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Euphy WoE help Rewards per castle


alcapone

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I'm using Euphy's woe controller (not modified).

I want that every Castle return a different Prize. example: kriemhild - award SNOW CRYSTAL, Skoegul - Prize BILLOW, someone I could help with that? Thank you for your attention.

 //===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
 
// Information NPC
//============================================================
prontera,187,210,1    script    WOE Information    835,{
    doevent "WOE_CONTROL::OnMenu";
    end;
OnAgitStart:
    while(agitcheck()) {
        misceffect EF_BEGINSPELL6;
        sleep 425;
    }
    end;
}
 
// Script Core
//============================================================
-    script    WOE_CONTROL    -1,{
function Disp_Owner; function Add_Zero;
 
OnInit:
 
// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------
 
    set .CastleWarp,0;        // 1: Always enable all castle warps. | 0: Warp only to active castles.
    set .AutoKick,1;        // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    set .NoOwner,0;         // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    set .ExitWarp,0;        // Warp all players from castles when WOE ends? (1:yes / 0:no)
    set .GMAccess,99;        // GM level required to access Session Manager.
 
// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------
 
    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;
 
    // Rewards per castle.
    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    // -- via mail (option 2): <itemID>,<amount>,<Zeny>
    setarray .Reward[0],6419,3;
 
// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------
 
    setarray .Castles$[0],
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
 
// -----------------------------------------------------------
 
    set .Size, getarraysize($WOE_CONTROL);
    if (.AutoKick || .NoOwner)
        for(set .@i,0; .@i<30; set .@i,.@i+1) {
            setmapflag .Castles$[.@i], mf_loadevent;
            setd "."+.Castles$[.@i], .@i;
        }
    if (!agitcheck() && !agitcheck2()) sleep 4000;
    set .Init,1;
 
OnMinute00:
    freeloop(1);
    if (agitcheck() || agitcheck2()) {
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
            OnWOEEnd:
                announce "The War Of Emperium is over!",bc_all|bc_woe;
                AgitEnd; AgitEnd2;
                sleep 1000;
                for(set .@j,0; .@j<30; set .@j,.@j+1) {
                    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
                    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
                }
                if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
                deletearray .Active[0],2;
                if (.ForceEnd) { set .ForceEnd,0; end; }
                break;
            }
    }
    if ((!agitcheck() && !agitcheck2()) || .Init) {
        if (!agitcheck() && !agitcheck2()) set .Init,0;
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                deletearray .Active[0],2;
                set .Active[0], $WOE_CONTROL[.@i+3];
                if (.Init) { AgitEnd; AgitEnd2; }
                else announce "The War Of Emperium has begun!",bc_all|bc_woe;
                sleep 1000;
                AgitStart; AgitStart2;
                for(set .@j,0; .@j<30; set .@j,.@j+1) {
                    if (.Active[0]&(1<<.@j)) {
                        if (!.Init) Disp_Owner(.Castles$[.@j],0);
                        set .Active[1], .Active[1] | (1<<((.@j/5)+1));
                    } else {
                        if (.@j<20) {
                            donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
                            killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
                        } else {
                            donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
                            killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
                        }
                    }
                }
                break;
            }
    }
    set .Init,0;
    end;
 
function Disp_Owner {
    set .@o, getcastledata(getarg(0),1);
    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    return;
}
function Add_Zero {
    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}
 
OnReward:
    set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    freeloop(1);
    for(set .@i,0; .@i<30; set .@i,.@i+1)
        if (getarg(0)&(1<<.@i)) {
            set .@gid, getcastledata(.Castles$[.@i],1);
            if (!.@gid) continue;
            set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
            for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
                if (.Options&8 && !(.Options&4)) {
                    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
                    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
                    setd ".@ip_"+.@i+"_"+.@ip$,1;
                }
                if (.Options&2) {
                    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
                              "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
                              "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
                              .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
                    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
                        setd ".@str_"+.@cid[.@j],1;
                        message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
                    }
                } else if (isloggedin(.@aid[.@j])) {
                    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
                        getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
                    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
                }
            }
        }
    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    return;
 
OnPCLoadMapEvent:
    if (!compare(strcharinfo(3),"g_cas")) end;
    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
        if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
        sleep2 1000;
        message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
        sleep2 5000;
        if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    }
    end;
 
