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need help creating new script like getitem


Lord Ganja

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I currently created a new script command but it's not working well

I'm not  good on src modifcation

 

This script is basically just a copy paste from getitem script and get some ideas from costume system

but this one works differently. I need it to only work on equipments (armor,garment,shoes,accessory,weapon,shields and headgears)

 

My problem here is whenever the script runs on this part below, it doesn't went through. It always returns the error even if the script im using is

getsealeditem 2383,1; // 2383 is an armor

	if( !(it.equip&EQP_HEAD_TOP) ||
		!(it.equip&EQP_ARMOR) ||
		!(it.equip&EQP_HAND_L) ||
		!(it.equip&EQP_HAND_R) ||
		!(it.equip&EQP_GARMENT) ||
		!(it.equip&EQP_SHOES) ||
		!(it.equip&EQP_ACC_L) ||
		!(it.equip&EQP_ACC_R) ||
		!(it.equip&EQP_HEAD_MID) ||
		!(it.equip&EQP_HEAD_LOW) )
	{
		ShowError("script_getsealeditem: Cannot create this sealeditem, it only works for equipments.");
			return 0;
	}

This is the whole part

script.c

BUILDIN_FUNC(getsealeditem)
{
	int amount, get_count, i;
	unsigned short nameid;
	struct item it;
	TBL_PC *sd;
	struct script_data *data;
	unsigned char flag = 0;
	const char* command = script_getfuncname(st);
	struct item_data *id = NULL;

	data = script_getdata(st,2);
	get_val(st,data);
	if( data_isstring(data) ) {// "<item name>"
		const char *name = conv_str(st,data);
		id = itemdb_searchname(name);
		if( id == NULL ){
			ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
			return SCRIPT_CMD_FAILURE; //No item created.
		}
		nameid = id->nameid;
	} else if( data_isint(data) ) {// <item id>
		nameid = conv_num(st,data);
		if( !(id = itemdb_exists(nameid)) ){
			ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
			return SCRIPT_CMD_FAILURE; //No item created.
		}
	} else {
		ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
		return SCRIPT_CMD_FAILURE;
	}
	
	if( !battle_config.reserved_sealed_id ) {
		ShowError("script_getsealeditem: Sealeditem is disable. Set a value for reserved_sealed_id on your battle.conf file.");
		return SCRIPT_CMD_FAILURE;
	}

	// <amount>
	if( (amount = script_getnum(st,3)) <= 0)
		return SCRIPT_CMD_SUCCESS; //return if amount <=0, skip the useles iteration

	memset(&it,0,sizeof(it));
	it.identify = 1;
	it.bound = BOUND_NONE;
	
	if( !(it.equip&EQP_HEAD_TOP) ||
		!(it.equip&EQP_ARMOR) ||
		!(it.equip&EQP_HAND_L) ||
		!(it.equip&EQP_HAND_R) ||
		!(it.equip&EQP_GARMENT) ||
		!(it.equip&EQP_SHOES) ||
		!(it.equip&EQP_ACC_L) ||
		!(it.equip&EQP_ACC_R) ||
		!(it.equip&EQP_HEAD_MID) ||
		!(it.equip&EQP_HEAD_LOW) )
	{
		ShowError("script_getsealeditem: Cannot create this sealeditem, it only works for equipments.");
			return 0;
	}
	else if( script_hasdata(st,4) )
		sd = map_id2sd(script_getnum(st,4)); // <Account ID>
	else
		sd = script_rid2sd(st); // Attached player

	if( sd == NULL ) // no target
		return SCRIPT_CMD_SUCCESS;

	//Check if it's stackable.
	if (!itemdb_isstackable2(id))
		get_count = 1;
	else
		get_count = amount;
		
	it.nameid = nameid;
	it.refine = 0;
	it.attribute = 0;
	it.card[0] = CARD0_CREATE;
	it.card[1] = 0;
	it.card[2] = GetWord(battle_config.reserved_sealed_id, 0);
	it.card[3] = GetWord(battle_config.reserved_sealed_id, 1);

	for (i = 0; i < amount; i += get_count)
	{
		// if not pet egg
		if (!pet_create_egg(sd, nameid))
		{
			if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
			{
				clif_additem(sd, 0, 0, flag);
				if( pc_candrop(sd,&it) )
					map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
			}
		}
	}
	return SCRIPT_CMD_SUCCESS;
}

For those who can help, thanks in advance!

Edited by Lord Ganja
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