Stolao

Stolao's Mining [4.4B] -Unsupported, Bug Fixes Only-

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< Stolao's Mining >

 

Features:

  • An official looking mob based mining system
  • Fully configurable
  • Custom in game Item provided by Haziel

Todo:

  • Suggestions?
  • Optimize
  • Add Prison Mine
  • Needs More Mining Spots

Changelog:

4.44 Fixed bug with weapon sprite crashing (changed weapon type client side to 0)
4.45 Changed mob ids to 3900+
4.46 Tabulation
4.47 More Tabulation fixes
4.48 Removed extra {
4.49 Removed use of 'set'
4.4A Fixed not collecting later rewards
4.4B Changed Iron Break Chance from 1200 -> 120

 

Links:

 

GRF:

Links:

 

 

 

 

Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one, i will eventually release the SRC one.


WM_Mining.jpg.68f94f001ec2280d66da22580ff6f62d.jpg

Edited by Stolao
  • Upvote 2
  • Like 1

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Thanks for this! :-)

 

it was actually release about 9 months ago on my git just didn't make a post about it.

Your welcome, tell me how you like it.

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On 12/06/2016 at 3:27 PM, Stolao said:

< Stolao's Mining >

 

Features:

  • An official looking mob based mining system
  • Fully configurable
  • Custom in game Item provided by Haziel

Todo:

  • Suggestions?
  • Optimize
  • Add Prison Mine
  • Needs More Mining Spots

Changelog:

4.3A Removed Test Mine, was giveng an error
4.3B Added at_command for checking mining level and exp
4.3C Added Failed Refine to Pickaxe break
4.3D Delete Note Lines from Delitem -> Break Changes
4.3E Fixed typo in OnMineCheck
4.3F Added lua files to Extras
4.40 Added Mining Gear Shop
4.41 Removed Oridecon Pick from shop & produce db
4.42 Update iteminfo.lua(lub) with custom picks
4.43 Fixed Mobs for new Ra update

Links:

 

GRF:

Links:

Git Hash: 1fc0ed6

Error:

 

Screenshot_1.png

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9 hours ago, M4karov said:

Git Hash: 1fc0ed6

Error:

 

Screenshot_1.png

looks like line 437 has a "{" when it shouldn't, removing should fix ill update when I'm home

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On 8/22/2017 at 11:57 PM, M4karov said:

Git Hash: 1fc0ed6

Error:

 

Screenshot_1.png

find

else	areamonster getd(".Tier"[email protected]+"_M$["[email protected]+"]"),getd(".Tier"[email protected]+"_X1["[email protected]+"]"),getd(".Tier"[email protected]+"_Y1["[email protected]+"]"),getd(".Tier"[email protected]+"_X2["[email protected]+"]"),getd(".Tier"[email protected]+"_Y2["[email protected]+"]"),getd(".Tier"[email protected]+"_N$["[email protected]+"]")+" Deposit",rand(.MobIds[0],.MobIds[1]) + 2*[email protected],1,"Mining::"+(getd(".Tier"[email protected]+"_T$["[email protected]+"]"))+"";

edit to

} else	areamonster getd(".Tier"[email protected]+"_M$["[email protected]+"]"),getd(".Tier"[email protected]+"_X1["[email protected]+"]"),getd(".Tier"[email protected]+"_Y1["[email protected]+"]"),getd(".Tier"[email protected]+"_X2["[email protected]+"]"),getd(".Tier"[email protected]+"_Y2["[email protected]+"]"),getd(".Tier"[email protected]+"_N$["[email protected]+"]")+" Deposit",rand(.MobIds[0],.MobIds[1]) + 2*[email protected],1,"Mining::"+(getd(".Tier"[email protected]+"_T$["[email protected]+"]"))+"";

 

Fixed it for me

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39 minutes ago, Max said:

find

else	areamonster getd(".Tier"[email protected]+"_M$["[email protected]+"]"),getd(".Tier"[email protected]+"_X1["[email protected]+"]"),getd(".Tier"[email protected]+"_Y1["[email protected]+"]"),getd(".Tier"[email protected]+"_X2["[email protected]+"]"),getd(".Tier"[email protected]+"_Y2["[email protected]+"]"),getd(".Tier"[email protected]+"_N$["[email protected]+"]")+" Deposit",rand(.MobIds[0],.MobIds[1]) + 2*[email protected],1,"Mining::"+(getd(".Tier"[email protected]+"_T$["[email protected]+"]"))+"";

edit to

} else	areamonster getd(".Tier"[email protected]+"_M$["[email protected]+"]"),getd(".Tier"[email protected]+"_X1["[email protected]+"]"),getd(".Tier"[email protected]+"_Y1["[email protected]+"]"),getd(".Tier"[email protected]+"_X2["[email protected]+"]"),getd(".Tier"[email protected]+"_Y2["[email protected]+"]"),getd(".Tier"[email protected]+"_N$["[email protected]+"]")+" Deposit",rand(.MobIds[0],.MobIds[1]) + 2*[email protected],1,"Mining::"+(getd(".Tier"[email protected]+"_T$["[email protected]+"]"))+"";

 

Fixed it for me

Ya either adding a { or removing the one before would fix

 

 

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On 10/14/2017 at 7:09 PM, maken06 said:

Fixed by myselft :P

Really should make a PR so I can fix via phone, else I'll forget nwhen I get home

  • Upvote 1

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On 10/20/2017 at 8:43 PM, Kidlatsv said:

i'm getting an error which I have no clue how to solve:

image.png.5bd229b1bbaf542fa8fed2784964e2c2.png

Whats your git hash/client version/Mining version?

