Sage

[Showcase] Hunters' Airship

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Hi all. I'm still alive. Here's a map I recently finished.

 

It was commissioned, so this will not be released for download. Sorry.

 

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d3bcd61dccd584def973cdf14d5af75a.jpg

 

ed6c8da450a694560276f0b1e11dcc51.jpg

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Love how it came out. Thanks again, can't wait to implement it!

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Thanks for the nice comments guys.

 

and u tutoriais? do you will pretend do still this?

 

I don't really know what you're asking, so I'll just say something about the tutorials I thought about writing before.

 

I've been pretty busy the past few months, and mostly working on commissioned maps or things not related to RO, which is why I haven't been super active on rA for a while. I'd still like to write tutorials sometime, though the sort I write would be more about mapping from a design/artistic perspective, and showing some of the techniques I use in my mapping, rather than just explaining how Browedit works. I don't really know where to start, though, or what people would find most helpful.

 

If people are interested in me writing any sort of tutorials/guides for mapping, then I suggest posting or sending me a PM about what exactly they'd like a guide on. If a couple people send me some ideas on what they'd like to see, I can probably use that as a starting point and get something written. I'm a pretty busy person, so I don't want to write a guide if it's not something people want or will find helpful.

 

So, yeah. Give me suggestions.

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Hi Sage <3

 

Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong?

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Hi Sage <3

 

Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong?

 

Yup! That's how I did it. It's the Lutie snow texture. It took a few tries playing with the map in-game before I could get the elevation just right to mesh with the @clouds2 effect. I considered making a proper 'sky map' through a hex editor, but that's a pain in the ass, and having a thick 'cloud layer' meant I didn't have to model the bottom of the ship's hull. (Which would've been another big pain in the ass.)

Edited by Sage

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Hi Sage <3

 

Nice one, I like the effects of the clouds. It has some white textures and you raised up the surface or am I wrong?

 

Yup! That's how I did it. It's the Lutie snow texture. It took a few tries playing with the map in-game before I could get the elevation just right to mesh with the @clouds2 effect. I considered making a proper 'sky map' through a hex editor, but that's a pain in the ass, and having a thick 'cloud layer' meant I didn't have to model the bottom of the ship's hull. (Which would've been another big pain in the ass.)

 

 

Would be nice to see this in a video. :D

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