Is there a script for an item that adds damage to the final damage, regardless of the skill or attack used?
Example, Your dragon breath does 10k damage, the item would give +10% "total" damage, so your final damage would be 11k. But also increasing by 10% the total damage of your attacks and skills like Acid Demonstration, Tetra Vortex, Arrow Storm.
The closest I know would be bAddClass, but it wouldn't work for skills like Dragon Breath(old version, that was only affected by HP/SP) and Acid Demonstration.
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Skyrius
Is there a script for an item that adds damage to the final damage, regardless of the skill or attack used?
Edited by SkyriusExample, Your dragon breath does 10k damage, the item would give +10% "total" damage, so your final damage would be 11k.
But also increasing by 10% the total damage of your attacks and skills like Acid Demonstration, Tetra Vortex, Arrow Storm.
The closest I know would be bAddClass, but it wouldn't work for skills like Dragon Breath(old version, that was only affected by HP/SP) and Acid Demonstration.
And yes, I am new to this.
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