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Fabre01

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Posts posted by Fabre01

  1. I found this code in the forum. How can I change this code for a system similar to this but where only the richest in the game and the pvp winner can get rewards? I need your help as I am new to this field. Thanks.

     

    prontera,155,181,5	script	Gift NPC	4_M_2NDPRIN2,{
    	set .Hour,24;
    	if( #dailytimer < gettimetick(2) ) {
    	mes "You have Gained a Daily Gift.";
    	set #dailytimer,gettimetick(2) + ( .Hour * 3600 );
    	getitem 6101,1; //set the price here
    }
    	else{
    	set [email protected],#dailytimer - gettimetick(2);
    	set [email protected], [email protected] % ( 24 * 3600 ) / 3600;
    	set [email protected],  [email protected] % ( 24 * 3600 ) % 3600 / 60;
    	set [email protected],  [email protected] % ( 24 * 3600 ) % 3600 % 60;
    	mes "You have to wait to get your next Daily Gift.";
    	mes "Time CountDown : ^FF0000"[email protected]+":"[email protected]+":"[email protected]+"^000000";
    	}
    close;
    }


     

  2. On 26.04.2022 at 00:42, ZombieDesu said:

    Aynı sorunu yaşadım ve 255/120 ön yeniden sunucu için job_stats.yml'yi almak için bütün gün çalıştım. Burada birinin ihtiyacı varsa tamamlandı. sadece içe aktarma klasörünüzde değiştirin

     

    255/120 ÖN-RE İÇİN

    job_stats.yml 495.1 kB · 4 indirme

    Thanks for the help i solved my problem by making 1k HP rate.
     

  3. Hello, I have read many posts in the forum, but I still have not been able to make the item-based vip system. I even opened a thread about it. Can you give me information about this? Also, what do you mean when you say "You have lost the VIP advantages"? Finally, to activate the vip system, do I need to activate the DB database from the inter? Thanks in advance.

  4. On 5/1/2022 at 10:19 PM, mR L said:

     

    Thanks for your help, I'll test it. 

    Edit:
    I test but no work 😞

     

    I am so stupid. Solved my problem my friend, thank you very much. My problem is that after editing src/config/core.hpp, I didn't compile. After compilation, the whole vip system works without any problems. Sorry for causing unnecessary inconvenience. I've been struggling for this for days, the last time I asked you, but I still didn't understand. 

  5. Is there a possibility that I can do VIP for a while when I use the item, friends? I searched the forum but couldn't find a place where I can understand exactly how to do it. Thanks.

  6. 9 hours ago, mR L said:

     

      Hide contents
    -	script	hateffectonLogin	FAKE_NPC,{
    
    OnPCLoginEvent:
    	@name$ = strcharinfo(0);
    	if (@name$ == "mR L")
    		hateffect 1,true;
    	end;
    }

     

    ** Note **
    if the hat effect didn't appear, just @refresh or @go 0

    Thank you for your help. I am hateffect files chance enchant system currently preparing. I hope I can achieve more efficient results.

  7. 58 minutes ago, Playtester said:

    I assume this "Shadow Cross" is a new 4th job class? Your file doesn't contain this class at all, so it uses the official values from the emulator. You will need to expand your job_status.yml with the new jobs.

    Thanks for your help. When I tried it that way, the hp values dropped to a minimal level. For this reason, I am currently testing on Max HP Rate 1K. I hope I get a more accurate result this way.

  8. 4 hours ago, Chaos92 said:

    custom max level ?

    Try to edit and enable your import/job_stats.yml in db folder regarding the BaseEXP, BaseHP, BaseSP.

     

    Yes 4th Jobs up to max level 199 no HP issues but between 200-250 HP issues

  9. 19 hours ago, cook1e said:
    *hateffect(<Hat Effect ID>,<State>);
    
    This will set a Hat Effect onto the player. The state field allows you to
    enable (true) or disable (false) the effect on the player.
    The Hat Effect constants can be found in 'src/map/script_constants.hpp' starting
    with HAT_EF_*.
    
    Requires client 2015-05-13aRagEXE or newer.

    You should specify exactly what you want.... but here is the script command for hateffect.

    No, no bro i need hatteffect test NPC script.  I test it but dont work

     

    prontera,155,150,4	script	teste	810,{
    end;
    	
    OnMy:
    	input [email protected];
    	hateffect [email protected],true;
    	end;
    	
    OnMy2:
    hateffect 165,true;
    end;
    	
    OnInit:
    	bindatcmd "efc",strnpcinfo(3)+"::OnMy";
    	bindatcmd "ef",strnpcinfo(3)+"::OnMy2";
    	
    }

     

  10. Is there a command that I can change outfit color after Rebit Charecter?

     

