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Project Craft: We Provide, You Create


Pneuma

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"Whats this? You made a new topic and the old topic cant be found?!"

Thats right. I requested the old topic to be deleted because I feel like since I started over with my project from scratch so should the information I'm giving to all of you. I took a long break from RO, almost a year, and I ended up losing all of the project data except for client-side information. I left because the largeness of the project consumed me with only me working on the project...Well I'm back and hopefully with help from other members of rAthena we'll finally get the project done. Of course anyone I request help from would get full credit to whatever they helped with. Anyways let's get on to the actual project now!

 

Introduction to the Project

Project Craft: We Provide, You Create is an indepth system that includes multiple types of Professions. These professions range from fishing, mining, crafting, cooking, etc. I'm hoping for this project to be one that many server owners use to further customize their server.

What kind of Features will this project hold?

Starting off with Fishing as the first profession it will feature a magnitued of new items and a fun way to pass the time. One major feature I'm hoping to release with this profession is a Contest Script that will pit players against each other to catch fish inorder to reach 1st place and win a grand prize.

As for major features with the project itself players will need to complete a quest to earn their first profession skill as they can only have one per character. Right now I have no plans on making a way to switch professions or having multiple professions on one character.However if people request this as a 'premium' feature for their server I might look into it.

As you read in the first sentance of the paragraph professions will be linked to Skills, not variables. Once I get the project fleshed out I'm really hoping to get someone to make some of the profession skills castable instead of just passive abilities.

Conclusion

For now this is all the information I can share about the project until I get more of it fleshed out and ready for public eyes. Thank you for reading and cheer for the project to be completed this time!

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Good to see you're back :D

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Good to see you're back :D

Yep. Before I get started back on the project I need to study back up on scripting and understand any new script commands

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Good to see you're back :D

Yep. Before I get started back on the project I need to study back up on scripting and understand any new script commands

 

@_@ i think there is such a new command its just the same thing :) the only thing is update is the new-engine.

Character and Account (and Global Account) Variable Changes:

  • They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless.
  • Storage and speed processing have been improved with less traffic being sent between the servers.
  • Character and Account variables now support arrays!
  • Variables stored in global_reg_value are now split up into account, character, and global tables (each having their own string and integer table).

Array Changes:

  • Increased array limit from 127 to 2 billion!
  • Overall speed has been improved through new array handling methods.
  • Script command 'getarraysize' overall processing has also been increased.
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Good to see you're back :D

Yep. Before I get started back on the project I need to study back up on scripting and understand any new script commands

 

@_@ i think there is such a new command its just the same thing :) the only thing is update is the new-engine.

Character and Account (and Global Account) Variable Changes:

  • They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless.
  • Storage and speed processing have been improved with less traffic being sent between the servers.
  • Character and Account variables now support arrays!
  • Variables stored in global_reg_value are now split up into account, character, and global tables (each having their own string and integer table).

Array Changes:

  • Increased array limit from 127 to 2 billion!
  • Overall speed has been improved through new array handling methods.
  • Script command 'getarraysize' overall processing has also been increased.

 

Yeah I read all that already :> I recently tested a theory about grfs and if a custom information'd lub will read over a base file and share information: in example...Having a skillid.lub with nothing but custom skills would share another grf's skillid.lub that had all the full information instead of combining the information into one file.

 

Sadly it didn't work. I need to get back into my mojo of being able to script ;-; It shouldnt take long...just need to review over a script or two for the format.

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