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Posts posted by ryukazuna
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15 hours ago, girinaum said:
where could I learn about this?
https://github.com/rathena/rathena/blob/master/npc/custom/barters.yml you need to understand this barter shop system workflow.
this is an example to the first item on your picture , NPC located on prontera,156,183 and selling holy water and cursed water for 1 bloody coins :
Body: - Name: Barter Shop Map: prontera X: 156 Y: 183 Direction: South Sprite: 2_F_SIGN1 Items: - Index: 0 Item: Holy_Water RequiredItems: - Index: 0 Item: Bloody_Coin Amount: 1 - Index: 1 Item: Water_Of_Darkness RequiredItems: - Index: 0 Item: Bloody_Coin Amount: 1Result Picture :
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login screen data is belong to this directory :
Quotedata/texture/À¯ÀúÀÎÅÍÆäÀ̽º/
the file should look like this
.png.afb2a203d53f0b03d846da5bcb3114ba.png)
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maybe this one is helping you. i didnt know the author for sure, but i have it and always use it for my own project or other people project like a decade now. credit to the author.
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i think in the costum npc has not added yet for now. because, even the official vendor ammo shop on major city is still on progress on this PR Pull: 6550 . but it's just partially tho , the best way is always add it on by yourself for now i think.
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you must to know, on Infinity Space Instance theres a high level poring. so i assume you have spawned the wrong Poring (3384).
so, if you use this command it's should give you the correct Poring (1002) :
@monster 1002
The same for Fabre. theres two fabre (3386) MIN_FABRE and (1007) Fabre.
Just use the Monster ID Instead to spawn them.-
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maybe because you want to display [email protected] variable in that mes , in that case you can try to do it like this :
- script login -1,{ OnPCLoginEvent: mes "hello"; input .@val; mes " "+.@val+" "; close; }
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just go ahead to ./src/custom/defines_post.hpp , and put this 2 line before the last line of the file. recompile.
#undef PACKET_OBFUSCATION #undef PACKET_OBFUSCATION_WARN -
50 minutes ago, JHONDOMINIC said:
I try to random spawn monster by random mob_id store [email protected] and then want to change Test npc to
prentera,155,155,4 script Test [email protected],{
Above just for my question explain and want to know have any way to change npc to monster by mob_id.
Sorry for my English.
this is kinda hilarious, you just need to put the monster id in the view data. as far of my understanding, this won't work, because we store the variable data inside the NPC script it self, which is writed after the open bracket and view data isn't part of the NPC Script.
unless you create NPC to store the global variable data ($variable) and using it the way you do. but, i never tested it my self.
Ex:
- script variable#test -1,{ OnInit: $mobspawn = 1002; end; } prontera,155,155,3 script Test $mobspawn,{ mes "Hello World!"; close; }
maybe this won't work either xD but hope you get my point. CMIIW.
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On 11/8/2019 at 1:22 AM, Easycore said:
That patch doesn't works after Doram implementation. Try 2015-05-13.
refer to this topics.
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Not Possible. First, you need to know how ASPD Calculation works. refer to this Link or this Video .
What im trying to say, Max ASPD for ragnarok is only 199, the game couldn't handle it if over 199. because based on calculation of ASPD works, if you have 200aspd = Infinite Attack/Second. which is impossible.-
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2 hours ago, Valcars said:
I solved .. is important diffiNG client with WARP...
There's no corelation in which platform you diffing, i alreadyuse nemo in my server about 1 years, and everything just fine
but if your nemo didn't up-to-date then it may cause this problem. make sure update your nemo with certain period of time if you server building regularly.
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Should be Like this,
- Id: 22000 Title: Fishy affair Targets: - Mob: VADON Count: 45 Location: iz_dun01 MapName: Undersea Tunnel B2
just check the formatting for every quest you add.
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Make Sure your grf content and directory tree is correct. The 2020-09-02 and later client have different format of externalsettings() from 2020-04-02 and older.
Please use RoEnglishRE by ||chris|| Project, and check the folder inside Client Support/2020-09-02/data he provide in the project.
Also don't forget to setup your webservice either it's from vstumpf webservice or secret's athenaweb. good luck! -
You don't need to complete all the quest to do so.
Check on the final NPC that episode script give. and see what quest it check and what variable.
example:ep_illusion = 47; completequest 16360; navigateto("sp_cor",113,130,NAV_ALL); close2;
So you just need to set the variable with @set ep_illusion 48 .
For the quest do this [email protected] 16360 then do @completequest for it.
just make sure its the end of the story of your episode script. -
In Which Port are you running the server? Probably the port is used by your OS so it's keep pinging the server. So, rA will detect that as a DDoS attack.
You'll need to give more information, like your connection settings on conf folder, or anything else. -
depends who's script u are using. you can set the quest variable into desired amount. e.g = set ep_illusion = 35.
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2 hours ago, AinsLord said:
thanks man
yea thats a fresh git from rathena
in that case, maybe you are missing some line of code when patching your sever. Try to patch manually instead.
the rev7 works just fine for me, except its not working when buying with items. -
7 hours ago, AinsLord said:
are you sure you're using latest git revision? are you updating or fresh clone from rathena git?
Here's the v6 and v5.
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On 10/8/2021 at 10:43 PM, Snaehild said:
yeah the same here. for now better use the v5 or v6 version and cleanup some code to replicating the rev7 @Easycore. it works like a charm for me.
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as my inspection you are using gepard fetures src but your SQL database didnt use it.
Quick fix for it, just add new column called "unique_id" on your logs db. make sure its under loginlog tables.or you just can use fresh src from rathena github.
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36 minutes ago, Start_ said:
Fix still in process, it will get merge into master branch soon.
34 minutes ago, Mael said:Thanks for the info guys!
yeah, quick fix for this is change the target autospell to itself (0) instead to enemy (1), i think someone messed the logical of autospell there.
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Ragnarok pada Windows11
in Chat Umum
Posted
so far, semua tools utama working fine dalam windows 11. tapi kalau menggunakan tools yang sudah sangat lama(old), terkadang ada compatibility issue dengan TPM 2.0 . but, mudah sahaja buat resolve problem tersebut, boleh guna right click > properties > run compatibility. should be fixed old program issue.
Basically, if dalam windows 10 runs OK, then dalam windows 11 pun should be OK pula.