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ryukazuna

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Posts posted by ryukazuna

  1. so far, semua tools utama working fine dalam windows 11. tapi kalau menggunakan tools yang sudah sangat lama(old), terkadang ada compatibility issue dengan TPM 2.0 . but, mudah sahaja buat resolve problem tersebut, boleh guna right click > properties > run compatibility. should be fixed old program issue.

    Basically, if dalam windows 10 runs OK, then dalam windows 11 pun should be OK pula.

    • Upvote 1
  2. 15 hours ago, girinaum said:

    where could I learn about this?

    https://github.com/rathena/rathena/blob/master/npc/custom/barters.yml you need to understand this barter shop system workflow. 

    this is an example to the first item on your picture , NPC located on prontera,156,183 and selling holy water and cursed water for 1 bloody coins :

    Body:
      - Name: Barter Shop
        Map: prontera
        X: 156
        Y: 183
        Direction: South
        Sprite: 2_F_SIGN1
        Items:
          - Index: 0
            Item: Holy_Water
            RequiredItems:
              - Index: 0
                Item: Bloody_Coin
                Amount: 1
          - Index: 1
            Item: Water_Of_Darkness
            RequiredItems:
              - Index: 0
                Item: Bloody_Coin
                Amount: 1

    Result Picture :

    Spoiler

    956395740_Screenshot(25).thumb.png.9c1c19c02cd5e20b5dcac7dead7d1c92.png

     

    • Upvote 1
  3. you must to know, on Infinity Space Instance theres a high level poring. so i assume you have spawned the wrong Poring (3384). 

    so, if you use this command it's should give you the correct Poring (1002) :

    @monster 1002

    The same for Fabre. theres two fabre (3386) MIN_FABRE and  (1007) Fabre.

    Just use the Monster ID Instead to spawn them.

    • Love 1
  4. 50 minutes ago, JHONDOMINIC said:

    I try to random spawn monster by random mob_id store [email protected] and then want to change Test npc to

    prentera,155,155,4     script     Test     [email protected],{

    Above just for my question explain and want to know have any way to change npc to monster by mob_id.

    Sorry for my English.

    this is kinda hilarious, you just need to put the monster id in the view data. as far of my understanding, this won't work, because we store the variable data inside the NPC script it self, which is writed after the open bracket and view data isn't part of the NPC Script.

    unless you create NPC to store the global variable data ($variable) and using it the way you do. but, i never tested it my self.

    Ex:

    -	script	variable#test	-1,{
    OnInit:
    	$mobspawn = 1002;
    	end;
    }
    
    prontera,155,155,3	script	Test	$mobspawn,{
    	mes "Hello World!";
    	close;
    }

    maybe this won't work either xD but hope you get my point. CMIIW.

  5. Not Possible. First, you need to know how ASPD Calculation works. refer to this Link or this Video .

    What im trying to say, Max ASPD for ragnarok is only 199, the game couldn't handle it if over 199. because based on calculation of ASPD works, if you have 200aspd = Infinite Attack/Second. which is impossible. 

    • Like 1
  6. Make Sure your grf content and directory tree is correct. The 2020-09-02 and later client have different format of externalsettings() from 2020-04-02 and older.

    Please use RoEnglishRE by ||chris|| Project, and check the folder inside Client Support/2020-09-02/data he provide  in the project.

    Also don't forget to setup your webservice either it's from vstumpf webservice or secret's athenaweb. good luck!

  7. You don't need to complete all the quest to do so.

    Check on the final NPC that episode script give. and see what quest it check and what variable.

    example:

    	ep_illusion = 47;
    	completequest 16360;
    	navigateto("sp_cor",113,130,NAV_ALL);
    	close2;

    So you just need to set the variable with @set ep_illusion 48 .
    For the quest do this [email protected] 16360 then do @completequest for it.
    just make sure its the end of the story of your episode script.

  8. 2 hours ago, AinsLord said:

    thanks man

    yea thats a fresh git from rathena

     

    in that case, maybe you are missing some line of code when patching your sever. Try to patch manually instead. 

    the rev7 works just fine for me, except its not working when buying with items. 

  9. Hello!

    Im using the new rAthena pull in gitHub. But when testing the new skill etc. this annoying things happen.

    When u use ancient or patent weapon that give bonus autocast RK_SonicWave, instead targeting on mobs, its targeting on the caster.

    Is there anyway to fix it?

    115695457_Screenshot(157).thumb.png.7e8cb77a2f4b548b95baa7f69e251017.png

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