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Littlefoot

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I want a npc wherein i can write the list of usernames that are enabled to get a specific items when they talk to this npc.

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prontera,155,181,5 script Sample 757,{

if( getgmlevel() > 80 ){

mes "Enter Items ID :";

mes " 0 = Cancel";

do{

  input .@ItemID;

  if( .@ItemID < 1 ) close;

}while( getitemname( .@ItemID ) == "null" );

mes "Enter Amount :";

input .@Amount,1,30000;

mes "Enter Name :";

input .@Name$;

next;

mes "Name : "+.@Name$;

mes "Item : "+getitemname( .@ItemID );

mes "Amount : "+.@Amount;

if( select("Confirm:Cancel") == 1 ){

  if( !attachrid( getcharid(3,.@Name$) ) )

   message strcharinfo(0),"Player not Found.";

  else{

   getitem .@ItemID,.@Amount,getcharid(3,.@Name$);

   message strcharinfo(0),"Item Sent";

   message .@Name$,"You Received item from "+strcharinfo(0);

  }

}

}

close;

}

try this one 

 

Creadit to mr.emistry

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You can use my script , im using this on my live server now and its work fine for me .. 

Creadit to the owner of this script forgot the name ..

prontera,135,171,3	script	Item Pending Reward	836,{

// --------------------- Config ---------------------
// Package format is "ID1,Count1,ID2,Count2,..."
// GM Access: Level required to open the GM menu.
// GM Delete: Level required to erase entries.
// GM Logging: Level required to manage logs.

	set .GMAccess,60;
	set .GMDelete,99;
	set .GMLogging,99;
	set .PackageCount,6;
	setarray .Package1[0],7608,10;
	setarray .Package2[0],7539,1;
	setarray .Package3[0],7227,1;
	setarray .Package4[0],7608,10;
	setarray .Package5[0],7539,1;
	setarray .Package6[0],7227,1;

// --------------------------------------------------

	if (getgmlevel() >= .GMAccess) goto GM_Menu;
	mes "[Item Rewards]";
	set .@i,0;
	while (.@i < getarraysize($itemreward$)) {
		if (strcharinfo(0) == $itemreward$[.@i]) goto GetReward;
		set .@i, .@i+2; }
	mes "You have no rewards pending.";
	close;

GetReward:
	if (((Weight*100)/MaxWeight) > 49) {
		mes "You are over the weight limit."; close; }
	if (!checkweight(5055,getarraysize(getd(".Package"+$itemreward$[.@i+1])))) {
		mes "Clear space in your inventory."; close; }
	set .@j,0;
	while (.@j < getarraysize(getd(".Package"+$itemreward$[.@i+1]))) {
		getitem getd(".Package"+$itemreward$[.@i+1]+"["+.@j+"]"),getd(".Package"+$itemreward$[.@i+1]+"["+(.@j+1)+"]");
		set .@j, .@j+2; }
	specialeffect2 248;
	deletearray $itemreward$[.@i],2;
	mes "Here you go!";
	announce "Event Winner is "+strcharinfo(0)+" he will recieve item for winning in event!",bc_blue|bc_all;

	close;

OnMinute00:
OnMinute30:
	if (!getarraysize($itemreward$)) end;
	set .@i,0;
	while (.@i < getarraysize($itemreward$)) {
		message $itemreward$[.@i],"[You have a reward pending.  Get the Item in Rewards NPC.]";
		sleep 10;
		set .@i, .@i+2; }
	end;

