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Drop rate problem


Emmanskillz

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Hello there! can someone please help me how to set the following drop rates for my drops.conf

 

Normal Card: 50%
Normal Item: 50%
Mvp Card : 10%

Rare MVP Card: 3%

Thana and LHZ: 1%
Rare item Drop: 15%

 

I've searched every topics here in rAthena but i still don't get it. Looking forward for your help thanks /no1/ic

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i think youd need to edit the mobs manually for that. or see if there is a map flag for it.

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db/mob_item_ratio.txt

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conf/battle/drop.txt

 

edit this for your main drop.

 

example :

// The rate at which cards are dropped

item_rate_card: 10000
item_rate_card_boss: 10000
item_rate_card_mvp: 100
item_drop_card_min: 1
item_drop_card_max: 10000
 
this mean 1% for normal card, 0.01% for mvp card (this is from my server setting)
 
note:
1x=100
10x=1000
100x=10000
and so on~
 

then

 

db/mob_item_ratio.txt

 

list down your rare drop here

example:

// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
 
"item id","rate drop","mob drop"

 

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conf/battle/drop.txt

 

edit this for your main drop.

 

example :

// The rate at which cards are dropped

item_rate_card: 10000
item_rate_card_boss: 10000
item_rate_card_mvp: 100
item_drop_card_min: 1
item_drop_card_max: 10000
 
this mean 1% for normal card, 0.01% for mvp card (this is from my server setting)
 
note:

1x=100

10x=1000
100x=10000
and so on~
 

then

 

db/mob_item_ratio.txt

 

list down your rare drop here

example:

// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
 
"item id","rate drop","mob drop"

 

 

I already fixed the MvP card drop and the normal monster card drop. the problem now is the other drop rates which is always in 100%,

I want the mvp equip drop to be 50% and the nomal equip and other drop rate to be 50%

GyqftIB.png

 

Here is my config

 

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)

item_rate_common: 50000

item_rate_common_boss: 10000

item_rate_common_mvp: 100

item_drop_common_min: 1

item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)

item_rate_heal: 500000

item_rate_heal_boss: 10000

item_rate_heal_mvp: 100

item_drop_heal_min: 1

item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.

item_rate_use: 500000

item_rate_use_boss: 10000

item_rate_use_mvp: 100

item_drop_use_min: 1

item_drop_use_max: 10000

// The rate at which equipment is dropped.

item_rate_equip: 500000

item_rate_equip_boss: 10000

item_rate_equip_mvp: 100

item_drop_equip_min: 1

item_drop_equip_max: 10000

// The rate at which cards are dropped

item_rate_card: 500000

item_rate_card_boss: 10000

item_rate_card_mvp: 100

item_drop_card_min: 1

item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory

// Mode: 0 - official order, 1 - random order, 2 - all items

item_rate_mvp: 100

item_drop_mvp_min: 1

item_drop_mvp_max: 10000

item_drop_mvp_mode: 0

// The rate adjustment for card-granted item drops.

item_rate_adddrop: 100

item_drop_add_min: 1

item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)

item_rate_treasure: 100

item_drop_treasure_min: 1

item_drop_treasure_max: 10000

 

Edited by Emmanskillz
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some mvp's have different drop rates. youd need to edit them accordingly. when you change those rates via conf file your changing the global drop rate of the entire server.

 

for instance. lets say something drops at 50% with the rates set to 1x, if you put it anything above 1x it's going to be 100 percent always. to fix that youd need to change the mobs drop rate for that item.

Edited by lilcooldude69
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You can set the specific drops of the monsters here

trunk/db/mob_item_ratio.txt

information is available inside the text

// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID1,...,MonsterID10}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
//  by global item_rate* values (aka drop rates) from
//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
//  otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
//   drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
//   for different monsters, override drop rate with Ratio=100 and edit
//   base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.
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You can check @rates every time you change your drop rates 

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