    My Jobmaster Script

    //===== eAthena Script ======================================= 
    //= 4CrAM Job Changer
    //===== By: ================================================== 
    //= Rytech
    //===== Current Version: ===================================== 
    //= 2.0
    //===== Compatible With: ===================================== 
    //= 4CrAM - Expanded Tier
    //===== Description: ========================================= 
    //= Allows changing into trait Era Jobs.
    //===== Additional Comments: ================================= 
    //= 1.0 Release Version.
    //= 1.01 Updated required job level to 70.
    //= 2.0 Added trait era expanded jobs.
    //============================================================
    prontera,158,184,4	script	Special Job Changer	485,{
    
    	mes "[Special Job Changer]";
    	mes "Hey there. Are you ready to change into your final job?";
    	next;
    	menu "Yes",Xready,"No",Xnotready;
    
    Xready:
    	set @reqbaselv,200;// Required base level to change to trait era jobs.
    	if (Class == Job_Summoner)
    		set @reqjoblv,60;// Required job level for Summoners.
    	else
    		set @reqjoblv,70;// Required job level for all over jobs.
    
    	if (checkcart() || checkfalcon() || checkriding() || checkdragon() || checkwug() || checkmadogear())
    		goto Xremove;
    
    	// Only trans versions of 3rd jobs are allowed to change to 4th jobs.
    	// kRO has some special method for allowing regular 3rd jobs to change to 4th but im not sure what it is.
    	// Maybe its a convert from regular 3rd to trans 3rd. Has to be since all 4th jobs get access to trans skills.
    	if ((Class >= Job_Rune_Knight_T && Class <= Job_Guillotine_Cross_T) || (Class >= Job_Royal_Guard_T && Class <= Job_Shadow_Chaser_T) || 
    		Class == Job_Super_Novice_E || (Class >= Job_Kagerou && Class <= Job_Summoner) || Class == Job_Star_Emperor || Class == Job_Soul_Reaper)
    		goto Xtraitjob;
    	else
    		goto Xcantchange;
    
    Xtraitjob:
    	if (BaseLevel >= @reqbaselv && JobLevel >= @reqjoblv)
    	{
    		if (Class == Job_Rune_Knight_T)
    			jobchange Job_Dragon_Knight;
    		else if (Class == Job_Warlock_T)
    			jobchange Job_Arch_Mage;
    		else if (Class == Job_Ranger_T)
    			jobchange Job_Windhawk;
    		else if (Class == Job_Arch_Bishop_T)
    			jobchange Job_Cardinal;
    		else if (Class == Job_Mechanic_T)
    			jobchange Job_Meister;
    		else if (Class == Job_Guillotine_Cross_T)
    			jobchange Job_Shadow_Cross;
    		else if (Class == Job_Royal_Guard_T)
    			jobchange Job_Imperial_Guard;
    		else if (Class == Job_Sorcerer_T)
    			jobchange Job_Elemental_Master;
    		else if (Class == Job_Minstrel_T)
    			jobchange Job_Troubadour;
    		else if (Class == Job_Wanderer_T)
    			jobchange Job_Trouvere;
    		else if (Class == Job_Sura_T)
    			jobchange Job_Inquisitor;
    		else if (Class == Job_Genetic_T)
    			jobchange Job_Biolo;
    		else if (Class == Job_Shadow_Chaser_T)
    			jobchange Job_Abyss_Chaser;
    		else if (Class == Job_Super_Novice_E)
    			jobchange Job_Hyper_Novice;
    		else if (Class == Job_Star_Emperor)
    			jobchange Job_Sky_Emperor;
    		else if (Class == Job_Soul_Reaper)
    			jobchange Job_Soul_Ascetic;
    		else if (Class == Job_Rebellion)
    			jobchange Job_Night_Watch;
    		else if (Class == Job_Kagerou)
    			jobchange Job_Shinkiro;
    		else if (Class == Job_Oboro)
    			jobchange Job_Shiranui;
    		else if (Class == Job_Summoner)
    			jobchange Job_Spirit_Handler;
    
    		goto Xcomplete;
    	}
    	else
    		goto Xlowlevel;
    
    Xremove:
    	mes "[Special Job Changer]";
    	mes "You must remove your mount, falcon, warg, and cart before you can change.";
    	close;
    
    Xnotready:
    	mes "[Special Job Changer]";
    	mes "Ok then. Come back when you feel your ready.";
    	close;
    
    
    Xcantchange:
    	mes "[Special Job Changer]";
    	mes "Sorry but there's no jobs you can change to through me with your current job.";
    	close;
    
    Xcomplete:
    	mes "[Special Job Changer]";
    	mes "Congrats. You have reached your true final job.";
    	close;
    
    Xlowlevel:
    	mes "[Special Job Changer]";
    	mes "Sorry but your base level must be "[email protected]+" and your job level must be "[email protected]+".";
    	close;
    }

     

  11. 2 hours ago, Ronald said:

    Sınıfa bağlı olarak farklı Auralara sahip olmak istediğinizi mi söylüyorsunuz? Tüm sınıflar için sadece bir tane değil mi?

    Yes, i search data effect and find pikapika2 but its Job 1-2th Class, i search Job3-4th Class aura name

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