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ask ko lng kunwari naka kuha ako ng unmanage na VPS?

 

anung ip ung nid ko edit  para maka connect saken ung mga players?

 

ito lng ba ung mga need ko i edit? at kung meron pa anu anu un?

 

map_athena.conf

char_athena.conf

inter_athena.conf

subnet_athena.conf

 

pa help nmn po sana

 

 

 

 

 

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lahat ng ip na pinalitan yun din ang papalitan mo ulet para sa bagong ip address na gagamitin mo.

 

sa mga sinabi mo sa tingin ko yan ay sa server side at dapat palitan mo rin yung ip mo sa client side clientinfo.

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Hi,

You just need to edit ips on.

map_athena.conf

char_athena.conf

inter_athena.conf
======
login_athena.conf(if your changing the login port)

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ok thx for the reply u help me a lot

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pwd lang inter_athena.conf e edit mo.. ung sa char at map mo pwd default lang. if e change mo ung s1 at p1 sa map at char dun ka mag edit na.


at sa server name.

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pwd lang inter_athena.conf e edit mo.. ung sa char at map mo pwd default lang. if e change mo ung s1 at p1 sa map at char dun ka mag edit na.

at sa server name.

medyo d ko ma intindihan ung inter lng papalitan?

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oo if vps lang gamit or TXT server pwd default lang gamitin.. 


 

 

// Athena InterServer configuration.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 10


// TXT version options only

// Storage flatfile database, used for Karfa storage.
storage_txt: save/storage.txt

// Party flatfile database, for party names, members and other party info.
party_txt: save/party.txt

// Hotkeys flatfile database, where character skill shortcuts are stored.
hotkeys_txt: save/hotkeys.txt

// Guild flatfile database, for guild names, members, and other guild info.
guild_txt: save/guild.txt

// Pet flatfile database, for pet names, and other pet info.
pet_txt: save/pet.txt

// Homunculus flatfile database, for homunculus information.
homun_txt: save/homun.txt

// Castle flatfile database, for emperium war castles, etc.
castle_txt: save/castle.txt

// Status change flatfile database, for status changes that are saved between sessions.
scdata_txt: save/scdata.txt

// Mapserver permanent script variables ($-type)
mapreg_txt: save/mapreg.txt


// SQL version options only

// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:


// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: ragnarok
sql.db_password: ragnarok
sql.db_database: ragnarok
sql.codepage:

// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: ragnarok
char_server_pw: ragnarok
char_server_db: ragnarok

// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: ragnarok
map_server_pw: ragnarok
map_server_db: ragnarok

// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: ragnarok
log_db_pw: ragnarok
log_db_db: log
log_codepage:

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Login Database Tables
loginlog_db: loginlog

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest

// Map Database Tables
item_db_db: item_db
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mapreg_db: mapreg

//Use SQL item_db and mob_db for the map server
use_sql_db: no

// Nick for sending mainchat
// messages like whisper
main_chat_nick: Main

import: conf/import/inter_conf.txt

ung naka bold lang pwd mo e edit dipendi kung saan ung sql mo


 

 

// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//            Configuration Info        
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//map_ip: 127.0.0.1

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Scripts
import: npc/scripts_main.conf

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

 

 

 

 

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: eAthena

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt
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oo if vps lang gamit or TXT server pwd default lang gamitin.. 

 

 

// Athena InterServer configuration.

// Options for both versions

// Log Inter Connections, etc.?

log_inter: 1

// Inter Log Filename

inter_log_filename: log/inter.log

// Level range for sharing within a party

party_share_level: 10

// TXT version options only

// Storage flatfile database, used for Karfa storage.

storage_txt: save/storage.txt

// Party flatfile database, for party names, members and other party info.

party_txt: save/party.txt

// Hotkeys flatfile database, where character skill shortcuts are stored.

hotkeys_txt: save/hotkeys.txt

// Guild flatfile database, for guild names, members, and other guild info.

guild_txt: save/guild.txt

// Pet flatfile database, for pet names, and other pet info.

pet_txt: save/pet.txt

// Homunculus flatfile database, for homunculus information.

homun_txt: save/homun.txt

// Castle flatfile database, for emperium war castles, etc.

castle_txt: save/castle.txt

// Status change flatfile database, for status changes that are saved between sessions.

scdata_txt: save/scdata.txt

// Mapserver permanent script variables ($-type)

mapreg_txt: save/mapreg.txt

// SQL version options only

// You can specify the codepage to use in your mySQL tables here.

