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How to detect Rental Items


OscarScorp

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Hello everyone,

 

I need help finding a way for a Script NPC to detect if an item is Rental.

Reason: I need an NPC who separates cards from equipment, but I don't want to let players separate cards from Rental equipments.

 

If you need more information, please comment.

Thanks in advance.

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*getinventorylist {<char_id>};

This command sets a bunch of arrays with a complete list of whatever the 
invoking character has in their inventory, including all the data needed to 
recreate these items perfectly if they are destroyed. Here's what you get:

@inventorylist_id[]        - array of item ids.
@inventorylist_amount[]    - their corresponding item amounts.
@inventorylist_equip[]     - whether the item is equipped or not.
@inventorylist_refine[]    - for how much it is refined.
@inventorylist_identify[]  - whether it is identified.
@inventorylist_attribute[] - whether it is broken.
@inventorylist_card1[]     - These four arrays contain card data for the items.
@inventorylist_card2[]       These data slots are also used to store names
@inventorylist_card3[]       inscribed on the items, so you can explicitly check
@inventorylist_card4[]       if the character owns an item made by a specific 
                             craftsman.
@inventorylist_expire[]    - expire time (Unix time stamp). 0 means never expires.
@inventorylist_bound[]     - whether it is bound to the character
@inventorylist_count       - the number of items in these lists.

This could be handy to save/restore a character's inventory, since no other 
command returns such a complete set of data, and could also be the only way to 
correctly handle an NPC trader for carded and named items who could resell them 
- since NPC objects cannot own items, so they have to store item data in 
variables and recreate the items.

Notice that the variables this command generates are all temporary, attached to 
the character, and integer.

Be sure to use @inventorylist_count to go through these arrays, and not 
'getarraysize', because the arrays are not automatically cleared between runs 
of 'getinventorylist'.

getinventorylist;

@inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires.

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Sorry for very late reply, wasn't able to test it until now.

 

That worked, thanks a lot Anacondaqq! :)

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