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Paranoia

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About Paranoia

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  1. i got an error on id @grenat50 but when i change it to fd error doesn't shown up anymore is it okay?
  2. ahmmm for example i edit the Asura Damage to skill damage db. i minus the Asura damage by 50%. Example the Damage of Normal Asura without editing the skill damage db will 100k. then i implement the -50% damage the damage will be 50k. but when i comes to reflect, example it reflects 20% the normal asura will reflect 20k right because the damage of 100k. but when i implement the -50% damage at skill damage db if you have 20% reflect it reflects 20k not the 20% of -50% skill. sorry for my bad english.
  3. I'm wondering whats wrong when equiping the GTB Card the soul linker can cast the ESTUN but can't follow with ESMA, but it works perfectly when the soul linker doesn't have a GTB. how to fix this problem? TIA.
  4. Hi where i can edit the @go messages there's no conf/help.txt now at latest git.
  5. in weapon state the custom weapon are showing but when I change it to shadow weapon the sprite doesn't work. I saw on the other servers that shadow weapons are working, can someone teach me how to enable this kind of feature?
  6. how can implement this on latest rathena? Header: Type: ITEM_DB Version: 1 Footer: Imports: - Path: db/pre-re/item_db.yml Mode: Prerenewal - Path: db/re/item_db.yml Mode: Renewal - Path: db/import/item_db.yml already have this
  7. About this update, did we have any converter for the older ones? I mean about the custom items that added on import/item_db.txt is there any converter to make it yaml as well? Anyways, Thanks for this update . More Power rAthena
  8. @Katazui can you me this one compatible with the lastet item_db which is yaml?
  9. great work!!! @Katazui thanks! can i request about the weight of the item can we make it default to 1 instead of 100?
  10. // Automated GvG Event 2.0 Beta version // Event runs every hour via OnMinute timer. // Feel free to edit as you wish // By : Mabuhay // Free release // Dont remove credit // Updated to v 2.0 /* - Added gepard support and check to every members - More flexible options - Can set cash, members, timer, and winpoints if gm starts the command. New mechanics. - When using @gvgeventjoin, all your members must be around you by 5x5 cell. NOTE: item rewards are only to be set here in script because adding them in the GM option would be quite troublesome for me :D */ // - script gvg_event -1,{ OnInit: // Enable gepard check? // set to true to enable .gepard = true; // How many guild members are required? // 3 = 3v3 // 5 = 5v5 // etc.. // only to be set once.. if ( !$gvgevent_mem ) $gvgevent_mem = 2; // registration timer in mins. // only to be set once.. if ( !$gvgevent_time ) $gvgevent_time = 1; // how much points to win? Points is earned per kill // only to be set once.. if ( !$gvgevent_winpts ) $gvgevent_winpts = 2; // item reward // <item_id>, <amount> setarray .item, 501, 10, 502, 5; // how much cash points earned // set to 0 to disable if ( !$gvgevent_cash ) $gvgevent_cash = 100; .size = getarraysize(.item); bindatcmd "gvgeventstart", strnpcinfo(0)+"::OnStartEvent",60,60; bindatcmd "gvgeventend", strnpcinfo(0)+"::OnEndEvent",60,60; bindatcmd "gvgeventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; OnStartEvent: mes "Hi GM, what do you want to do?"; mes "Current settings :"; mes "Member count : "+ $gvgevent_mem; mes "Registration time : "+ $gvgevent_time; mes "Win points : "+ $gvgevent_winpts; mes "Cashpoint reward : "+ $gvgevent_cash; next; switch(select("Start Event:Set Mem Count:Set Reg timer:Set Win Points:Set Cashpoint Reward")) { case 1: mes "Starting event.."; close2; break; case 2: mes "Enter member count value"; mes "current : "+ $gvgevent_mem; next; input [email protected], 1; mes "Do you want to set member count to "+ [email protected] +"?"; next; select("Yes"); mes "Done!"; close2; $gvgevent_mem = [email protected]; end; case 3: mes "Enter registration time value"; mes "current : "+ $gvgevent_time; next; input [email protected], 1; mes "Do you want to set registration time to "+ [email protected] +"?"; next; select("Yes"); mes "Done!"; close2; $gvgevent_time = [email protected]; end; case 4: mes "Enter win points value"; mes "current : "+ $gvgevent_winpts; next; input [email protected], 1; mes "Do you want to set win points to "+ [email protected] +"?"; next; select("Yes"); mes "Done!"; close2; $gvgevent_winpts = [email protected]; end; case 5: mes "To disable, set to zero (0)"; mes "current : "+ $gvgevent_cash; next; input [email protected]; mes "Do you want to set cashpoints to "+ [email protected] +"?"; next; select("Yes"); mes "Done!"; close2; $gvgevent_cash = [email protected]; end; } OnMinute00: // runs every hour.. if ( .start ) end; .start = 1; [email protected] = $gvgevent_mem; gvgoff "guild_vs1"; for ( [email protected] = 1; [email protected] < 9; [email protected]++ ) enablenpc "#bari0"[email protected]; setwall "guild_vs1", 12, 48, 4, DIR_NORTH, 0, "wonderwall_1"; setwall "guild_vs1", 87, 48, 4, DIR_NORTH, 0, "wonderwall_2"; for ( [email protected] = $gvgevent_time; [email protected] > 0; [email protected] ) { if ( .start < 2 ) { announce "<"[email protected]+"v"[email protected]+" Guild Event> Event start in "[email protected]+" min(s) until slots are taken. Register now.", bc_all; sleep 60000; } } if ( !.slot1 || !.slot2 ) { announce "<"[email protected]+"v"[email protected]+" Guild Event> Event is cancelled. Not enough participants.", bc_all; donpcevent strnpcinfo(0)+"::OnEndEvent"; end; } announce "<"[email protected]+"v"[email protected]+" Guild Event> Guild ["+getguildname(.slot1)+"] vs Guild ["+getguildname(.slot2)+"].", bc_all; end; OnJoinEvent: [email protected] = getcharid(2); if ([email protected] == 0) { mes "Sorry, you are not in a guild."; close; } if (!is_guild_leader([email protected])) { mes "Sorry, only your guild master can register."; close; } if ( !.start ) { mes "Event has not started."; close; } else if ( .start == 2 ) { mes "Event is still on-going."; close; } else { if ( .slot1 && .slot2 ) { mes "All slots has been taken."; close; } if ( !.slot1 ) [email protected] = 1; else if ( !.slot2) [email protected] = 2; if ( .slot1 == [email protected] ) { mes "You're guild has already registered."; close; } getmapxy([email protected]$, [email protected], [email protected], BL_PC); getareaunits(BL_PC,[email protected]$,[email protected]+5,[email protected]+5,[email protected],[email protected],[email protected]_name$[0]); freeloop(true); for([email protected]=0;[email protected]<getarraysize([email protected]_name$);[email protected]++) if ( getcharid(2, [email protected]_name$[[email protected]] ) == [email protected] ) { if ( .gepard ) { query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+ getcharid(3, [email protected]_name$[[email protected]] ) +"'", [email protected]_id$); [email protected]_gepard$[[email protected]++] = [email protected]_id$; if ( countinarray( [email protected]_gepard$[0], [email protected]_id$ ) > 1 ) [email protected]++; } [email protected]_mem++; [email protected][[email protected]++] = convertpcinfo([email protected]_name$[[email protected]], CPC_ACCOUNT); [email protected]$[[email protected]++] = [email protected]_name$[[email protected]]; } freeloop(false); if ( [email protected]_mem < $gvgevent_mem ) { mes "You need at least "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+"."; close; } if ( [email protected]_mem > $gvgevent_mem ) { mes "You need only need "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+"."; close; } if ( .gepard && [email protected] ) { mes "Gepard ID duplicate detected."; mes "A member around you is using dual account."; close; } mes "Participating members are :"; for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++) mes "~ "+ [email protected]$[[email protected]]; next; mes "Are you ready ?"; next; select("Yes"); switch ( [email protected] ) { case 1: .slot1 = [email protected]; break; case 2: .slot2 = [email protected]; break; } for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { attachrid([email protected][[email protected]]); [email protected] = getcharid(2); sc_end SC_ALL; // remove all status buffs percentheal 100,100; // heals before warp warp "guild_vs1", ( .slot1 == [email protected] ) ? 7 : 92, 50; } detachrid; if ( .slot1 && .slot2 ) { .start = 2; awake strnpcinfo(0); sleep 3000; mapannounce "guild_vs1", "Get ready !