// (Note that this feature requires MySQL 4.1+)

//default_codepage:

// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1

// Under windows, you want to use 127.0.0.1. If you see a message like

// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"

// and you have localhost, switch it to 127.0.0.1

// Global SQL settings

// overriden by local settings when the hostname is defined there

// (currently only the login-server reads/obeys these settings)

sql.db_hostname: 127.0.0.1

sql.db_port: 3306

sql.db_username: ragnarok

sql.db_password: ragnarok

sql.db_database: ragnarok

sql.codepage:

// MySQL Character SQL server

char_server_ip: 127.0.0.1

char_server_port: 3306

char_server_id: ragnarok

char_server_pw: ragnarok

char_server_db: ragnarok

// MySQL Map SQL Server

map_server_ip: 127.0.0.1

map_server_port: 3306

map_server_id: ragnarok

map_server_pw: ragnarok

map_server_db: ragnarok

// MySQL Log SQL Database

log_db_ip: 127.0.0.1

log_db_port: 3306

log_db_id: ragnarok

log_db_pw: ragnarok

log_db_db: log

log_codepage:

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL

// this is meant for people who KNOW their stuff, and for some reason want to change their

// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Login Database Tables

loginlog_db: loginlog

// Char Database Tables

char_db: char

hotkey_db: hotkey

scdata_db: sc_data

cart_db: cart_inventory

inventory_db: inventory

charlog_db: charlog

storage_db: storage

reg_db: global_reg_value

skill_db: skill

interlog_db: interlog

memo_db: memo

guild_db: guild

guild_alliance_db: guild_alliance

guild_castle_db: guild_castle

guild_expulsion_db: guild_expulsion

guild_member_db: guild_member

guild_skill_db: guild_skill

guild_position_db: guild_position

guild_storage_db: guild_storage

party_db: party

pet_db: pet

friend_db: friends

mail_db: mail

auction_db: auction

quest_db: quest

// Map Database Tables

item_db_db: item_db

item_db2_db: item_db2

mob_db_db: mob_db

mob_db2_db: mob_db2

mapreg_db: mapreg

//Use SQL item_db and mob_db for the map server

use_sql_db: no

// Nick for sending mainchat

// messages like whisper

main_chat_nick: Main

import: conf/import/inter_conf.txt

ung naka bold lang pwd mo e edit dipendi kung saan ung sql mo

 

 

// ______ __ __

// /\ _ \/\ \__/\ \

// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __

// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\

///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_

//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\

// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/

// _ _ _ _ _ _ _ _ _ _ _ _ _

// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \

//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )

// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

//

//--------------------------------------------------------------

//eAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

//            Configuration Info        

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: s1

passwd: p1

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

//char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

//map_ip: 127.0.0.1

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should the map data be read from?

map_cache_file: db/map_cache.dat

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Scripts

import: npc/scripts_main.conf

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

 

 

 

 

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: s1

passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!

server_name: eAthena

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

//login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

//char_ip: 127.0.0.1

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Option to force a player to create an e-mail.

// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:

// - Create at least 1 character

// - Select 1 character

// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')

// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).

// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.

// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.

// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,

// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game

// So, default is 0, because administrator must explain to their players before to activate this option.

email_creation: 0

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.

gm_allow_level: 99

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Character server flatfile database

char_txt: save/athena.txt

// Friends list flatfile database

friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Log Filename

char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text

online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version

online_html_filename: online.html

// Choose how to display online players.

// (sorting operation with a lot of online players can take time on a slow computer)

// 0: no sorting (default)

// 1: by alphabetical order of their name

// 2: by number of their zenys

// 3: by their base level

// 4: by their job (and job level inside the same job)

// 5: by alphabetical order of their actual map location

online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:

// (if value is 0, no file is done)

// 1: name (just the name, no function like 'GM')

// 2: job

// 4: levels

// 8: map name

// 16: mapname and coordonates

// 32: zenys

// 64: name (with 'GM' if the player is a GM)

// default value: 1 (only name)

online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)

online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)

online_refresh_html: 20

import: conf/import/char_conf.txt

 

maraming salamat sa pat tulong 

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np.. 

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eh mga tol panu nmn kung gusto ko gawing server ung mismong PC ko? not doing hamachi? need ko ng port forward dba? anu anu i port forward then? anu anu mga nid ilagay sa conf 

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Insted on localhost ung lanip mo ilalagay.

 

https://www.google.com.ph/?gws_rd=ssl#q=how+to+port+forward+ragnarok

Edited by Alvins182
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