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Showing results for 'prontera' in files.
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Version 1.0.0
11 downloads
For a 30% discount, contact me before buying: --> Message on Rathena --> On Discord:Bluff#5446 Hi Guys ! Here is Prontera modified with a spring look. All resources are included You will find in the .rar : --> Models folder --> Textures folder --> Rsw file, Gat file, Gnd file, Mini map a video is available for an in-game preview of the map: https://youtu.be/PVRDAlulkDc If you have any questions, please do not hesitate to contact me.$10.00 -
Version 1.0.1
4 downloads
Hi Guys ! For a 30% discount, contact me before buying: --> Message on Rathena --> On Discord:Bluff#5446 I present to you the Prontera Winter Version ! I took the base buildings from Prontera but with Snowy textures ! It is very cold in Winter, the water, lakes are icy as you can see ! I'll let you watch. Don't hesitate to tell me what you think. A simple like on the video will be nice. You will find in the .rar file: -rsw, gat, gnd file and BMP mini map -Winter Textures You just have to put everything in your own GRF. Soon, i will present two more versions of Prontera to you. Watch the video for a preview of the in-game map. https://www.artstation.com/artwork/yJAb99 Thank you !$10.00 -
Version 1.1
86 downloads
This is a small advent calendar event I wrote for a small server I played on. Since christmas is over now, and people enjoyed it I felt others might want to have it on their servers next year as well, or use it for a different seasonal event. It automatically checks for the current day in regular intervals, and enables automatically on december 1st if it is loaded, and can be used until december 31st. Description ripped out of the script header: //===== Description: ========================================= //= Advent Calendar Script with randomized order, account locked. //= //= Players have to wear a Santa Hat for the event, which they can //= obtain from Santa Clues //= After talking to Santa Clues, //= players get a hint for a house in prontera. //= //= Reaching that house they get a code word. //= //= They have to go back to Santa Clues, tell him the word (type it, case does not matter) //= to get another hint. //= //= Each day gives 3 more hints, and with 3 hints of a day you can //= then open the advent calendar box at the christmas tree //= Successfully opening the box yields a reward //===== Additional Comments: ================================= //= For debugging / testing, you can use the Debug-Helper //= Simply whisper "NPC:XmasEvent" ingame with a gm level 99 account, to get //= the debug npc dialogue. //= It shows generic info about current accounts quest state //= You can enable/disable it for testing purposes or in case of an imurgoncay //= You can also set your (gm accounts) progress to a specific point, to check doors, hints, and rewards //= So you do not have to do 23 days of questing to check if day 24 reward actuially works. //= //============================================================ Minor changes have been made after that event happened on our server, mostly reogranized values and made sure that the rewards are common. You are highly encouraged to change those to fit your server! Values that can be changed are marked with //= Setting: in the script. You may also want to edit the coordinates for santa clues, or the advent calendar/christmas tree. The event is intended to be used with the christmas prontera map. Licensed under GNU General Public License v3.0 You can find this and maybe other NPC scripts in the future on my Github: https://github.com/LePrau/rathena_custom_npcsFree -
Version 1.0.1
264 downloads
A simple event. the GM npc will teleport to a random location in the specified map, and the first player to find him will win the round. //SETTINGS .rounds = 3; // for how many rounds should the event last? .map$ = "prontera"; // the event where the gm will hide .itemReward = 1; setarray .rewards[0],909,5,716,2; // [itemId, itemAmount, {....}] .zenyReward = 0; .zenyAmount = 1000; .debugMode = 0; .npcName$ = "GM Masta"; .countdown = 3; // the time between event announcements and when the event actually starts. .automatic = 1; // automatic event or does it need a gm to run it manually? .runEvery = 1; // (ignore if manual) run the event ever X hours .offset = 1; // (ignore if manual) sometimes, you might have another event/announcement at the same time as the event announcement. you can set an offset (announce X minutes after event time.)Free -
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Version 3.3.1
1,773 downloads
Prontera Seasons by Olrox is a must in every RO server in the world. summer, spring, fall and winter are ready for your players. This file was the most downloaded in rAthena for years, until by a sudden it got lost. I´m uploading this file back by request of my followers. 3.3.1 Rounded center model fixed and textures remapped Fixed shadows Trees were fixedFree -
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Version 1.0.0
41 downloads
This script commands allow you to "Inject" scripts inside other scripts. But Zell, why I want this? Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API! Sample Script: prontera,150,150,5 Script Inject Test 91,{ [email protected] = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable [email protected] as " + [email protected] + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of [email protected] is \" + [email protected]; " + "next; " + "[email protected] = rand(200, 500); " + "mes \"Now value of [email protected] will be \" + [email protected];" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and [email protected] is now " + [email protected]; close; }Free -
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Version 1.0
653 downloads
Trouxe essa Prontera refeita com o tema noite de natal direto do Brasil, uma edição simples com um toque de especial, desperte o espirito de natal em seus players,não coloquei texturas de neve no rsw e gnd pq sou br e no br não neva !!!11!! 8) caso queira neve basta ensinar os arquivos rsw e gnd os caminhos para texturas de neve, se ficar legal compartilhe não custa nada, Feliz natal.Free -
Version Free
1,267 downloads
Hello members! Here is my Christmas version of Prontera that I've promised to release. [Original link] As you will see when you compare the screenshots of that thread with these, you'll notice that I've done some changes since that showcase (but only for the better). Keep in mind. this is a free version to promote my paid version. So if you like the map, please contact me, and I'll sell you the purchasable (creditless) version (for $10). I choose to put credits on it because my terms of use keep being violated... Another important note, if you download this map, make sure you also download >> [this Texture Pack] << - I couldn't include it in this upload because it'd exceed the boards' allowed file size limit. Merry Christmas everyone~ ♥ If you find any bugs, please report!Free -
Version 1.0
3,635 downloads
To use this with the new walking path, please re install the prontera on your Mapcache.dat by using weemapcache tool for map requests and some of premade map preview contact me here Skype: keough_99 MSN: [email protected] Like my Page in FB: https://www.facebook.com/Keough.Maps Thank you!Free -
Version New UHUU!!
