn't need src modification

you can just edit the maya card at item database

4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}

maya card reflects 50% of the magic damage you received but also considering the mdef of the receiver so its really depends on many factors

 

so if you want it to reflect a constant 1k damage then you'll need yeah a src modification for that but it would take long and prolly would need a paid service for it

 

bonus bMagicDamageReturn,50; ----> dude its not 50% reflected magic damage it is a 50% Chance to reflect the magic damage

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hello guys

where i can edit src to reduce magic reflection?

example player using maya card reflect 3k i want reduce to 1k

this doesn't need src modification

you can just edit the maya card at item database

4146,Maya_Card,Maya Card,6,20,,10,,,,,,,,32,,,,,{ bonus bMagicDamageReturn,50; },{},{}

maya card reflects 50% of the magic damage you received but also considering the mdef of the receiver so its really depends on many factors

 

so if you want it to reflect a constant 1k damage then you'll need yeah a src modification for that but it would take long and prolly would need a paid service for it

 

bonus bMagicDamageReturn,50; ----> dude its not 50% reflected magic damage it is a 50% Chance to reflect the magic damage

 

oh my bad

well it would need a lot of work to implement

why don't you just increase your mdef or use gtb card

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