~", bc_blue; sleep 2000; for ( [email protected] = 5; [email protected] > 0; [email protected] ) { mapannounce "guild_vs1", [email protected] +" !~", bc_blue; sleep 1000; } mapannounce "guild_vs1", "Start !~", bc_blue; gvgon "guild_vs1"; for ( [email protected] = 1; [email protected] < 9; [email protected]++ ) disablenpc "#bari0"[email protected]; delwall "wonderwall_1"; delwall "wonderwall_2"; } } end; OnPCKillEvent: if ( .start && strcharinfo(3) == "guild_vs1" ) { [email protected] = getcharid(2); if ( [email protected] == .slot1 ) .guild1_score++; else if ( [email protected] == .slot2 ) .guild2_score++; mapannounce "guild_vs1", strcharinfo(0) +" of Guild ["+getguildname([email protected])+"] has pawned "+ rid2name(killedrid), bc_blue; mapannounce "guild_vs1", "Guild ["+getguildname(.slot1)+"] - "+.guild1_score+" || Guild ["+getguildname(.slot2)+"] - "+.guild2_score+"", bc_blue; if ( .guild1_score == $gvgevent_winpts || .guild2_score == $gvgevent_winpts ) { gvgoff "guild_vs1"; if ( .guild1_score > .guild2_score ) { .winner = .slot1; .loser = .slot2; } else { .winner = .slot2; .loser = .slot1; } [email protected] = $gvgevent_mem; announce "<"[email protected]+"v"[email protected]+" Guild Event> Guild ["+getguildname(.winner)+"] is victorious against Guild ["+getguildname(.loser)+"] !", bc_all; mapannounce "guild_vs1", "Rewards will be delivered in few seconds before warping out.", bc_blue; sleep 8000; // 8 sec pause so participating members can re-warp if dead getmapunits(BL_PC, "guild_vs1", [email protected][0]); for([email protected]=0;[email protected]<getarraysize([email protected]);[email protected]++) { attachrid([email protected][[email protected]]); if ( getcharid(2) == .winner ) { // if winner for ( [email protected] = 0; [email protected] < .size; [email protected]+=2 ) getitem .item[[email protected]], .item[[email protected]+1]; if ( $gvgevent_cash ) { #CASHPOINTS += $gvgevent_cash; dispbottom "You have gained "+$gvgevent_cash+" cashpoints. Total : "+ #CASHPOINTS; } } else if ( getcharid(2) == .loser ) { // if loser dispbottom "Thank you for participating GvG Event."; } } detachrid; sleep 2000; // 2 sec pause.. donpcevent strnpcinfo(0)+"::OnEndEvent"; end; } attachrid( killedrid ); [email protected] = getcharid(2); if ( [email protected] == .slot1 || [email protected] == .slot2 ) { dispbottom "You will be warped back to the battle area in few secs."; sleep2 4000; // return to battle in 5 sec warp "guild_vs1", ([email protected] == .slot1) ? 7:([email protected] == .slot2) ? 92:50, 50; sleep2 1000; // heal in 1 sec percentheal 100,100; } } end; OnEndEvent: if ( !.start ) end; .start = .slot1 = .slot2 = .loser = .winner = .guild1_score = .guild2_score = false; mapwarp "guild_vs1", "prontera", 150, 180; end; } // Barricades guild_vs1,12,48,0 script #bari01 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,12,49,0 script #bari02 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,12,50,0 script #bari03 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,12,51,0 script #bari04 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,87,48,0 script #bari05 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,87,49,0 script #bari06 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,87,50,0 script #bari07 1906,{ end; OnInit: disablenpc strnpcinfo(0); } guild_vs1,87,51,0 script #bari08 1906,{ end; OnInit: disablenpc strnpcinfo(0); } Can someone help me about this script. make score to another team when someone crash on the other team or someone disconnects during the game. and make player don't go back to the GVG area when it die. make it GVG + 8 party members including the Guild master who can type @gvgeventjoin TIA sorry for my bad english
  11. I want to make a combo set that goes 1 Kiel are Working = 30% Reduce Aftercast delay. 2 Kiels are only = 35% Reduce Aftercast delay. 3 Kiels are only = 35% Reduce Aftercast delay. 2 Kiels + 1 Expert Ring = 35% Reduce Aftercast delay. 2 Kiels + 2 Expert Ring = 80% Reduce Aftercast delay. 3 Kiels + 2 Expert Ring = 80% Reduce Aftercast delay. i found this code at old request but it doesn't work nowadays. a little help? 4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ if ( isequippedcnt(4403) >= 2 && isequippedcnt(2703) < 2 ) bonus bDelayRate, -40 / isequippedcnt(4403); else bonus bDelayRate, -30; },{},{}
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