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Mob vs Mob and dont attack other player


Tales

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Do you know how can i produce a monster to attack other without attack player?

Like the monster are friend of players...

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There's a certain mode in the spawn files you can use...

I'm just not sure which number it was... 8 or 16?

prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8

prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16

Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though.

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Try 'summon'

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Try 'summon'

I'm trying to put a "Stand-Alone" Monster... Like a...like a Bot!

Edited by Tales
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A monster who attacks another monster, but not attacking players? Or...?

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Yes, it is!

 

A monster who attacks another monster, but not attacking players? Or...?

 

 

Hm... Playtester, i dont found anything about "mode" in Script Commands manual.
I'll try this two and post a review.

There's a certain mode in the spawn files you can use...
I'm just not sure which number it was... 8 or 16?

prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,8
prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,16

Like this, one of the two. I haven't used it for over 5 years, so I'm not sure if this still works, though.

 
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I'm sure it worked on eAthena at least. I created myself a lot of server-sided bots like that so I don't feel so alone on my offline server lol.

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There is an optionnal param for ai in rathena

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

Try with ai = 1 (like a slave - without master)

 

<ai> can be:
    0 = none (default)
    1 = attack/friendly

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There is an optionnal param for ai in rathena

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

Try with ai = 1 (like a slave - without master)

 

<ai> can be:

    0 = none (default)

    1 = attack/friendly

 

 

its working. very funny hahahahahaha the mobs attack each other hahaha

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There is an optionnal param for ai in rathena

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

Try with ai = 1 (like a slave - without master)

 

<ai> can be:

    0 = none (default)

    1 = attack/friendly

 

 

Yeah it works.

but when i set to poring why won't attack each other?

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1{,1,0}
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1{,2,1}
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1{,3,1}
Edited by Azeroth
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You did typo mistake.

 

The quote means optionnal parameter, don't add them.

The size should be :

<size> can be:
	0 = medium (default)
	1 = small
	2 = big

and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive).

 

In your sample it should be something like that

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1
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You did typo mistake.

 

The quote means optionnal parameter, don't add them.

The size should be :

<size> can be:
	0 = medium (default)
	1 = small
	2 = big

and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive).

 

In your sample it should be something like that

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1

I guess only aggressive monster will work isn't it?

 

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1

i've try this PORING but sadly, won't attack each other.

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You did typo mistake.

 

The quote means optionnal parameter, don't add them.

The size should be :

<size> can be:
	0 = medium (default)
	1 = small
	2 = big

and finally 2 friendly monsters don't attack each other but they attack the others (and they must be aggressive).

 

In your sample it should be something like that

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1
1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1

I guess only aggressive monster will work isn't it?

 

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,0,0

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,1,1

1@prt_are01,0,0,0,0    monster    Poring    1002,100,1,1,1,2,1

i've try this PORING but sadly, won't attack each other.

 

 

because poring is a passive monster, try with a agressive monster like the ZOMBIE (ID 1015)

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You can try the other ai, I forgot how it works with monster. Maybe there is one fit for you and poring

 

<ai> can be:
    0 = none (default)
    1 = attack/friendly
    2 = sphere (Alchemist skill)
    3 = flora (Alchemist skill)
    4 = zanzou (Kagerou/Oboro skill)
    5 = legion (Sera skill)
    6 = faw (Mechanic skill)

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Hi how about this?

Poring vs Drops

Player's ally is Poring so the the poring will attack drops instead the player?

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