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Dispell Change Property Scroll (Prof Change Property Sill)


retroflav

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okay, can somebody help me how to dispel change property? Like for example, I change property someone to fire, and I wanna dispel it and change it to another element, but it doesn't work at all, the first change property stays there until the duration ends.

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SCR/MAP/SKILL.C

 

ADD OR REMOVE ACCORDING TO YOUR LIKES.

			//Remove bonus_script by Dispell
			if (dstsd)
				pc_bonus_script_clear(dstsd,BSF_REM_ON_DISPELL);

			if(!tsc || !tsc->count)
				break;

			if( sd && dstsd && !map_flag_vs(sd->bl.m) && sd->status.guild_id == dstsd->status.guild_id ) {
				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}

			for(i=0;i<SC_MAX;i++) {
				if (!tsc->data[i])
					continue;
				switch (i) {
					case SC_WEIGHT50:		case SC_WEIGHT90:		case SC_HALLUCINATION:
					case SC_STRIPWEAPON:	case SC_STRIPSHIELD:	case SC_STRIPARMOR:
					case SC_STRIPHELM:		case SC_CP_WEAPON:		case SC_CP_SHIELD:
					case SC_CP_ARMOR:		case SC_CP_HELM:		case SC_COMBO:
					case SC_STRFOOD:		case SC_AGIFOOD:		case SC_VITFOOD:
					case SC_INTFOOD:		case SC_DEXFOOD:		case SC_LUKFOOD:
					case SC_HITFOOD:		case SC_FLEEFOOD:		case SC_BATKFOOD:
					case SC_WATKFOOD:		case SC_MATKFOOD:		case SC_CRIFOOD:
					case SC_DANCING:		case SC_EDP:			case SC_AUTOBERSERK:
					case SC_CARTBOOST:		case SC_MELTDOWN:		case SC_SAFETYWALL:
					case SC_SMA:			case SC_SPEEDUP0:		case SC_NOCHAT:
					case SC_ANKLE:			case SC_SPIDERWEB:		case SC_JAILED:
					case SC_ITEMBOOST:		case SC_EXPBOOST:		case SC_LIFEINSURANCE:
					case SC_BOSSMAPINFO:	case SC_PNEUMA:			case SC_AUTOSPELL:
					case SC_INCHITRATE:		case SC_INCATKRATE:		case SC_NEN:
					case SC_READYSTORM:		case SC_READYDOWN:		case SC_READYTURN:
					case SC_READYCOUNTER:	case SC_DODGE:			case SC_WARM:
					/*case SC_SPEEDUP1:*/	case SC_AUTOTRADE:		case SC_CRITICALWOUND:
					case SC_JEXPBOOST:		case SC_INVINCIBLE:		case SC_INVINCIBLEOFF:
					case SC_HELLPOWER:		case SC_MANU_ATK:		case SC_MANU_DEF:
					case SC_SPL_ATK:		case SC_SPL_DEF:		case SC_MANU_MATK:
					case SC_SPL_MATK:		case SC_RICHMANKIM:		case SC_ETERNALCHAOS:
					case SC_DRUMBATTLE:		case SC_NIBELUNGEN:		case SC_ROKISWEIL:
					case SC_INTOABYSS:		case SC_SIEGFRIED:		case SC_FOOD_STR_CASH:
					case SC_FOOD_AGI_CASH:	case SC_FOOD_VIT_CASH:	case SC_FOOD_DEX_CASH:
					case SC_FOOD_INT_CASH:	case SC_FOOD_LUK_CASH:	case SC_SEVENWIND:
					case SC_MIRACLE:		case SC_S_LIFEPOTION:	case SC_L_LIFEPOTION:
					case SC_INCHEALRATE:	case SC_ELECTRICSHOCKER:	case SC__STRIPACCESSORY:
					case SC_SAVAGE_STEAK:			case SC_COCKTAIL_WARG_BLOOD:	case SC_MINOR_BBQ:
					case SC_SIROMA_ICE_TEA:			case SC_DROCERA_HERB_STEAMED:	case SC_PUTTI_TAILS_NOODLES:
					case SC_NEUTRALBARRIER_MASTER:		case SC_NEUTRALBARRIER:		case SC_STEALTHFIELD_MASTER:
					case SC_STEALTHFIELD:	case SC_GIANTGROWTH:	case SC_MILLENNIUMSHIELD:
					case SC_REFRESH:		case SC_STONEHARDSKIN:	case SC_VITALITYACTIVATION:
					case SC_FIGHTINGSPIRIT:	case SC_ABUNDANCE:		case SC__SHADOWFORM:
					case SC_RECOGNIZEDSPELL:case SC_LEADERSHIP:		case SC_GLORYWOUNDS:
					case SC_SOULCOLD:		case SC_HAWKEYES:		case SC_REGENERATION:
					case SC_PUSH_CART:		case SC_RAISINGDRAGON:	case SC_GT_ENERGYGAIN:
					case SC_GT_CHANGE:		case SC_GT_REVITALIZE:	case SC_REFLECTDAMAGE:
					case SC_INSPIRATION:	case SC_EXEEDBREAK:		case SC_FORCEOFVANGUARD:
					case SC_BANDING:		case SC_DUPLELIGHT:		case SC_EXPIATIO:
					case SC_LAUDAAGNUS:		case SC_LAUDARAMUS:		case SC_GATLINGFEVER:
					case SC_INCREASING:		case SC_ADJUSTMENT:		case SC_MADNESSCANCEL:
					case SC_ANGEL_PROTECT:	case SC_MONSTER_TRANSFORM:	case SC_FULL_THROTTLE:
					case SC_REBOUND:		case SC_TELEKINESIS_INTENSE:	case SC_MOONSTAR:
					case SC_SUPER_STAR:		case SC_ALL_RIDING:		case SC_MTF_ASPD:
					case SC_MTF_RANGEATK:	case SC_MTF_MATK:		case SC_MTF_MLEATKED:
					case SC_MTF_CRIDAMAGE:	case SC_HEAT_BARREL:		case SC_HEAT_BARREL_AFTER:
					case SC_P_ALTER:		case SC_E_CHAIN:		case SC_C_MARKER:
					case SC_B_TRAP:			case SC_H_MINE:			case SC_STRANGELIGHTS:
					case SC_DECORATION_OF_MUSIC:	case SC_GN_CARTBOOST:		case SC_CHASEWALK2:
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oh wow. thanks, i'll let you know when i'm done.

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