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Job Sprite: Third Job Costumes & New Classes: Corrected


Haziel

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7 minutes ago, Haziel said:

@padangyoesa You have to edit the atcommand on source to add the Sorcerer on the list.

you mean this sir @Haziel?

 

@model <hair style> <hair color> <cloth color>
@hairstyle <default: 0-27>
@haircolor <default: 0-8>
@dye <default: 0-4>
@bodystyle <default: 0-1>

Changes appearance based on the given parameters.
The min/max values are set in '/conf/battle/client.conf'.

Appearance changed via @bodystyle won't save unless
'save_body_style' is enabled in '/conf/battle/client.conf'

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@padangyoesa

Nope, you need to edit the command on the source.

Look for bodystyle on:

src/map/atcommand.c

Under:

// Limit body styles to certain jobs since not all of them are released yet.

Add:

(sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||

Before:

(sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK

Recompile your server and you must be good to go.

 

Edited by Haziel
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Hi! Anyone who can help me with the GRF? I don't know what to do. :( I don't know how to add/merge the new Sorcerer sprites to my old GRF.

Alternate Third Jobs.grf

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On 8/22/2017 at 11:29 AM, Haziel said:

@padangyoesa

Nope, you need to edit the command on the source.

Look for bodystyle on:


src/map/atcommand.c

Under:


// Limit body styles to certain jobs since not all of them are released yet.

Add:


(sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||

Before:


(sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK

Recompile your server and you must be good to go.

 

Thank you @Haziel for the crystal clear information. I will try it later. Many thanks for you sir. God bless you!

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On 8/22/2017 at 10:06 PM, Argentus said:

Hi! Anyone who can help me with the GRF? I don't know what to do. :( I don't know how to add/merge the new Sorcerer sprites to my old GRF.

Alternate Third Jobs.grf

You can use GRF.BUILDER program to extract the alternate third jobs.grf and your old grf, and merge those into your new grf using new command in program

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  • 4 weeks later...

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Anyone who has the new Sura sprite files already?

21763888_1890855427595777_1952710322_n.jpg.fd9479771ab0b7a4122c48e41ebc9a80.jpg21641236_1890855434262443_213221813_n.jpg.e0a7a5944d16d12ef88b042150b6f729.jpg21641498_1890855430929110_350388707_n.jpg.5730e7709e96d0f8fad78aad26dabf11.jpg

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1 hour ago, Argentus said:

Anyone who has the new Sura sprite files already?

21763888_1890855427595777_1952710322_n.jpg.fd9479771ab0b7a4122c48e41ebc9a80.jpg21641236_1890855434262443_213221813_n.jpg.e0a7a5944d16d12ef88b042150b6f729.jpg21641498_1890855430929110_350388707_n.jpg.5730e7709e96d0f8fad78aad26dabf11.jpg

not yet, will be released on JRO on 19-09.

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1 hour ago, Kakaroto said:

not yet, will be released on JRO on 19-09.

I see. Thanks! /lv/lv/lv 

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Sura released simultaneously with the official release.
Enjoy.

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Nice, the sprite is much similar to TK

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4 hours ago, Haziel said:

Sura released simultaneously with the official release.
Enjoy.

THANK YOU!!!

But, is there any chance that you could edit the bandages on the hands and feet to the color black? Like the official art? I know that your release is based on jRO, but, is it possible that you could do it for us? ANW, thank you sooooo much! You don't know how much I've been expecting this release! ^_^

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2 hours ago, ZeroMalboro said:

THANK YOU!!!

But, is there any chance that you could edit the bandages on the hands and feet to the color black? Like the official art? I know that your release is based on jRO, but, is it possible that you could do it for us? ANW, thank you sooooo much! You don't know how much I've been expecting this release! ^_^

Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono.
To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that.

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3 hours ago, Haziel said:

Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono.
To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that.

Naahhhh, no problem! I know you are a busy person, I had no intention of asking anything that would take more than 5 minutes. But I should have guessed it would be bound to the same palette line of the kimono!

But THANKYOU again! Love your job!

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Is there any palletes for the sorcerer and sura one ? xD

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what about sura pallete color?

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Is it only me.. Or 2017 client have issue with Dress Room and make player crash? Especially Gene? Weird.. Im using this files.. But 2015 client working fine..

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Hi, i've download a last version of your grf.

but why sorcerer, glt.cross, shadow chaser, arc bishop, doesn't affect to kamishi pallette?

can you fix that?

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Hello sir @Haziel. I already followed your way. It worked! But when i used the @bodystyle, my sorceress and sura become black. Did i do something wrong? I use client 2015 btw

Edited by padangyoesa
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screenMidgard002.jpg.d216eb3afd73fb0b6850aa280176697e.jpgscreenMidgard001.jpg.469cc3139acc3bb84ae2b15266748e3d.jpgscreenMidgard003.jpg.4656e7090779be2ec404388b449cae7b.jpgscreenMidgard004.jpg.297d5831a202ea18cc634b295df2d81e.jpg

 

I already input the following sprite to my grf. But it became like this. Can anyone please help me?

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// Limit body styles to certain jobs since not all of them are released yet.
    if (!((sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS || (sd->class_&MAPID_THIRDMASK) == MAPID_GENETIC
        || (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC || (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD
        || (sd->class_&MAPID_THIRDMASK) == MAPID_ARCH_BISHOP || (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER
        || (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||(sd->class_&MAPID_THIRDMASK) == MAPID_SURA
        || (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK || (sd->class_&MAPID_THIRDMASK) == MAPID_SHADOW_CHASER
            || (sd->class_&MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER)) {
        clif_displaymessage(fd, msg_txt(sd,740));    // This job has no alternate body styles.
        return -1;
    }

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OH I FOUND THE ISSUE. It become black whenever i'm trying to change the cloth color. But the main issue are whenever i'm trying to change the color, it become black and the color won't change even if i reset the color. And it change to black again whenever i warp to other map or disconnected. It only change if i did this :

1. use @bodystyle 0

2. reset the color to 1

3. use @bodystyle 1 and the color are back

 

Can someone please help me to fix it?

Edited by padangyoesa
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On 21/08/2017 at 4:11 AM, Haziel said:

Palettes will not be provided at the moment.

You need the palettes placed on the correct folder for each of the alternate jobs.
That's the only issue there.

You disabled the Client errors for palettes, so it's not bein' shown.

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5 minutes ago, Haziel said:

You need the palettes placed on the correct folder for each of the alternate jobs.
That's the only issue there.

You disabled the Client errors for palettes, so it's not bein' shown.

can you please teach me how to disabled it?

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12 hours ago, padangyoesa said:

can you please teach me how to disabled it?

For 2015 client you may disabled using NEMO.. 

And FYI, you can set cloth color to 0.. And its working for me.. Or you can edit or make script with using changelook.. As in my case before, my dress room give cloth color #1 and it shown black as your image.. So I edit it to make it 0.. And it work.. Also.. Alternate outfit dont have color variety.. So I set my server limit using default color only.. Hope this help you..

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