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I have some question about server installation


Mechomorph XD

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Hi all.

I wonder how to setup server environment like this.

 

http://i.imgur.com/KRA3UcT.png

 

If you ask me why, Assume your friend wanna to play my server but they lived in other country and got many pings/delay.

Above structure can solve this problem?

 

Each login running in US/EU/SEA and connect to 1 char and map server to reduce pings/delay from there, Is it can be possible?

 

I don't know the word to call it, maybe like gateway, proxy login :(

 

Please share your idea or suggest me :)

Edited by Mechomorph XD
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Try looking at this model:

post-7005-0-35313800-1440781134_thumb.png

 

basically the idea is to maintain only 1 database and naming char servers as "channels" (aka EU Channel, US E Channel, etc.) 

then have the PVP channel somewhere geographically in the middle of everyone. :)

 

//edit

the pvp channel also uses the same sql database and you can just limit the maps loaded there to your pvp maps.

Edited by jezznar
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what a reason to run multiple login-servers around the world? You will not reduce delay for gameplay, because finally the guy will be connected to the map-server, and the important delay to map-server. Char-server required to save your character data.

 

The better in another structure.

 

Place your server somewhere in USA

Make proxy servers which will connect to your login / char / map-server around the world.

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Make proxy servers which will connect to your login / char / map-server around the world.

 

 

Could you explain this a little bit? (such as how to setup or the first thing i need to know to do it) 

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Try looking at this model:

attachicon.gifUntitled.png

 

basically the idea is to maintain only 1 database and naming char servers as "channels" (aka EU Channel, US E Channel, etc.) 

then have the PVP channel somewhere geographically in the middle of everyone. :)

 

//edit

the pvp channel also uses the same sql database and you can just limit the maps loaded there to your pvp maps.

 

Thank a lot for you idea.

 

But your model seem like multi-server with 1 login.

My structure need 1 char 1 map but non-local player will got some lag and i wanna to solve this problem.

 

Anacondaqq suggest me to use proxy server connect to login-server to reduce ping/delay but i don't know how and i need more information about it.

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