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Ayuda Con Woe Setter Custom


Eyhra

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miren tengo el siguiente problema me tira el error de 

 

 

[Error]: Loading NPC file: npc/scripts/woe_setter_3.txt script error on npc/scripts/woe_setter_3.txt line 85 parse_line: expected ';'

pero lo reviso lo reviso y no encuentro el error podrian ayudarme les dejo el script 

woe_setter_3.txt

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cri cri cri

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getcastledata .@Castle$,0,"Agit#" + .@Castle$ + "::OnRecvCastle",;

Está aquí ( ,; ), borra la ( , ) y debería servirte.

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ya había hecho eso pero sigue dando problemas  ya se a cambiando varias veces y sige surgiendo el mismo problema u.u

 

por eso es que decidi por hablar por aqui en el grupo

Edited by Ziu
corrector que me sagran los ojos
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el error que marca es claro la coma, si modificandolo no funciona contacta con el creador del script

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Ponlo así:
 

getcastledata .@Castle$,"Agit#" + .@Castle$ + "::OnRecvCastle";

getcastledata solo lleva dos valores.
setcastledata lleva 3 valores, si fuera setcastledata estaría correcto quitándole ese feo ,;


Vamos leyendo scripts commands  /ok 
 

*getcastledata("<map name>",<type of data>)

*setcastledata "<map name>",<type of data>,<value>;
 
This function returns the castle ownership information for the castle referred 
to by its map name. Castle information is stored in `guild_castle` SQL table.
 
Types of data correspond to `guild_castle` table columns:
 
 1 - `guild_id`   - Guild ID.
 2 - `economy`    - Castle Economy score.
 3 - `defense`    - Castle Defense score.
 4 - `triggerE`   - Number of times the economy was invested in today.
 5 - `triggerD`   - Number of times the defense was invested in today.
 6 - `nextTime`   - unused
 7 - `payTime`    - unused
 8 - `createTime` - unused
 9 - `visibleC`   - Is 1 if a Kafra was hired for this castle, 0 otherwise.
10 - `visibleG0`  - Is 1 if the 1st guardian is present (Soldier Guardian)
11 - `visibleG1`  - Is 1 if the 2nd guardian is present (Soldier Guardian)
12 - `visibleG2`  - Is 1 if the 3rd guardian is present (Soldier Guardian)
13 - `visibleG3`  - Is 1 if the 4th guardian is present (Archer Guardian)
14 - `visibleG4`  - Is 1 if the 5th guardian is present (Archer Guardian)
15 - `visibleG5`  - Is 1 if the 6th guardian is present (Knight Guardian)
16 - `visibleG6`  - Is 1 if the 7th guardian is present (Knight Guardian)
17 - `visibleG7`  - Is 1 if the 8th guardian is present (Knight Guardian)
 
All types of data have their meaning determined by War of Emperium scripts, 
with exception of:
 - `guild_id` that is always considered ID of the guild that owns the castle,
 - `defense` that is used in Guardians & Emperium HP calculations,
 - `visibleG` that is always considered to hold guardian presence bits.
 
The 'setcastledata' command will behave identically, but instead of returning 
values for the specified types of accessible data, it will alter them and cause 
them to be sent to the char-server for storage.
 
Changing Guild ID or Castle Defense will trigger additional actions, like 
recalculating guardians' HP.
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@DanielArt

 

El comando getcastledata también puede llevar un tercer argumento

getcastledata("<map name>",<type of data>{,<event>})

Fuente: https://rathena.org/wiki/Getcastledata

 

Quizás ese 0 actúa para que siga el script..

 

Como dice Ziu, mejor contacta al creador del Script para que resuelvas dudas con él.

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¿Qué emulador usan pues?
Que yo tengo el lastrev de rAthena y en mi scripts commands es el copy paste que he hecho >=C

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¿Qué emulador usan pues?

Que yo tengo el lastrev de rAthena y en mi scripts commands es el copy paste que he hecho >=C

listo se soluciono eso pero no solo es eso ahora ya no sale el otro error pero sale que esta linea esta mal 

 

getcastledata .@Castle$,0,.Castles_SE_Event$[$Castles_SE[getarg(0)]];

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  • 3 weeks later...

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SOLUCIONADO CERRAR

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