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Job Sprite: Third Job Costumes & New Classes: Corrected


Haziel

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1 hour ago, rakuzas said:

Did you updated your rathena and recompile? As I remember rathena added support for RK last few weeks ago.. 

Hm, I did not pay attention to that, thank you so much.

 

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hi just want to ask if the corrected version still have the default 2 alternative colors? 

e.g guillotine cross alternative

colors

-blue and white

-brown and red

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3 hours ago, joelolopez said:

hi just want to ask if the corrected version still have the default 2 alternative colors? 

e.g guillotine cross alternative

colors

-blue and white

-brown and red

I only applied the default palettes (of the normal outfit counteroarts) for the new sprites, I didn't transfer any palette.
The palettes provided are the classic (old) ones.

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yep, i see it doesnt include the default.. i hope that someone will provide the default palette for each corrected sprites

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Hi. Can someone teach me how to use this? Im using 2012 client. And my git version : 16780

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2 hours ago, NightJar said:

Hi. Can someone teach me how to use this? Im using 2012 client. And my git version : 16780

Unfortunately, 2012 Clients are not compatible with bodystyle.

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18 hours ago, Haziel said:

Unfortunately, 2012 Clients are not compatible with bodystyle.

aw. Sad :( btw. thanks! 

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soo... any idea how to use this?

i'm keep searching @bodystyle but i never find it

please help me

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somehow some of the cloth dye even for the classic one didn't work for me.

I already tried to change the formation, but still it only get black dye (except the dye 0, which is default color)

Spoiler

Untitled.jpg.1b460444a709d68be048b57b8b6db6b7.jpg

did I miss something? help please~

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maybe because haziel pallete is under kami-shi pallete, should be above, right? To make his palletes reads first than kami-shi ones. Put both haziel grfs first and see what happens.

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16 hours ago, FXFreitas said:

maybe because haziel pallete is under kami-shi pallete, should be above, right? To make his palletes reads first than kami-shi ones. Put both haziel grfs first and see what happens.

unfortunately I still get the black dye /desp

Edited by bdgro
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@Haziel

 

The riding Dragon sprites of the alternate Rune Knight are missing, or am I blind? :c

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bV58jbe.png

Edited by Haziel
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11 hours ago, Chuu said:

@Haziel

 

The riding Dragon sprites of the alternate Rune Knight are missing, or am I blind? :c

 

its working fine to me:

up4CrZR.png

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Well.. thank you.

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Thank you Haziel!^_^

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How to add this sprite? I've already add this to my grf but still can't change bodystyle using command @bodystyle of rune knight, sura, minestrel/wanderer and shadow chaser.

Sorry for my bad english

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Hello, first of all I would like to thank you for your work into making these files available as they are. So ok, i'm having some issues with the pack you've provided, for some unknow reason to me (i'm a newbie on this so XD) i'm not being able to load the palettes on most of the sprites, only the vanilla ones load but the rest look blacked out, like this:

dsndianf.thumb.png.8729265f48d19fe12cc4452d359bda65.png

That's the mechanic class, and it happens to all other sprites, except geneticist, which is working normally:

aonf.thumb.png.d1bcd1102ea196b836f7514614ae8ebd.png

Another issue is that the sprites for RK, Wanderer, Sura, SC, Sorcerer and Mins aren't loading, whenever you try to use bodystyle 1 it says that it's not available to that class. I've read the coments on this topic trying to find a solution but i wasn't able to, I've read here that the classes need to be enabled on the dressroom lub file so i took a look on it and it's like this:

afaf.thumb.png.dd9ebe54ac56fae48ee22c685f9dd908.png

This is a screen of my custom GRF where i've bundled my changes, it has the dressroom system, the sprites and palettes I got from you and some other things. As you can see it seems that they're enabled like the other working sprites, so i have no idea why they're not loading. Have a look on both Sprites and Palettes folders:

sf2.thumb.png.bca2a4bf15494f47432b7963769535c2.png

sf3.thumb.png.988926ace57ad9ef50169ca20103779a.png

And this is my data.ini load order:

[Data]
//1=rAthena2017PRE.grf // see readme.txt in PRERE/ folder
2=rAthena2017.grf
3=Custom.grf => This is where the sprites are.
4=data.grf
5=rdata.grf
 

I'm using the 2015-11-04 client and the dressroom files i've got from here http://herc.ws/board/files/file/230-dress-pack/, got the latest file the v1.12. i've erased both sprites and palettes from this file and i've added your's over it. I've also tried to load your GRFs separately but i end up getting the same errors.

So, could you kindlly give me a hand? Thanks is advance :3

Edit1: I've discovered that the vanilla palettes of the mado gear are blacked out while all the rest works fine.

Edit2: I've moved my GRF to top and now the palettes are working (god why didn't i think about that earlier...) but the thing with the sprites are still the same, not loading.

 

Edited by BlazingYoukai
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Perfect, Thank you very much

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Hello,
first of all i wanna also send you my thanks to your work. I like the sprites and also wanna use them.
This is the problem, why i write to get some information. On the web and also in different other forums you can find how to merge the donwloaded files into your existing data.grf. Doing it step by step is very simple, also for a beginner like me. i opened the data.grf with the Editor and merge every 3 files. After exporting it to the folder, i can not see any changes. Also no errors or corrupted sprites/patterns etc.

So my question is, may it possible to use this sprites for the ragnarok client that i get from Steam? I play on the official server, do not know if is also called fRO. I played the games a lot of years ago. I would be very happy about a answer. And i also apologize my english.

greetings.

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Hello,

Thank you for making it possible for us to have these nice sprites. I tried merging the grf files today with a grf editor, and it went pretty smoothly. I have the new sprites for every class except the one I am playing. For some reason I don't get the alternative Sura sprite. I did the process a couple of times and tried different grf editors, but the Sura sprite stays unchanged. Would be great if anyone has an idea why that might be.

 

Cheers

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Hello @Haziel,

Firstly, Thank you for the great new 3rd job sprite! =)

My question is, how do i make these new sprites as default sprite. I managed to changed it by using @bodystyle 1 but whenever i re log, it turns back into old sprite. Do i need to change something in script?

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On 3/22/2018 at 7:40 AM, Slyx said:

Hello @Haziel,

Firstly, Thank you for the great new 3rd job sprite! =)

My question is, how do i make these new sprites as default sprite. I managed to changed it by using @bodystyle 1 but whenever i re log, it turns back into old sprite. Do i need to change something in script?

go to folder conf\battle

open client.conf

find this

Quote

// Save Clothes color. (This will degrade performance) (Note 1)
save_clothcolor: no
 

change it into like this

Quote

// Save Clothes color. (This will degrade performance) (Note 1)
save_clothcolor: yes
 

 

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is this applicable for 2013-08-07a client?

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Thank you :D

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