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Broadcast when Entering a Map


Strand

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Hello guys.

 

i was wondering if one of you know if is possible to change this broadcast color of a x map name every time you enter in the map. I'm using eAmod.

 

I want it to be yellow color but i can't find anywhere to modify it.

 

Thanks for your time.

 

3zmvDT0.jpg

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@Emistry

- script Sample -1,{

OnInit:

setarray .Map$, // <mapname>,<Map Nick>,

"payon","A City in Forest ..LOL",

"hugel","Where is this ?",

"izlude","Swordman City ",

"prontera","Rune Midgaard ",

"geffen","Magician Town ?";

for( set .i,0; .i < getarraysize( .Map$ ) - 1; set .i,.i + 2 )

setmapflag .Map$[.i],mf_loadevent;

end;

OnPCLoadMapEvent:

for( set .i,0; .i < getarraysize( .Map$ ) - 1; set .i,.i + 2 )

if( strcharinfo(3) == .Map$[.i] )

announce "You entered map : "+.Map$[.i+1]+" .",bc_all,0xFFFFFF;

end;

}

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Thank you Dhall, but i mean, this screenshot was taken from my current server so it is an option from my emulator (eAmod) that activates that event so all i want to know is in which part i can modify it (db/conf/npc) from eAmod.

I don't want a new script with the same function.  /ok

 

Thank you :)

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this is rA, so chances of the community to give you a help for eA is very low, ( cause most people here are not familiar in eAmod )
but eventually, some devs will help you when they see this.

Edited by benching
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Thank you Dhall, but i mean, this screenshot was taken from my current server so it is an option from my emulator (eAmod) that activates that event so all i want to know is in which part i can modify it (db/conf/npc) from eAmod.

I don't want a new script with the same function.  /ok

 

Thank you :)

 

as benching mentioned, this is rAthena forum, we using rAthena as the main emulator, we didnt use eAmod/rAmod here.

and of course rAthena and eAmod/rAmod has quite huge differences when come to source mod.

 

by default, rAthena wont be really able to help you here, we dont know what your rAmod did or how its source mod work.

some might if they have a copy of it or familiar with the source code of rAmode.

 

Your chances of getting answer will probably higher in case you able to post a portion of the related source code.

or probably even higher if you post at the eAmod/rAmod forum.

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