GM_Menu:
	mes "[Item Rewards]";
	mes "What would you like to do?";
	next;
	switch(select(" ~ ^FF55FFPackage information^000000: ~ ^FF55FFList unclaimed rewards^000000: ~ ^00D900Give a reward^000000: ~ "+((getgmlevel()<.GMDelete)?"^777777":"^DE0000")+"Delete a reward^000000: ~ "+((getgmlevel()<.GMDelete)?"^777777":"^DE0000")+"Delete all unclaimed rewards^000000: ~ "+((getgmlevel()<.GMLogging)?"^777777":"^55AAFF")+"Manage logs^000000: ~ [Close]")) {
		case 1:
			mes "[Item Rewards]";
			set .@j,1;
			while (getd(".Package"+.@j)) {
				mes "^660099Package " + .@j + ":^000000";
				set .@i,0;
				while (.@i < getarraysize(getd(".Package"+.@j))) {
					mes " ~ " + getd(".Package"+.@j+"["+(.@i+1)+"]") + "x " + getitemname(getd(".Package"+.@j+"["+(.@i)+"]"));
					set .@i, .@i+2; }
				set .@j, .@j+1; }
			next;
			goto GM_Menu;
		case 2:
			mes "[Item Rewards]";
			mes "Used space: ^F52887" + (getarraysize($itemreward$)/2) + "^000000/10000";
			mes "--------------------------------";
			set .@i,0;
			while (.@i < getarraysize($itemreward$)) {
				mes "^B041FF" + $itemreward$[.@i] + "^000000: package #" + $itemreward$[.@i+1];
				set .@i, .@i+2; }
			next;
			goto GM_Menu;
		case 3:
			mes "[Item Rewards]";
			if (getarraysize($itemreward$) > 127) {
				mes "No more names can be stored.";
				mes "Delete some values and try again.";
				next;
				goto GM_Menu; }
			mes "Input a name, then a package number.";
			input .@name$;
				query_sql "SELECT `char_id` FROM `char` WHERE `name` = '"+.@name$+"'",.@charid;
				if (!.@charid) { mes "The name is invalid."; next; goto GM_Menu; }
					else set .@charid,0;
			input .@package,1,.PackageCount;
			next;
			mes "[Item Rewards]";
			mes "Player: ^B041FF" + .@name$ + "^000000";
			mes "Package: ^B041FF#" + .@package + "^000000";
			mes " ";
			mes "Are you sure?";
			if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto GM_Menu; }
			setarray $itemreward$[getarraysize($itemreward$)],.@name$,.@package;
			announce "Player "+.@name$+" Please proceed to prontera to claim your reward!",0;
			message .@name$,"[You have a reward pending.  See the Item Rewards NPC.]";
			if ($itemlog) {
				if (getarraysize($itemlog1$) > 127) {
					deletearray $itemlog1$[0],1;
					deletearray $itemlog2$[0],1; }
				setarray $itemlog1$[getarraysize($itemlog1$)],strcharinfo(0);
				setarray $itemlog2$[getarraysize($itemlog2$)],.@name$; }
			mes "Reward added.";
			next;
			goto GM_Menu;
		case 4:
			mes "[Item Rewards]";
			if (getgmlevel() < .GMDelete) {
				mes "You are not permitted to delete entries."; next; goto GM_Menu; }
			mes "Input a name to cancel a reward.";
			input .@name$;
			set .@i,0;
			while (.@i < getarraysize($itemreward$)) {
				if ($itemreward$[.@i] == .@name$) {
					deletearray $itemreward$[.@i],2;
					mes "Name cleared."; next; goto GM_Menu; }
				set .@i, .@i+2; }
			mes "The name is invalid.";
			next;
			goto GM_Menu;
		case 5:
			mes "[Item Rewards]";
			if (getgmlevel() < .GMDelete) {
				mes "You are not permitted to delete entries."; next; goto GM_Menu; }
			mes "^FF0000This action cannot be undone.^000000";
			mes "Are you sure?";
			mes " ";
			if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto GM_Menu; }
			deletearray $itemreward$[0],getarraysize($itemreward$);
			mes "All entries cleared.";
			next;
			goto GM_Menu;
		case 6:
		Log_Menu:
			mes "[Item Rewards]";
			if (getgmlevel() < .GMLogging) {
				mes "You are not permitted to manage logs."; next; goto GM_Menu; }
			mes "Logs are currently "+(($itemlog)?"^00D900enabled^000000":"^FF0000disabled^000000")+".";
			next;
			switch(select(" ~ ^55AAFFView Logs^000000: ~ "+((!$itemlog)?"^00D900Enable":"^777777Disable")+" logging^000000: ~ ^DE0000Delete all logs^000000: ~ [Go back]")) {
				case 1:
					mes "[Item Rewards]";
					mes "Used space: ^F52887" + (getarraysize($itemlog1$)) + "^000000/10000";
					mes "--------------------------------";
					set .@i,0;
					while (.@i < getarraysize($itemlog1$)) {
						mes "^B041FF" + $itemlog1$[.@i] + "^000000: sent to ^55AAFF" + $itemlog2$[.@i] + "^000000";
						set .@i, .@i+1; }
					next;
					goto Log_Menu;
				case 2:
					set $itemlog, ((!$itemlog)?1:0);
					goto Log_Menu;
				case 3:
					mes "[Item Rewards]";
					mes "^FF0000This action cannot be undone.^000000";
					mes "Are you sure?";
					mes " ";
					if (select("Yes:No") == 2) { mes "Request cancelled."; next; goto Log_Menu; }
					deletearray $itemlog1$[0],getarraysize($itemlog1$);
					deletearray $itemlog2$[0],getarraysize($itemlog2$);
					mes "Logs cleared.";
					next;
					goto Log_Menu;
				case 4:
					next;
					goto GM_Menu;
			}
		case 7:
			close;
	}
}

inform me if it works fine from your server 

Edited by Poring King
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I want a npc wherein i will be the one who will indicated the ID # and quantity + USERNAME/IGN

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