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Instancing, guild/player


Stolao

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recently i did a request that required use of instancing but for 1 player, this got me thinking we should add alternate instancing styles instead of just the party based instancing, to allow both player instances and guild instances, while im aware you can just add players to a party or check to make sure your the only player in a party, this seems clumsy..... and unorganized

 

so my suggestion add Multiple Instance types [0] Party, [1] Guild, [2] Player Instances

 

while there are no official instances (yet) that are player or guild based, i think this would be a fine addition for server developers. and the benefit of possible future proofing

 

 

thoughts, comments, concerns?

Edited by Stolao
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I think Stolao is looking out for the masses. Make it happen please.

 

EDIT:Spelling

Regards,
~Azura Skyy

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looking further into this i honestly think the entire instance system could use an overhaul in the way it works, it "functions" and its significantly better then it use to be, but lets be honest it could be a lot better and honestly its almost embarrassing (not that i could write it, i think)

Edited by Stolao
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looking further into this i honestly think the entire instance system could use an overhaul in the way it works, it "functions" and its significantly better then it use to be, but lets be honest it could be a lot better and honestly its almost embarrassing (not that i could write it, i think)

One great idea about this would be being able to have a guild raid dungeon instead of party raids because sometimes you dont want to leave parties but are forced to if you want to do an instanced dungeon

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I just spent two hours or so beating my head against a wall in an effort to create an instance without player input (with no luck). If I'm not mistaken, a player can't enter an instance without input on their end.

 

The following example would not work with select("..."); disabled. The server won't error, it just won't work. If the instance system were to be updated, please remove this requirement.

payon_in05,23,31,6	script	::TutInst	111,5,5,{
OnTouch:
	while (getcharid( 1) == 0) {
			.@name$ = "i" + rand(100000);
			if (party_create(.@name$) > 0)
//				select("...");
	}
	set .@party_id,getcharid(0);
	set .@ti_name$,"Tutorial";
	if (instance_create(.@ti_name$) < 0)
	instance_create("Tutorial");
	instance_enter("Tutorial");
end;
}

Thank you for your consideration,
~Azura Skyy

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You cannot activate nightmode within an instance. Please fix.

 

EDIT: Works if you have an NPC enable the mapflag on that map with OnInstanceInit: label.

Thanks for your consideration,Regards,
~Azura Skyy

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Even if the map is defined as night/indoor for the instance map? I'll take a look into this.

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Expanding upon this would be great! See no reason why it should just be limited to parties.

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( From what i understand, individual player can create another instance for a map/dungeons )
The Idea is a cool thing.

 

Question:

1.Bunch of individual player could enter such instances, how much memory would a one instance will cost the server? ( i bet it cost the server, not the client )

2.How does the abandoned or unused instance will be handled? ( timed instance? auto destroy when player leave? user-defined? or does the server handle this in some ways?)

 

Concerns:
1.watch out for the boss monsters in the instances w/o cooldowns.

Edited by benching
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Implemented in 32c829d.

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