I have a old script maze related, but is in spanish language, I don't know If you can use it :/
Edit: I found the original script, hope It works for you
// Maze Game
// First Public Release
// Written by Euph
// Game Runs Every 3 Hours Automatically
// If you want to change this look for the "OnClock" events.
prontera,155,181,0 script mazeevent 45,2,2,{
if ( $mazeinit == 0 ) {
disablenpc "mazeevent";
end;
}
// Check for equipment that would give an advantage.
if ( countitem(1363) ||
countitem(1372) ||
countitem(1373) ||
countitem(2410) ||
countitem(2515) ||
countitem(4131) ||
countitem(4210) ||
countitem(5150) ||
countitem(5203) ||
countitem(5273) ||
countitem(5274) ||
countitem(5275) ) {
mes "[^FF0000Maze^000000]";
mes "Please store any equipment that increases your movement speed.";
close;
end;
}
// Check for any consumable items that would give an advantage.
if ( countitem(662) ||
countitem(12016) ||
countitem(12028) ||
countitem(12262) ) {
mes "[^FF0000Maze^000000]";
mes "Please store any consumables that increases your movement speed.";
close;
end;
}
// Remove Peco / Cart
atcommand strcharinfo(0)+":@option 0 0 0";
// Remove Any Speed Buffs
sc_end SC_SPEEDUP0;
sc_end SC_SPEEDUP1;
sc_end SC_INCREASEAGI;
sc_end SC_WINDWALK;
sc_end SC_CARTBOOST;
sc_end SC_CLOAKING;
sc_end SC_BERSERK;
sc_end SC_RUN;
sc_end SC_AVOID;
// Grant 5 Minute Walking Speed Increase
sc_start SC_INCREASEAGI,300000,1;
// Warp to Event
warp "force_1-3", 19, 189;
}
- script Maze#announcer -1,{
OnInit:
// Unload NPCs except this one at server start.
disablenpc "mazeevent";
disablenpc "mz_portal#1";
disablenpc "mz_portal#2";
disablenpc "mz_portal#3";
disablenpc "mz_portal#4";
disablenpc "mz_portal#5";
disablenpc "mz_portal#6";
disablenpc "mz_portal#7";
disablenpc "mz_portal#8";
disablenpc "mz_portal#9";
disablenpc "mz_portal#10";
disablenpc "mz_portal#11";
disablenpc "mz_portal#12";
disablenpc "mz_portal#13";
disablenpc "mz_portal#14";
disablenpc "mz_portal#15";
disablenpc "mz_portal#16";
disablenpc "mz_portal#17";
disablenpc "mz_portal#18";
disablenpc "mz_portal#19";
disablenpc "mz_portal#20";
disablenpc "mz_portal#21";
disablenpc "mz_portal#22";
disablenpc "mz_portal#23";
disablenpc "mz_portal#24";
disablenpc "Maze#asdf";
end;
OnClock0135:
OnClock0435:
OnClock0735:
OnClock1035:
OnClock1335:
OnClock1635:
OnClock1935:
OnClock2235:
announce "Maze: A maze event will begin in 2 minutes in Prontera.",0,0x99FFCC;
sleep2 90000;
announce "Maze: Enter the Warp in Prontera to join the Maze event.",0,0x99FFCC;
// Clear up the map.