 

Did you make any changes?

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I didn’t make any changes.

the mining version is the one attached to the link marked as latest.

 

as for the github. Version, I don’t actually know, but I got the downloaded the emulator around four days before I posted that error.

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Hello,

How does the re spawning work? Does the Iron, Master, etc... Deposits have a specific time to respawn on the same map? or how does it work?

Thanks.

 

Hello again, another question:

When I try to change the dropping item at the very end of the Jellopy Deposit "7126,625" to "7126,10000" to make it 100% droppable it won´t just work.

 

OnMineJell:
	MiningSpawn(1,0);
	MiningFunc(0,0,.Pick[0],5,100,rand(1,2),7049,5000,909,2500,909,1250,909,625,909,625,909,625,909,625,909,625,909,625,7126,625);
	end;

to:

OnMineJell:
	MiningSpawn(1,0);
	MiningFunc(0,0,.Pick[0],5,100,rand(1,2),7049,5000,909,2500,909,1250,909,625,909,625,909,625,909,625,909,625,909,625,7126,10000);
	end;

Even if I change any other item drop it will only consider the first one of the script which is "7049,5000".

Any ideas how to fix it?

Thanks for your time.

 

Hello everybody.

Does anybody may have an answer to my questions?

I´d be more than glad if you could help me out with this.

Thanks!

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Could someone explain to me how to use it? for a user guide?

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On 2/7/2018 at 8:38 PM, GMHelios said:

Hello again, another question:

When I try to change the dropping item at the very end of the Jellopy Deposit "7126,625" to "7126,10000" to make it 100% droppable it won´t just work.

 

OnMineJell:
	MiningSpawn(1,0);
	MiningFunc(0,0,.Pick[0],5,100,rand(1,2),7049,5000,909,2500,909,1250,909,625,909,625,909,625,909,625,909,625,909,625,7126,625);
	end;

to:

OnMineJell:
	MiningSpawn(1,0);
	MiningFunc(0,0,.Pick[0],5,100,rand(1,2),7049,5000,909,2500,909,1250,909,625,909,625,909,625,909,625,909,625,909,625,7126,10000);
	end;

Even if I change any other item drop it will only consider the first one of the script which is "7049,5000".

Any ideas how to fix it?

Thanks for your time.

The "7049,5000" lowering 5000 should have fixed the issue if it cant find the item in question then it will default to 7049 because of the following code

getitem getarg([email protected],7049),1;

 

 

On 3/9/2018 at 8:49 AM, maken06 said:

Could someone explain to me how to use it? for a user guide?

what don't you understand?

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Hello Stolao, thanks for the script. I think the 1200(Damage Chance) in the script should be 120.

 

OnMineIron:
  MiningSpawn(1,2);
  MiningFunc(10,10,.Pick[0],7,1200,rand(25,70),7049,1000,1002,1000,7049,1000,1002,1000,7049,1000,1002,2000,984,1500,1002,4500,1002,2500,998,5000);
  end;

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On 5/23/2018 at 1:29 PM, interring said:

Hello Stolao, thanks for the script. I think the 1200(Damage Chance) in the script should be 120.

 

OnMineIron:
  MiningSpawn(1,2);
  MiningFunc(10,10,.Pick[0],7,1200,rand(25,70),7049,1000,1002,1000,7049,1000,1002,1000,7049,1000,1002,2000,984,1500,1002,4500,1002,2500,998,5000);
  end;

Fixed in 4.4B


Update 4.48 -> 4.4B

4.49 Removed use of 'set'
4.4A Fixed not collecting later rewards
4.4B Changed Iron Break Chance from 1200 -> 120



Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one, i will eventually release the SRC one.
WM_Mining.jpg.68f94f001ec2280d66da22580ff6f62d.jpg

Edited by Stolao
  • Upvote 1

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I am very anxious waiting for that modification of the src. Add your system to my SAO but it is always better to have it as a direct skill.

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On 6/4/2018 at 6:31 AM, ohyono said:

I am very anxious waiting for that modification of the src. Add your system to my SAO but it is always better to have it as a direct skill.

Don't hold your breath, i plan on releasing this when my server hits 50 active players to rAthena. It's currently at 5.

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hey @Stolao does the veils respawn when get "killed"? If yes could you point where it can be changed please.

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