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Card remover problems please help naman po


AinsLord

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ganto po kc ngyyari

after mag decard sa item pag relog ung na card na naremove sa weapon successful na naremove pero pag check mo ng item nadun padin ung card na niremove mo

pag na decard ka naman then nilagyan mo ng new cards pag relog mo mawa2la ung nilagay mong cards then ung ni remove mo andun padin

kumbaga na du2pe ung cards

help naman po please

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default script yung gamit mo? post mo yung script ng card remover mo.

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google ko lng xa na kuha eh
thnx po ng madami sa pag 2long
bsta everytime na mag decard pag char select pag balik dun padin ung cards sa item at the same time nsa inventory mo din ung card
gnun din pag nag decard ka pag remove mo ng card lagay ka new card sa item pag relog mo mawa2la ung card na nilagay mo sa item babalik ung removed card then nsa inventory padin ung removed card
 

 

 

//===== eAthena Script =======================================
//= Card Removal NPC
//===== By: ==================================================
//= TyrNemesis^
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Removes cards from equipped items.
//===== Additional Comments: =================================
//= 1.0 First version. [TyrNemesis^]
//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
//============================================================

prt_in,28,73,4    script    Wise Old Woman#eAcustom    78,{
    mes "[Wise Old Woman]";
    mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
    next;
    switch(select("Yes, it does.:What do you charge?:No thanks.")) {
        case 1:
            mes "[Wise Old Woman]";
            mes "Very well. Which item shall I examine for you?";
            next;

            setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
            set .@menu$,"";
            for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
            {
                if( getequipisequiped(.@i) )
                    set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";

                set .@menu$, .@menu$ + ":";
            }
            set .@part,select(.@menu$);
            if(!getequipisequiped(.@part)) {
                mes "[Wise Old Woman]";
                mes "Young one... Your not wearing anything there that I can remove cards from.";
                close;
            }
            if(getequipcardcnt(.@part) == 0) {
                mes "[Wise Old Woman]";
                mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
                close;
            }
            set .@cardcount,getequipcardcnt(.@part);
            
            if (!checkweight(1202,(.@cardcount+1))) {
                mes "^3355FFJust a minute!";
                mes "I can't offer any of my";
                mes "services to you because";
                mes "you're carrying too much";
                mes "stuff. Put your extra items in";
                mes "Kafra Storage and come again~";
                close;
            }
            mes "[Wise Old Woman]";
            mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
            next;
            if(select("Very well. Do it.:Nevermind.") == 2) {
                mes "[Wise Old Woman]";
                mes "Very well. Return at once if you seek my services.";
                close;
            }
            if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
                mes "[Wise Old Woman]";
                mes "You do not have all the items I require to work my magic, child. Come again when you do.";
                close;
            }
            mes "[Wise Old Woman]";
            mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
            next;
            switch(select("I changed my mind about this.:The item.:The cards.")) {
                case 1:
                    mes "[Wise Old Woman]";
                    mes "Very well. Return at once if you seek my services.";
                    close;
                case 2:
                    set .@failtype,1;
                    break;
                case 3:
                    set .@failtype,2;
            }
            mes "[Wise Old Woman]";
            mes "Very well. I shall begin.";
            set zeny,zeny - (200000+(.@cardcount * 25000));
            delitem 1000,1;
            delitem 715,1;
            
            // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
            // First value = Total failure chance (item and cards destroyed)
            // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
            // Third value = Harmless failure chance (all that's lost is your investment)

            set .@failchance,rand(100);
        /*    
            if(.@failchance < 2) {
                next;
                failedremovecards .@part,0;
                mes "[Wise Old Woman]";
                mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
                close;
            }

            if(.@failchance < 8) {
                if (.@failtype == 1) {
                    next;
                    failedremovecards .@part,1;                    
                    mes "[Wise Old Woman]";
                    mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
                    close;
                }

                if (.@failtype == 2) {
                    next;
                    failedremovecards .@part,2;
                    mes "[Wise Old Woman]";
                    mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
                    close;    
                }
            }
        */

            if(.@failchance < 10) {
                next;
                failedremovecards .@part,3;                
                mes "[Wise Old Woman]";
                mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
                close;    
            }
            next;
            successremovecards .@part;
            mes "[Wise Old Woman]";
            mes "The process was a success. Here are your cards and your item. Farewell.";
            close;            
        case 2:
            mes "[Wise Old Woman]";
            mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
            close;
        case 3:
            mes "[Wise Old Woman]";
            mes "Very well. Return at once if you seek my services.";
            close;
    }
}
Edited by whodhell
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//===== rAthena Script =======================================

