I tried to add these values on db/skill_damage_db.txt but it seems it does not work.
AS_SONICBLOW,1,15,-20,-20,-20,-20
// Skill Damage Adjustment Database
//
// Structure of Database:
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
// 1 = Player
// 2 = Monster
// 4 = Pet
// 8 = Homunculus
// 16 = Mercenary
// 32 = Elemental
//
// Map:
// 1 - Normal (the maps that aren't classified as these maps below)
// 2 - PVP
// 4 - GVG
// 8 - Battlegrounds
// 16 - 'skill_damage' mapflag
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 32 - Zone 1
// 64 - Zone 2
// 128 - Zone 3
// 256 - Zone 4
// 512 - Zone 5
// 1024 - Zone 6
// 2048 - Zone 7
//
// Notes:
// Damage is a percentage between -100 and 100000.
// Negative values decrease damage and positive values increase it (0 = no change).
//
// Examples:
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
AS_SONICBLOW,1,15,-20,-20,-20,-20
Damage from sonic blow remaions the same after the setting. I am pretty sure the structure I di was correct but damage is still the same and was not increased.
Is there something wrong with skill_damage_db.txt? or am I doing this wrong?
I tried to add these values on db/skill_damage_db.txt but it seems it does not work.
AS_SONICBLOW,1,15,-20,-20,-20,-20
// Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 // // Notes: // Damage is a percentage between -100 and 100000. // Negative values decrease damage and positive values increase it (0 = no change). // // Examples: // MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. // MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. // AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. AS_SONICBLOW,1,15,-20,-20,-20,-20Damage from sonic blow remaions the same after the setting. I am pretty sure the structure I di was correct but damage is still the same and was not increased.
Is there something wrong with skill_damage_db.txt? or am I doing this wrong?
I use the rathena r14640 in pre-re.
Any input guys? Thanks.
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