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Tafsir

WoE Rewards

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Hi Guys,

 

I love this scripts, but can anyone help me change the reward-claimed instead of Guild Master to every player in a Guild?

So, Guild Master no need to distribute to each player in a guild.

//===== rAthena Script =======================================
//= Guild Prize Giveaway
//===== By: ==================================================
//= AnnieRuru / Mysterious
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Rewards guild masters of castle owners after each
//= War of Emperium session.
//===== Additional Comments: =================================
//= v1.0 - Intitial Re-release [Mysterious]
//= v1.1 - Language structures [Mysterious]
//= v1.2 - Added divisions [Mysterious]
//= v1.3 - Added proper information [Mysterious]
//= v1.4 - Optimized! [Euphy]
//= v1.5 - Little bit of cleaning [Mysterious]
//============================================================

prontera,144,179,4	script	Castle Rewards	871,{

	mes "[Castle Rewards]";
	if (agitcheck() || agitcheck2()) { mes "WoE is currently still in progress."; close; }
	mes "Please select a castle:";
	next;
	for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1)
		set [email protected]$, [email protected]$+getcastlename(.Castles$[[email protected]])+":";
	set [email protected], select([email protected]$)-1;
	mes "[Castle Rewards]";
	if (getcastledata(.Castles$[[email protected]],1) != getcharid(2)) { mes "You aren't the owner of this castle."; close; }
	if (getguildmasterid(getcharid(2)) != getcharid(0)) { mes "Only the guild master can claim the reward."; close; }
	if ($castle_claimed&(1<<[email protected])) { mes "You've already claimed this castle's reward!"; close; }
	mes "Here's your reward for conquering "+getcastlename(.Castles$[[email protected]])+".";
	set $castle_claimed, $castle_claimed | (1<<[email protected]);
	getitem 14001,300;  //Set your prize here!
	close;

OnAgitEnd:
	set $castle_claimed, 0;
	end;

OnInit:
	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	end;
}
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If my above request is not appropriate,

I would like to use another current version script

//===== rAthena Script =======================================
//= Guild Prize Giveaway
//===== By: ==================================================
//= AnnieRuru / Mysterious / Joseph
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Rewards guild masters of castle owners after each
//= War of Emperium session.
//===== Additional Comments: =================================
//= v1.0 - Intitial Re-release [Mysterious]
//= v1.1 - Language structures [Mysterious]
//= v1.2 - Added divisions [Mysterious]
//= v1.3 - Added proper information [Mysterious]
//= v1.4 - Optimized! [Euphy]
//= v1.5 - Little bit of cleaning [Mysterious]
//= v1.6 - Fixed Agit on/off corruption. [Joseph]
//= v1.7 - Fixed overweight issues [Joseph]
//============================================================

prontera,163,166,4    script    Castle Rewards    871,{
    function    GetCastle;
    set [email protected],7539,5;    //<Item_ID>,<Amount>{,...}
    set [email protected]$,"["+strnpcinfo(0)+"]";
    mes "Your guild [^0000FF"+getguildname(getcharid(2))+"^000000] has conquered:";
    for(set [email protected],0;[email protected]<getarraysize(.Castles$);set [email protected],[email protected]+1)
        if (getcastledata(.Castles$[[email protected]],1) == getcharid(2)) {
            mes " > "+getcastlename(.Castles$[[email protected]])+""; set [email protected],1;
            setarray [email protected]$[getarraysize([email protected]$)],.Castles$[[email protected]],(1<<[email protected]);
        }
    if ([email protected]) { mes " > No castles."; close; }
    next;
    if (select(((getguildmasterid(getcharid(2))==getcharid(0))?((agitcheck()||agitcheck2())?"":"Redeem Reward"):"")+":Close")==2) close;
    mes [email protected]$;
    mes "Please select a castle to redeem your guild reward.";
    for(set [email protected],0;[email protected]<getarraysize([email protected]$);set [email protected],[email protected]+2) set [email protected]$,[email protected]$+($castle_reward&(1<<GetCastle(atoi([email protected]$[[email protected]+1])))?"^0000FF":"^FF0000")+getcastlename([email protected]$[[email protected]])+"^000000:";
    next;
    set [email protected],select([email protected]$)-1;
    if ($castle_reward&(1<<GetCastle(atoi([email protected]$[[email protected]*2+1])))) {
        mes [email protected]$;
        mes "Here's your reward for conquering ^0000FF"+getcastlename([email protected]$[[email protected]*2])+"^000000.";
        mes "You should divide these among your guild members.";
        for(set [email protected],0;[email protected]<getarraysize([email protected]);set [email protected],[email protected]+1) if (!checkweight([email protected][[email protected]],[email protected][[email protected]+1])) { mes " "; mes "^FF0000Overweight!^000000"; close; }
        for(set [email protected],0;[email protected]<getarraysize([email protected]);set [email protected],[email protected]+1) getitem [email protected][[email protected]],[email protected][[email protected]+1];
        set $castle_reward,$castle_reward^(1<<GetCastle(atoi([email protected]$[[email protected]*2+1])));
        close;
    }
    mes [email protected]$;
    mes "It seems like you've redeemed the reward.";
    close;

    function    GetCastle    {
        for(set [email protected],0;[email protected]<getarraysize(.Castles$);set [email protected],[email protected]+1) {
            set [email protected],[email protected]|(1<<[email protected]);
            if (getarg(0)[email protected]) return [email protected];
        }
        return -1;
    }

OnAgitEnd:
OnAgitEnd2:
    for(set [email protected],0;[email protected]<getarraysize($WOE_CONTROL);set [email protected],[email protected]+4)
        if (gettime(4)==$WOE_CONTROL[[email protected]] && gettime(3)==$WOE_CONTROL[[email protected]+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[[email protected]+3])) == 0)
            set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[[email protected]+3]));
    end;
    
OnInit:
    setarray .Castles$,
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    end;
}

Anyhow, how to add another prize? 

When I did this

    set [email protected],7539,5,607,50;    //<Item_ID>,<Amount>{,...} 

It said:

post-38918-0-24153200-1462423080_thumb.jpg

post-38918-0-24153200-1462423080_thumb.jpg

Edited by Tafsir
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