I wonder if it would be possible to make the items description a bit more flexible?
I'm talking about these
Is there a way, for example, to add scripting elements into the description of an item like decisions.
An item could so have two possible descriptions depending on wether we want to display the first or the second one.
I know I can make two items so please don't answer me that xD I'm asking this because we already are able to modify an item script with the 'itemscript' command but there is actually no way to inform the player on which bonuses he get when using ths command(apart from messaging him) and if we could do this we would be able to make some cool things like fusion, weapon leveling, sets, etc.. properly.
I guess it's a client-sided question but it may find a solution with source so please move my post if needed.
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Kurofly
Hello there!
I wonder if it would be possible to make the items description a bit more flexible?
I'm talking about these
Is there a way, for example, to add scripting elements into the description of an item like decisions.
An item could so have two possible descriptions depending on wether we want to display the first or the second one.
I know I can make two items so please don't answer me that xD I'm asking this because we already are able to modify an item script with the 'itemscript' command but there is actually no way to inform the player on which bonuses he get when using ths command(apart from messaging him) and if we could do this we would be able to make some cool things like fusion, weapon leveling, sets, etc.. properly.
I guess it's a client-sided question but it may find a solution with source so please move my post if needed.
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