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Browedit r586: Texture tiling is wrong


ihazbackup

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Hi, I've stumbled across a bug (or not) in BrowEdit r586. When I tile the texture using the red bounding box on the left menu, the displayed texture seems missed 1 tile to the left on the map.

 

Here's the picture:

 

wront_tiling.png

 

Is it a bug or there are some settings I have not encountered yet??

 

Any help is appreciated, thanks...

 

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Is this the case with just this particular texture? If not, it might has to do with your resolution settings. Try to use different dimensions, for example (in your brow/data/configs/ro.xml):

        <resx>1280</resx>
        <resy>720</resy>
 
I hope this will resolve your problem.
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Is this the case with just this particular texture? If not, it might has to do with your resolution settings. Try to use different dimensions, for example (in your brow/data/configs/ro.xml):

        <resx>1280</resx>
        <resy>720</resy>
 
I hope this will resolve your problem.

 

 

THX a lot, Najara. It fixes the bad tiling. My resolution was set to 1366x768, so it stretched.

 

Well, I'll use BrowEdit r586 with 1280x720 resolution.. THX again

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