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King of Emperium Can someone fix the script?


trizzy

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i have problem with the script, after i captured the emp im still able to hit the emperium. thanks in advance

-	script	KoE	-1,{
OnInit:
	disablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,99;
	end;
OnCommand:
	if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start;
	else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end;
	else {
		dispbottom "type - '@koe on' to start the event";
		dispbottom "type - '@koe off' to end the event";
	}
	end;
OnClock0430:
L_start:
	if ( .start ) end;
	gvgon "guild_vs1";
	announce "The King of Emperium Hill has begun!", bc_all;
	.start = 1;
	enablenpc "The King#KoE";
	disablenpc "Exit#KoE";
	$koegid = 0;
	donpcevent "::OnRevKoE";
	maprespawnguildid "guild_vs1", $koegid, 7;
	monster "guild_vs1",49,49,"EMPERIUM",2041,1,"KoE::OnEmpDead";
	end;
OnClock0515:
L_end:
	gvgoff "guild_vs1";
	announce "The King of Emperium Hill is over!", bc_all;
	.start = 0;
	enablenpc "Exit#KoE";
	disablenpc "The King#KoE";
	killmonsterall "guild_vs1";
//	maprespawnguildid "guild_vs1", $koegid, 6;
	end;
OnEmpDead:
	$koegid = getcharid(2);
	announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all;
	donpcevent "::OnRevKoE";
	maprespawnguildid "guild_vs1", $koegid, 6;
	sleep 500;
	if ( .start )
		monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
	end;
}

// KoE Entrance
prontera,150,150,4	script	The King#KoE	58,{
    mes "[The King]";
	if ( !getcharid(2) ) {
		mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
		close;
	}
    mes "Hello.";
    mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
	if ( select ( "Yes", "No" ) == 2 ) close;
    switch( rand(1,4) ){
        case 1:	warp "guild_vs1", 50, 88; end;
        case 2:	warp "guild_vs1", 88, 50; end;
        case 3:	warp "guild_vs1", 50, 11; end;
        case 4:	warp "guild_vs1", 11, 50; end;
	}
}

// KoE Exit
guild_vs1,49,56,5	script	Exit#KoE	51,{
	mes "[Exit]";
	mes "See ya.";
	if ( getcharid(2) == $koegid )
		getitem 7227, 100;
		getitem 20080, 50;
		getitem 29999, 50;
	close2;
	warp "Save",0,0;
	end;
}

// Flags
guild_vs1,49,38,4	script	King of Emperium Hill#1::koe_flag	722,{
	if ( !$koegid ) end;
	mes "[King of Emperium Hill]";
	mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild.";
	close;
OnRevKoE:
	flagemblem $koegid;
	end;
}
guild_vs1,61,49,6	duplicate(koe_flag)	King of Emperium Hill#2	722
guild_vs1,38,49,2	duplicate(koe_flag)	King of Emperium Hill#3	722
guild_vs1,49,61,0	duplicate(koe_flag)	King of Emperium Hill#4	722

guild_vs1	mapflag	nobranch
guild_vs1	mapflag	nomemo
guild_vs1	mapflag	nopenalty
guild_vs1	mapflag	noreturn
guild_vs1	mapflag	nosave	SavePoint
guild_vs1	mapflag	noteleport
guild_vs1	mapflag	gvg_noparty
guild_vs1	mapflag	nowarp
guild_vs1	mapflag	nowarpto
guild_vs1	mapflag	guildlock
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4 answers to this question

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place this to your battle.c in battle_check_target:

 

 

if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {
struct map_session_data *sd = BL_CAST( BL_PC, s_bl );
if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )
return 0;
}

 

 

and recompile

Edited by Dissidia
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nice, perfect ..

Edited by lChyztl
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On 9/2/2015 at 9:55 AM, Dissidia said:

place this to your battle.c in battle_check_target:

 

 

 

and recompile

Where i exactly i put it?
im having an Error while compiling

Thank You

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place this to your battle.c in battle_check_target:

 

 

if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {
struct map_session_data *sd = BL_CAST( BL_PC, s_bl );
if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )
return 0;
}

 

 

and recompile

 

thanks it works

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