1,513 downloads
Hi guys I am posting my map project here hope you enjoy my work xD You can use the templates I do not care. I do not know who the houses nor edict models Camland sorry I do not know who the author for by the credits xD Link extra aqui: http://www.mediafire.com/?trv6jgfb8fgv97xFree -
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Version 1.0
1,242 downloads
This is only model & texture for Prontera map. For default map, you may explore your data.grf and simply copy these files : add it into your grf, update map_cache and restart your server. Original topic : http://rathena.org/b...170#entry155170 Thanks to KeyWorld for the info. ** Mirror for Mediafire link : http://www.mediafire...jb3mt01lgcc1ewgFree -
1,049 downloads
Hello!This is a map made by the user DarkShield of the community DivineRO. All credits to him (DarkShield). Extracted from:http://www.foro.divi...ercer-prontera-(I-s)-san-valentin/msg247070/# new Edit: Upon visiting the source of the release, the author DarkShield has permitted a free release to the community and openly provided a download link. (Syouji)Free -
Version 1.0.0
31 downloads
First of all, yes, I know that this break the "const" concept, but I really miss "static values" in script engine. Yes, I know that we can use $vars but it's a lot pretty using const logic. If you don't know what is a "const", open your db/const.txt file In the end of file, you can add something like this: X_VALUE%TAB%1005 And now, you can call X_VALUE in any script and the script will know that X_VALUE is not a player script, it's a """"global"""" variable, so you can call it with or without a player attached. And now we came to my commands. getdsconst allow you to get a constant dynamically like getd. For sample: [email protected] = getdconst( "X" + "_" + "VALUE" ); This would return 1005. And now with setdconst we can change those as well. setdconst( "X_VALUE", 2020 ); Remember, when you restar t your server, this constant will be 1005 again! Here another sample script: prontera,150,150,5 Script CommandsTest 90,{ [email protected]$[0] = "SWORDCLAN"; [email protected]$[1] = "ARCWANDCLAN"; [email protected]$[2] = "GOLDENMACECLAN"; for( ; [email protected] < getarraysize( [email protected]$ ); [email protected]++ ) mes "Contant Value of [" + [email protected]$[[email protected]] + "] is " + getdconst( [email protected]$[[email protected]] ); next; mes "I will now, change all const values to +1"; for( [email protected] = 0; [email protected] < getarraysize( [email protected]$ ); [email protected]++ ) setdconst( [email protected]$[[email protected]], getdconst( [email protected]$[[email protected]] ) + 1 ); close; }Free -
Version 1.0.0
62 downloads
This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions. Script Sample: prontera,150,150,5 Script Curious Boy 90,{ [email protected]$ = "[Curious Boy]"; [email protected] = 5; mes [email protected]$; if(isnpcsnear(getcharid(0), [email protected])) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; }Free -
Version 1.0.0
95 downloads
This commands verify if a npc is selling, returning 1 to yes and 0 to no. Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold. Obs: Didn't test the sample script, but you can have a idea in how to use. Sample Script: prontera,150,150,5 Script Who's Selling 90,{ [email protected]$ = "[Who is Selling]"; mes [email protected]$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input [email protected]; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( [email protected] = 1; [email protected] < getarraysize(.npcs$); [email protected]++) { [email protected] = isselling( getcharid(0), .npcs$[[email protected]], [email protected] ); if( [email protected] ) { next; mes "Ha, this item is " + getitemname( [email protected] ) + ", right?"; next; mes [email protected]$; mes "Who is selling it is " + .npcs$[[email protected]] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[[email protected]]; // Show in npc a ballon to player end; } } next; mes [email protected]$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000Free -
Version 1.0.1
28 downloads
Modification created to block the attack on monsters on a given map. Script command created to enable / disable attacking players and monsters. Script: prontera,171,203,4 script NoAttack 67,{ mes "NoAttack"; mes "What can I do for you?"; switch(select("Enable Attack:Disable Attack")){ case 1: noattack 1; end; case 2: noattack 0; end; } } prontera mapflag noattack By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved$2.00