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Map Texture Glitch


Tranquility

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Hello everyone,

 

Recently I've attempted to create 'custom' fields, by simply opening existing fields in Browedit (tried 586 and 620) and saving them as a different file.

However, after having added all the necessary information in the client & server files, I receive texture glitches when rotating on the map and sometimes black areas in the distant when not at the map border.

These issues don't occur on the original maps, so my reasoning is that it's due to something in Browedit that I'm probably doing wrong.

Taking an extreme example of a certain angle from one of my duplicated maps (no I really didn't Photoshop this):

U0noTy6.jpg

IP0TfZV.jpg

Two rotation further it's green and in other angles the texture has all lines through it and just looks horrible.

Another detail, the original map is pay_fild09, might be nice to know. I have this issue on 5 other maps, it just isn't equally horrible on each of them, just took out one example.

 

Toggling off lightmap doesn't make much of a difference either, and I wouldn't like emergency fixes such as those anyway as they don't fix the issue, but merely mask it.

So how to prevent this from happening or better even, how to solve this issue?

 

Thanks in advance,

 

Tranquility

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I have bought a new graphic card ('old' one was a NVidia 560 GTX) and it solved the issue so far.

Drivers weren't changed as I use the Nvidia control panel/Geforce Experience that automatically fixes that for me.

 

So it's weird, but what works, works and if I ever come against an issue and am mistaken due to hasty conclusions, I'll let you guys know.

But thanks for all the replies and ideas, I really appreciate such helpfulness :)

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Hey there,

so I may better understand the issue, could you tell me what you renamed the map, which revision you saved it in last (before adding to your server)?
If it is just a duplicated map, allowing me to download it and look at it might better help me help you.

Regards,
~Azura Skyy

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Hey there,

so I may better understand the issue, could you tell me what you renamed the map, which revision you saved it in last (before adding to your server)?

If it is just a duplicated map, allowing me to download it and look at it might better help me help you.

Regards,

~Azura Skyy

I originally did it in Browedit rev 620, however, since I read across all the forums that to fix these issues we'd need to use Browedit rev 586, I used that one to open and resave them.

The map isn't exceeding the 11 char limit (xxx_fild00 names), so that shouldn't be the issue either.

 

Hopefully this has been of some use. 

 

Edit: Link to map files.

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Alright, I've taken a look and not gotten any errors. I'm not sure what could cause the issue you're having. If any of them have the 'black tile' issue when you turn the camera or walk, that is a result of not saving in BrowEdit revision 586. That yellow image is just bizarre.

You didn't mess with the viewpointtable.txt at all did you? I doubt it would matter, but knowing if you adjusted anything aside from standard map adding procedure could help us determine the issue.

In any event, I saved them all in r586 again and put them in a new zip file. If you want to download them, they are available here. If these new files do not work for you, I would look to Najara, Syouji, Olrox, or Chemical Crush.

Regards,

~Azura SKyy

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I didn't modify text-files beside the mapnametable and resnametable. I don't think those should affect it this bad.

 

 

Just tried it, I have no issues with these. So I might have to redownload revision 586 or configure it myself from the start.

Pretty awkward, but thanks for helping out!

Edit: Just as I said this, it happened when I rotated on the spot xD

So problem not solved yet. I'll see if I can contact one of the legendary map makers.

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Do you have similar issues with other custom maps, or is it only these selected few? Also (this might be a silly question but) have you tried it with a different client and if yes, were you able to reproduce the problem?

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Do you have similar issues with other custom maps, or is it only these selected few? Also (this might be a silly question but) have you tried it with a different client and if yes, were you able to reproduce the problem?

So far these are the only custom maps I have created, so I wouldn't be able to answer this. I could just duplicate a few maps for the sake of testing it and this issue occurred on 2012-04-10 and 2013-08-07 clients.

I could try clients in between if you think this would be advisable or newer clients (if 2014 clients are available I'm willing to try/use those).

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You should check out the downloads and test out one of the free maps; There are plenty to choose from. Also, did the re-saved copies I posted work?

Regards,
~Azura Skyy

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You should check out the downloads and test out one of the free maps; There are plenty to choose from. Also, did the re-saved copies I posted work?

Regards,

~Azura Skyy

They still had that glitch. And I thought free fields were easy to make, so I just tried Browedit.

And avoiding the problem by using other people's maps isn't my way of solving things ;p

 

But thanks for the concerns, and I'll try to keep finding a solution and update this post once I did :)

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Hmmm, have you tried turning the fog off (with /fog)? The maps don't have issues. Try and mess with the settings in your setup, see if it makes a difference.

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And avoiding the problem by using other people's maps isn't my way of solving things ;p

 

Oh no. I don't mean that you shouldn't use or make your own, but adding a custom map that is verified to work would help us understand what the issue is.

Regards,

~Azura Skyy

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I'll try a few listed in the download section Friday, I should have some spare time to test then to see if I can reproduce the issue there.

Thought the original Lighthalzen field also has it. Only at specific locations and at certain angles.

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Ive never seen this yellow screen thing before.

 

But if you are copying from another map you could always try setting the water height to -50, youll have to raise your ground and objects, but thats pretty easy and doesnt take much time.  Make sure you save in 586 for the last bit, if its not that then I'm not sure whats causing it for you tbh.

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