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Posts posted by RikuTzy
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1 hour ago, Krampus said:
is there a way to be an item doing this function? example: a Potion.
item_db.yml:
- Id: 1234567 AegisName: MUFFIN_EATER Name: Muffin Eater Type: Healing Weight: 10 Script: | callfunc "Func_Randomizer";Function Script:
function script Func_Randomizer { for([email protected] = 0; [email protected] <= 200; [email protected]++) { [email protected] = rand(bStr, bLuk); [email protected][[email protected] - bStr]++; } for([email protected] = bStr; [email protected] <= bLuk; [email protected]++) { if (rand(100) < 5) // 5% Chances [email protected][[email protected] - bStr] = 100; } for( [email protected] = bStr; [email protected] <= bLuk; [email protected]++ ) { sc_start (SC_STRFOOD + [email protected] - 1), 1200000, [email protected][[email protected] - bStr]; } end; }Credits to Above
Didn't test, try it for yourself. -
5 hours ago, EIysium said:
I still have this confusion regarding this YML format.
I was trying to find a a correct Pre-Renewal Formula with Base Level: 255 and Job Level: 120 Max Stats: 200.
Would appreciate if you could help me out.
Card RED_Pillar Effect
in Graphics Support
Posted
export_constant(DROPEFFECT_NONE); export_constant(DROPEFFECT_CLIENT); export_constant(DROPEFFECT_WHITE_PILLAR); export_constant(DROPEFFECT_BLUE_PILLAR); export_constant(DROPEFFECT_YELLOW_PILLAR); export_constant(DROPEFFECT_PURPLE_PILLAR); export_constant(DROPEFFECT_ORANGE_PILLAR); export_constant(DROPEFFECT_GREEN_PILLAR); export_constant(DROPEFFECT_RED_PILLAR); export_constant(DROPEFFECT_MAX);item_db.yml
Flags: DropEffect: PURPLE_PILLARI don't think PINK exist but above I provide some constant for DROPEFFECT.