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Question regarding Pre-re and re items

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i think you need to add it in idnum2displaynametable.tx and idnum2resnametable.txt to duplicate...and also dont forget about iteminfo.lua in system folder

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no...you just need to edit client side

 

here is the step...lets say your new item id number is 30000

 

1. edit data/idnum2resnametable.txt

30000#타락천사의날개#

2. edit data/idnum2itemdisplaynametable.txt

30000#Fallen_Angel_Wing#

3. edit data/idnum2itemdesctable.txt

30000#
Large, black wings of a fallen dark angel.
All Stats + 1.
Base stats (without modifiers) is equal to 20 or higher,
-Str -> Attack + 1
-Int -> Magic Attack + 1
-Vit -> Tolerance to Neutral Property + 1%
-Agi -> Increase ASPD (After Attack delay -1%)
-Dex -> Ranged Attack +1%
-Luk -> Inflict 1% more critical attack.
Class : ^777777Garment^000000
Defense : ^77777718^000000
Weight : ^77777720^000000
Required Level : ^7777771^000000
Applicable Job : ^777777Every Job^000000
#

4 . edit System/iteminfo.lua

	[30000] = {
		unidentifiedDisplayName = "Fallen Angel Wing",
		unidentifiedResourceName = "후드",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier].",
		},
		identifiedDisplayName = "Fallen Angel Wing",
		identifiedResourceName = "타락천사의날개",
		identifiedDescriptionName = {
			"Large, black wings of a fallen dark angel.",
			"All Stats + 1.",
			"Base stats (without modifiers) is equal to 20 or higher,",
			"-Str -> Attack + 1",
			"-Int -> Magic Attack + 1",
			"-Vit -> Tolerance to Neutral Property + 1%",
			"-Agi -> Increase ASPD (After Attack delay -1%)",
			"-Dex -> Ranged Attack +1%",
			"-Luk -> Inflict 1% more critical attack.",
			"Type : ^777777Garment^000000",
			"Defense : ^77777718^000000",
			"Weight : ^77777720^000000",
			"Required Level : ^7777771^000000",
			"Applicable Job : ^777777Every Job^000000",
		},
		slotCount = 1,
		ClassNum = 3
	},

4. edit db/pre-ren/item_db.txt

30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{}

5. use command @reloaditemdb

 

done~  /ok

Edited by Mushimaru
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no...you just need to edit client side

 

here is the step...lets say your new item id number is 30000

 

1. edit data/idnum2resnametable.txt

30000#타락천사의날개#

2. edit data/idnum2itemdisplaynametable.txt

30000#Fallen_Angel_Wing#

3. edit data/idnum2itemdesctable.txt

30000#
Large, black wings of a fallen dark angel.
All Stats + 1.
Base stats (without modifiers) is equal to 20 or higher,
-Str -> Attack + 1
-Int -> Magic Attack + 1
-Vit -> Tolerance to Neutral Property + 1%
-Agi -> Increase ASPD (After Attack delay -1%)
-Dex -> Ranged Attack +1%
-Luk -> Inflict 1% more critical attack.
Class : ^777777Garment^000000
Defense : ^77777718^000000
Weight : ^77777720^000000
Required Level : ^7777771^000000
Applicable Job : ^777777Every Job^000000
#

4 . edit System/iteminfo.lua

	[30000] = {
		unidentifiedDisplayName = "Fallen Angel Wing",
		unidentifiedResourceName = "후드",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier].",
		},
		identifiedDisplayName = "Fallen Angel Wing",
		identifiedResourceName = "타락천사의날개",
		identifiedDescriptionName = {
			"Large, black wings of a fallen dark angel.",
			"All Stats + 1.",
			"Base stats (without modifiers) is equal to 20 or higher,",
			"-Str -> Attack + 1",
			"-Int -> Magic Attack + 1",
			"-Vit -> Tolerance to Neutral Property + 1%",
			"-Agi -> Increase ASPD (After Attack delay -1%)",
			"-Dex -> Ranged Attack +1%",
			"-Luk -> Inflict 1% more critical attack.",
			"Type : ^777777Garment^000000",
			"Defense : ^77777718^000000",
			"Weight : ^77777720^000000",
			"Required Level : ^7777771^000000",
			"Applicable Job : ^777777Every Job^000000",
		},
		slotCount = 1,
		ClassNum = 3
	},

4. edit db/pre-ren/item_db.txt

30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{}

5. use command @reloaditemdb

 

done~  /ok

 

 

wrong!, he's using 2013, that way is for 2012 and before he needs to make these edits via system/iteminfo.lua/iteminfo.lub and only with lua files there are no txt files involved aside from server side.

Edited by lilcooldude69
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no...you just need to edit client side

 

here is the step...lets say your new item id number is 30000

 

1. edit data/idnum2resnametable.txt

30000#타락천사의날개#

2. edit data/idnum2itemdisplaynametable.txt

30000#Fallen_Angel_Wing#

3. edit data/idnum2itemdesctable.txt

30000#
Large, black wings of a fallen dark angel.
All Stats + 1.
Base stats (without modifiers) is equal to 20 or higher,
-Str -> Attack + 1
-Int -> Magic Attack + 1
-Vit -> Tolerance to Neutral Property + 1%
-Agi -> Increase ASPD (After Attack delay -1%)
-Dex -> Ranged Attack +1%
-Luk -> Inflict 1% more critical attack.
Class : ^777777Garment^000000
Defense : ^77777718^000000
Weight : ^77777720^000000
Required Level : ^7777771^000000
Applicable Job : ^777777Every Job^000000
#

4 . edit System/iteminfo.lua

	[30000] = {
		unidentifiedDisplayName = "Fallen Angel Wing",
		unidentifiedResourceName = "후드",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier].",
		},
		identifiedDisplayName = "Fallen Angel Wing",
		identifiedResourceName = "타락천사의날개",
		identifiedDescriptionName = {
			"Large, black wings of a fallen dark angel.",
			"All Stats + 1.",
			"Base stats (without modifiers) is equal to 20 or higher,",
			"-Str -> Attack + 1",
			"-Int -> Magic Attack + 1",
			"-Vit -> Tolerance to Neutral Property + 1%",
			"-Agi -> Increase ASPD (After Attack delay -1%)",
			"-Dex -> Ranged Attack +1%",
			"-Luk -> Inflict 1% more critical attack.",
			"Type : ^777777Garment^000000",
			"Defense : ^77777718^000000",
			"Weight : ^77777720^000000",
			"Required Level : ^7777771^000000",
			"Applicable Job : ^777777Every Job^000000",
		},
		slotCount = 1,
		ClassNum = 3
	},

4. edit db/pre-ren/item_db.txt

30000,Fallen_Angel_Wing,Fallen Angel Wing,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{}

5. use command @reloaditemdb

 

done~  /ok

 

 

wrong!, he's using 2013, that way is for 2012 and before he needs to make these edits via system/iteminfo.lua/iteminfo.lub and only with lua files there are no txt files involved aside from server side.

 

 

really??...im using this step to duplicate my item db and its seem worked...im using 2015 by the way.... /hum

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using the text files really has no use. because clients after 2012 don't look at those. they look at the system folder. and the datainfo. inside grf.

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