//= Card Removal NPC
//===== By: ==================================================
//= TyrNemesis^
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Removes cards from equipped items.
//===== Additional Comments: =================================
//= 1.0 First version. [TyrNemesis^]
//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
//= 1.2a Added 'disable_items' command. [Euphy]
//============================================================
 
prontera,150,150,5 script Wise Old Woman#eAcustom 78,{
 
set .zenycost,200000;    // base cost of the card remover services (in Zeny)
set .percardcost,25000;  // cost per card of the card remover services (in Zeny)
set .faildestroy,0;      // should the card remover have a chance of failure that destroys items? (1=yes, 0=no)
 
disable_items;
mes "[Wise Old Woman]";
mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
next;
switch(select("Yes, it does.:What do you charge?:No thanks.")) {
case 1:
mes "[Wise Old Woman]";
mes "Very well. Which item shall I examine for you?";
next;
 
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
if( getequipisequiped(.@i) )
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
 
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
mes "[Wise Old Woman]";
mes "Young one... Your not wearing anything there that I can remove cards from.";
close;
}
if(getequipcardcnt(.@part) == 0) {
mes "[Wise Old Woman]";
mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
close;
}
set .@cardcount,getequipcardcnt(.@part);
 
if (!checkweight(1202,(.@cardcount+1))) { 
mes "^3355FFJust a minute!";
mes "I can't offer any of my";
mes "services to you because";
mes "you're carrying too much";
mes "stuff. Put your extra items in";
mes "Kafra Storage and come again~";
close;
}
mes "[Wise Old Woman]";
mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
next;
if(select("Very well. Do it.:Nevermind.") == 2) {
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
}
if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
mes "[Wise Old Woman]";
mes "You do not have all the items I require to work my magic, child. Come again when you do.";
close;
}
mes "[Wise Old Woman]";
mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
next;
switch(select("I changed my mind about this.:The item.:The cards.")) {
case 1:
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
case 2:
set .@failtype,1;
break;
case 3:
set .@failtype,2;
}
mes "[Wise Old Woman]";
mes "Very well. I shall begin.";
set Zeny, Zeny - (.zenycost+(.@cardcount * .percardcost));
delitem 1000,1; //Star_Crumb
delitem 715,1; //Yellow_Gemstone
 
// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
// First value = Total failure chance (item and cards destroyed)
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
// Third value = Harmless failure chance (all that's lost is your investment)
 
set .@failchance,rand(100);
if (.faildestroy==1) {
if(.@failchance < 2) {
next;
failedremovecards .@part,0;
mes "[Wise Old Woman]";
mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
close;
}
 
if(.@failchance < 8) {
if (.@failtype == 1) {
next;
failedremovecards .@part,1;
mes "[Wise Old Woman]";
mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
close;
}
 
if (.@failtype == 2) {
next;
failedremovecards .@part,2;
mes "[Wise Old Woman]";
mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
close;
}
}
}
 
if(.@failchance < 10) {
next;
failedremovecards .@part,3;
mes "[Wise Old Woman]";
mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
close;
}
next;
successremovecards .@part;
mes "[Wise Old Woman]";
mes "The process was a success. Here are your cards and your item. Farewell.";
close;
case 2:
mes "[Wise Old Woman]";
mes "I charge a flat fee of "+callfunc("F_InsertComma",.zenycost)+" zeny, plus "+callfunc("F_InsertComma",.percardcost)+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
close;
case 3:
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
}
}
 

Try mo yan

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gnun padin po sya sir T_T

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Sql problem 

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