OnMenu:
while(1) {
    mes "[WOE Information]";
    if (agitcheck() || agitcheck2()) {
        if (.Active[0]) {
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                    set .@i, $WOE_CONTROL[.@i+2];
                    break;
                }
            mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
            mes " ";
            for(set .@i,0; .@i<6; set .@i,.@i+1)
                if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
        } else
            mes "The War of Emperium is ^0055FFactive^000000.";
    } else {
        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
            if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
                setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
                break;
            }
        if (!getarraysize(.@time))
            setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
        mes "The War of Emperium is ^777777inactive^000000.";
        if (.Size) {
            mes " ";
            mes "The next session will begin";
            mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
        }
    }
    next;
    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    case 1:
        if (.CastleWarp) set .@clr$,"^0055FF";
        set .@menu$,"";
        for(set .@i,0; .@i<6; set .@i,.@i+1) {
            if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
                set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
            set .@menu$, .@menu$+":";
        }
        set .@i, select(.@menu$)-1;
        set .@menu$,"";
        for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
            if (.CastleWarp || .Active[0]&(1<<.@j))
                set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
            set .@menu$, .@menu$+":";
        }
        set .@j, select(.@menu$)-1;
        warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
        close;
    case 2:
        mes "[Schedule]";
        if (.Size) {
            freeloop(1);
            for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
                mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
                for(set .@j,0; .@j<30; set .@j,.@j+1)
                    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
                if (.@i+4 < .Size) mes " ";
            }
            freeloop(0);
        } else
            mes "No times are configured.";
        next;
        break;
    case 3:
        mes "[Castle Ownership]";
        for(set .@i,0; .@i<6; set .@i,.@i+1) {
            set .@k, .@i*5;
            mes "> ^FF0000"+.Regions$[.@i]+"^000000";
            for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
                set .@t, getcastledata(.Castles$[.@j],1);
                mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
            }
            if (.@i < 5) mes " ";
        }
        next;
        break;
    case 4:
    while(1) {
        mes "[Session Manager]";
        mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
        mes "What would you like to do?";
        next;
        switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
        case 1:
            mes "[New Session]";
            if (.Size > 127) {
                mes "You have already reached the maximum of 32 sessions.";
                next;
                break;
            }
            mes "Select a day.";
            next;
            set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
            mes "[New Session]";
            mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
            next;
            set .@menu$,"";
            for(set .@i,0; .@i<23; set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
            set .@Start, select(.@menu$)-1;
            mes "[New Session]";
            mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
            next;
            set .@menu$,"";
            for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
            set .@End, select(.@menu$)+.@Start;
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (.@Day == $WOE_CONTROL[.@i] &&
                   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
                    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
                    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
                    mes "[New Session]";
                    mes "The chosen times overlap with an existing session.";
                    next;
                    set .@d,1;
                    break;
                }
            if (.@d) { set .@d,0; break; }
            set .@Castle,0;
            while(1) {
                mes "[New Session]";
                mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
                mes " > Castles:";
                if (!.@Castle)
                    mes "   ~ ^777777(none selected)^000000";
                else for(set .@i,0; .@i<30; set .@i,.@i+1)
                    if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
                next;
                set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
                for(set .@i,0; .@i<30; set .@i,.@i+1)
                    set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
                set .@i, select(.@menu$)-1;
                if (.@i)
                    set .@Castle, .@Castle^(1<<(.@i-1));
                else {
                    mes "[New Session]";
                    mes "Are you sure?";
                    next;
                    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
                    case 1:
                        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                            if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
                                set .@d,1;
                                break;
                            }
                        if (!.@d) { set .@d,1; set .@i,.Size; }
                        copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
                        setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
                        set .Size, getarraysize($WOE_CONTROL);
                    case 3:
                        mes "[New Session]";
                        mes ((.@d)?"Session added.":"Cancelled.");
                        next;
                        set .@d,1;
                    case 2:
                        break;
                    }
                    if (.@d) { set .@d,0; break; }
                }
            }
            break;
        case 2:
            mes "[Remove Session]";
            if (!.Size) {
                mes "There are no sessions configured.";
                next;
                break;
            }
            mes "Select a session to remove.";
            next;
            set .@menu$,"";
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            set .@i, select(.@menu$)-1;
            if (.@i == (.Size/4)) break;
            mes "[Remove Session]";
            mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
            mes "This action cannot be undone.";
            next;
            set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
            mes "[Remove Session]";
            if (.@j == 2)
                mes "Cancelled.";
            else {
                deletearray $WOE_CONTROL[.@i*4],4;
                set .Size, getarraysize($WOE_CONTROL);
                mes "Session deleted.";
            }
            next;
            break;
        case 3:
            mes "[Reload Settings]";
            mes "This will trigger all events related to new session configurations, if any.";
            if (agitcheck() || agitcheck2()) {
                mes " ";
                mes "Be aware that this will disrupt the current WOE session.";
            }
            next;
            set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
            mes "[Reload Settings]";
            if (.@i == 2) mes "Cancelled.";
            else {
                set .Init,1;
                donpcevent "WOE_CONTROL::OnMinute00";
                mes "Variables have been re-initialized.";
            }
            next;
            break;
        case 4:
            mes "[Force Agit End]";
            if (!agitcheck() && !agitcheck2())  {
                mes "WOE has already ended.";
                next;
                break;
            }
            mes "This command will safely execute all AgitEnd events.";
            mes " ";
            mes "Kill the current WOE session?";
            next;
            set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
            mes "[Force Agit End]";
            if (.@i == 3)
                mes "Cancelled.";
            else {
                set .ForceEnd, .@i;
                donpcevent "WOE_CONTROL::OnWOEEnd";
                mes "WOE session terminated.";
            }
            next;
            break;
        case 5:
            set .@d,1; break;
        }
        if (.@d) { set .@d,0; break; }
        } break;
    case 5:
        close;
    } }
}
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