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Drop rate simple question


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I want to edit the drop rate of a certain item like ygg berry and ygg seed 1% on all the mobs and monster that drop it.

 

I already tried the search botton and google on how to edit this specific usable item. All that is showing is equips and drops on a certain mobs.

I dont want my svn to be ruined and im just making sure of it. Can anyone help me? 

 

Thanks in advance. Newbie here btw.

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Well, if you only want to edit the drop rate of a single item... you have to edit all the monsters that drop that item, or do a src modification that in reality not worth it.

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db/mob_item_ratio.txt

 

 

 

// Specific Item Drop Ratio Database

// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID1,...,MonsterID10}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
//  by global item_rate* values (aka drop rates) from
//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
//  otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
//   drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
//   for different monsters, override drop rate with Ratio=100 and edit
//   base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.
 
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db/mob_item_ratio.txt

 

 

 

// Specific Item Drop Ratio Database

// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID1,...,MonsterID10}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
//  by global item_rate* values (aka drop rates) from
//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
//  otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
//   drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
//   for different monsters, override drop rate with Ratio=100 and edit
//   base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.
 

 

How will I edit this one sir?

Thank you. For example I want my ygg berry and ygg seed to 1% only. all the monster that dropping it will only have 1% chance. Even the rates of my server is 5k/5k/5k

Thanks in advance sir.

Edited by rayleigh
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607,100	//Yggdrasil Berry
608,100	//Yggdrasil Seed

Add this to db/mob_item_ratio.txt

 

That'll turn ygg berries and seeds' drop rate to 1x regardless if your server is 9999999999999k/9999999999999k/9999999999999k

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Check the notes and example.

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I made it into this 


// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID1,...,MonsterID10}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
//  by global item_rate* values (aka drop rates) from
//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
//  otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
607,100 //yggdrasil berry
608,100 //yggdrasil seed
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
//   drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
//   for different monsters, override drop rate with Ratio=100 and edit
//   base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.

Is this correct sir? I add the script and remove the //.

Thank you so much in advance.

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I made it into this 


// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
//
// Structure of Database:
// ItemID,Ratio{,MonsterID1,...,MonsterID10}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
//  by global item_rate* values (aka drop rates) from
//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
//  otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
607,100 //yggdrasil berry
608,100 //yggdrasil seed
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted
//   drops, edit them in item_db.
// - Does affect MVP prizes and Treasure Boxes.
// - You can add only ONE line per ItemID. If you need various ratios
//   for different monsters, override drop rate with Ratio=100 and edit
//   base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.

Is this correct sir? I add the script and remove the //.

Thank you so much in advance.

Is this correct sir??

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// Jellopies from monsters will drop with 1x drop rate regardless of global drop rate

Best way to actually check for it is to apply it to the server, do a reloaditemdb/reloadmobdb and then check the drop rate.

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