areawarp "force_1-3",104,18,189,10,"prontera",155,175;
// Load NPCs + hide the Maze guy
set $mazeinit, 1;
enablenpc "mazeevent";
enablenpc "Maze#asdf";
hideonnpc "Maze#asdf";
initnpctimer;
end;
OnTimer30000:
mapannounce "prontera","Maze: Last 30 seconds.",0,0x99FFCC;
sleep2 5000;
mapannounce "prontera","Maze: If you want to join please enter the Warp Portal.",0,0x99FFCC;
end;
OnTimer50000:
mapannounce "prontera","Maze: Last 10 seconds.",0,0x99FFCC;
end;
OnTimer60000:
mapannounce "prontera","Maze: Time's up.",0,0x99FFCC;
end;
OnTimer61000:
disablenpc "mazeevent";
donpcevent "Maze#asdf::OnEnable";
stopnpctimer;
end;
}
force_1-3,100,187,4 script Maze#asdf 702,{
mes "[Maze]";
mes "Here is your prize!";
set
[email protected], rand(1,100);
if (
[email protected] <= 3 ) {
getitem 616, 1; // Old Card Album (3% chance)
goto L_EndIt;
}
set
[email protected], rand(1,100);
if (
[email protected] <= 6 ) {
getitem 12103, 1; // Bloody Branch (6% chance)
goto L_EndIt;
}
set
[email protected], rand(1,100);
if (
[email protected] <= 12 ) { // Field Manual (12% chance)
getitem 14533, 1;
goto L_EndIt;
}
set
[email protected], rand(1,100);
if (
[email protected] <= 24 ) { // Old Violet Box (24% chance)
getitem 617, 1;
goto L_EndIt;
}
set
[email protected], rand(1,100);
if (
[email protected] <= 48 ) { // Old Blue Box (48% chance)
getitem 603, 1;
goto L_EndIt;
}
getitem 665, 1; // Gift Box if didn't win any of the above.
L_EndIt:
warp "prontera",155,175;
// Hide the NPC
disablenpc "Maze#asdf";
end;
OnEnable:
if(getmapusers("force_1-3") == 1) goto L_NotEnough;
mapannounce "force_1-3","Maze: We are about to start the maze... here's how to play.",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: Everybody must keep running through portals.",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: Each portal will warp you to a random room.",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: With some luck, somebody will find the finish!",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: And then, they will win the event.",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: Is everybody ready?! We're going to start!",0,0x99FFCC;
sleep2 7000;
mapannounce "force_1-3","Maze: 3....",0,0x99FFCC;
sleep2 3000;
mapannounce "force_1-3","Maze: 2...",0,0x99FFCC;
sleep2 3000;
mapannounce "force_1-3","Maze: 1..",0,0x99FFCC;
sleep2 3000;
mapannounce "force_1-3","Maze: GO!",0,0x99FFCC;
enablenpc "mz_portal#1";
enablenpc "mz_portal#2";
enablenpc "mz_portal#3";
enablenpc "mz_portal#4";
enablenpc "mz_portal#5";
enablenpc "mz_portal#6";
enablenpc "mz_portal#7";
enablenpc "mz_portal#8";
enablenpc "mz_portal#9";
enablenpc "mz_portal#10";
enablenpc "mz_portal#11";
enablenpc "mz_portal#12";
enablenpc "mz_portal#13";
enablenpc "mz_portal#14";
enablenpc "mz_portal#15";
enablenpc "mz_portal#16";
enablenpc "mz_portal#17";
enablenpc "mz_portal#18";
enablenpc "mz_portal#19";
enablenpc "mz_portal#20";
enablenpc "mz_portal#21";
enablenpc "mz_portal#22";
enablenpc "mz_portal#23";
enablenpc "mz_portal#24";
end;
L_NotEnough:
mapannounce "force_1-3","Maze: Not enough players. Cancelling this round.",0,0x99FFCC;
areawarp "force_1-3",10,189,189,10,"prontera",155,175;
end;
}
- script mz_portal::maze_portal -1,{
OnTouch:
set
[email protected]_chance, (getmapusers("force_1-3")*23);
if ( rand(1,
[email protected]_chance) ==
[email protected]_chance ) {
warp "force_1-3",100,184;
