I'd like to have some opinion, for a custom system, I'd like to do this, each time a monster die :
//Add ip player (stocked on each player) on array : .@ArrayIP
//Add ID player on array : .@arrayID
//For each player in group
//if player online
//if player alive
//if player on the same map
//if player IP not in .@ArrayIP
//Add ip playeron array : .@ArrayIP
//Add ID player on array : .@arrayID
//For each player in .@arrayID
getitem X,;
I know how to do this in script, but I wonder if it's not too much. It won't do any sql_query, it will "only" do all of this test each time a monster die.
I really don't know if this kind of script is consuming too much time.
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Kreustoo
Hi,
I'd like to have some opinion, for a custom system, I'd like to do this, each time a monster die :
I know how to do this in script, but I wonder if it's not too much. It won't do any sql_query, it will "only" do all of this test each time a monster die.
I really don't know if this kind of script is consuming too much time.
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