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getequipbound ######


Lord Ganja

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May I request this source coz I can't make it on my own.. gawi.gif  swt3.gif

 

getequipbound <equipment slot>;

 

It returns the bound type of the currently equipped item.

 

0 - Equipment is not bounded

1 - Account Bound

2 - Guild Bound

3 - Party Bound

4 - Character Bound

 

I will use this to my custom pvp room wherein when you killed a player you have a chance to steal his currently equipped item and I want the bound type to be the same.

OnPCDieEvent:
	for(.@i=0; .@i < 10; .@i++)
	{
		if( getequipisequiped(.@i) ) {
			.@itemid = getequipid(.@i);
			.@refine = getequiprefinerycnt(.@i);
			.@card1 = getequipcardid(.@i,0);
			.@card2 = getequipcardid(.@i,1);
			.@card3 = getequipcardid(.@i,2);
			.@card4 = getequipcardid(.@i,3);
			if( getequipbound(.@i) )
				.@bound = getequipbound(.@i);
				
			if( rand(1,100) <= 20 ) {
				delequip .@i;
				if ( .@bound )
					getitembound2 .@itemid,1,1,.@refine,0,.@card1,.@card2,.@card3,.@card4,.@bound,killerrid;
				else
					getitem2 .@itemid,1,1,.@refine,0,.@card1,.@card2,.@card3,.@card4,killerrid;
			}
		}
	}
end;

Thanks in advance!

 

 

EDIT:

 

Ended up doing this on my own. Can anyone check if it has some glitches? LOL I'm not actually into source. but this script command is working fine with me.  /pat

BUILDIN_FUNC(getequipbound)
{
	int i, num, type;
	TBL_PC *sd;

	num=script_getnum(st,2);
	
	sd=script_rid2sd(st);
	if (num > 0 && num <= ARRAYLENGTH(equip))
		i=pc_checkequip(sd,equip[num-1]);
		
	type = sd->status.inventory[i].bound;
		
	if( i > 0 && type )
		script_pushint(st,type);
	else
		script_pushint(st,0);
	return SCRIPT_CMD_SUCCESS;
}
Edited by Lord Ganja
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