announce "Maze: "+strcharinfo(0)+" has solved the maze event! Next round is in 3 hours.",0,0x99FFCC;
disablenpc "mz_portal#1";
disablenpc "mz_portal#2";
disablenpc "mz_portal#3";
disablenpc "mz_portal#4";
disablenpc "mz_portal#5";
disablenpc "mz_portal#6";
disablenpc "mz_portal#7";
disablenpc "mz_portal#8";
disablenpc "mz_portal#9";
disablenpc "mz_portal#10";
disablenpc "mz_portal#11";
disablenpc "mz_portal#12";
disablenpc "mz_portal#13";
disablenpc "mz_portal#14";
disablenpc "mz_portal#15";
disablenpc "mz_portal#16";
disablenpc "mz_portal#17";
disablenpc "mz_portal#18";
disablenpc "mz_portal#19";
disablenpc "mz_portal#20";
disablenpc "mz_portal#21";
disablenpc "mz_portal#22";
disablenpc "mz_portal#23";
disablenpc "mz_portal#24";
sleep 5000;
areawarp "force_1-3",10,189,29,170,"prontera",155,175;
areawarp "force_1-3",170,189,189,170,"prontera",155,175;
areawarp "force_1-3",10,147,189,11,"prontera",155,175;
mapannounce "force_1-3","Maze: Congratulations! Talk to me for a prize.",0,0x99FFCC;
hideoffnpc "Maze#asdf";
end;
}
set
[email protected]_entry, rand(1,15);
switch (
[email protected]_entry) {
case 1:
warp "force_1-3",19,189;
end;
case 2:
warp "force_1-3",170,179;
end;
case 3:
warp "force_1-3",19,147;
end;
case 4:
warp "force_1-3",59,128;
end;
case 5:
warp "force_1-3",90,138;
end;
case 6:
warp "force_1-3",179,128;
end;
case 7:
warp "force_1-3",109,100;
end;
case 8:
warp "force_1-3",140,50;
end;
case 9:
warp "force_1-3",170,99;
end;
case 10:
warp "force_1-3",19,50;
end;
case 11:
warp "force_1-3",100,10;
end;
case 12:
warp "force_1-3",170,60;
end;
case 13:
warp "force_1-3",20,29;
end;
case 14:
warp "force_1-3",60,29;
end;
case 15:
warp "force_1-3",130,20;
end;
}
}
force_1-3,29,179,0 duplicate(maze_portal) mz_portal#1 45,2,2
force_1-3,180,170,0 duplicate(maze_portal) mz_portal#2 45,2,2
force_1-3,29,99,0 duplicate(maze_portal) mz_portal#3 45,2,2
force_1-3,69,138,0 duplicate(maze_portal) mz_portal#4 45,2,2
force_1-3,109,137,0 duplicate(maze_portal) mz_portal#5 45,2,2
force_1-3,140,147,0 duplicate(maze_portal) mz_portal#6 45,2,2
force_1-3,60,90,0 duplicate(maze_portal) mz_portal#7 45,2,2
force_1-3,130,100,0 duplicate(maze_portal) mz_portal#8 45,2,2
force_1-3,180,90,0 duplicate(maze_portal) mz_portal#9 45,2,2
force_1-3,69,59,0 duplicate(maze_portal) mz_portal#10 45,2,2
force_1-3,90,59,0 duplicate(maze_portal) mz_portal#11 45,2,2
force_1-3,179,50,0 duplicate(maze_portal) mz_portal#12 45,2,2
force_1-3,20,10,0 duplicate(maze_portal) mz_portal#13 45,2,2
force_1-3,69,19,0 duplicate(maze_portal) mz_portal#14 45,2,2
force_1-3,179,29,0 duplicate(maze_portal) mz_portal#15 45,2,2
force_1-3,139,109,0 duplicate(maze_portal) mz_portal#16 45,2,2
force_1-3,10,99,0 duplicate(maze_portal) mz_portal#17 45,2,2
force_1-3,130,137,0 duplicate(maze_portal) mz_portal#18 45,2,2
force_1-3,59,69,0 duplicate(maze_portal) mz_portal#19 45,2,2
force_1-3,109,59,0 duplicate(maze_portal) mz_portal#20 45,2,2
force_1-3,60,109,0 duplicate(maze_portal) mz_portal#21 45,2,2
force_1-3,100,147,0 duplicate(maze_portal) mz_portal#22 45,2,2
force_1-3,100,128,0 duplicate(maze_portal) mz_portal#23 45,2,2
force_1-3,180,109,0 duplicate(maze_portal) mz_portal#24 45,2,2
force_1-3 mapflag nobranch
force_1-3 mapflag nomemo
force_1-3 mapflag nopenalty
force_1-3 mapflag nosave SavePoint
force_1-3 mapflag noskill
force_1-3 mapflag noteleport
force_1-3 mapflag nowarpto
force_1-3 mapflag restricted 3[/codeBOX]
Regards,
Zwei