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Tio Akima

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Posts posted by Tio Akima

  1. On 1/30/2020 at 8:12 PM, Sage said:

    Per-model, RO's polygon limit is very low- It's about 2000, and generally you'll probably want to limit it to about 1600-1800. I don't know if there is a limit per map, but I've found in the past that the framerate starts to get very bad around 8-10,000 models on a single map. (Models, not polygons)

    It's doubtful you will ever reach that many models on a map intentionally, as even my most detailed maps ever tend to only half half as many models as that (around 4-5000). If you want to make use of complicated, detailed 3D models with higher polycounts, you'll have to split them up into several individual models that you piece together in browedit.

    I hope that helps.

    great answer, thanks sage.
    solved

  2. What is the limit of polygons in a model?

    Is there a limit of polygons per map?


    I have 3 models with 60k polygons each ... And the client is not working (client 2019)
    it crashes when trying to display the models.

    I used the proOptmize modifier, but it still didn't work.

    Are there any other customer restrictions regarding 3D models other than polygons?

     

  3. Hi guys,
    I am trying to do a passive skill, similar to the passive of armor "Guardian Angel" (from league of legends)
    Btw I don't know if it's possible
    The idea is: (when the player dies) the ALL_RESURRECTION skill on the player would be used (the skill would have a 5 minute of cowdown). If the player dies while the ability is in cowdown, the skill to revive is not used.
    But I don't know if it's possible
    - as for example, is it possible to cast the ability when the player is dead?
    - Is it possible to put cowndown (delay) on a passive skill?

    Does anyone have any idea how I can do this?

  4. 12983344170162.png

    Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE)
    with classic places such as the famous Mansion of RE1 and also the raccon city police station.
    A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world.

    survival-quads.jpg

    The second map is MANSION (freely inspired)
    This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement.
    The maps are well detailed and with the possibility to compose a series of quest's and events.

    mansion-hall.png


    There are many possibilities. It can be used as an instance, as main city, map for events
    (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative.
    Tell me your opinion, maybe you can help me improve.
    Thank you.

    ps: The police department is not ready yet.*****

    (Some images to better illustrate)

     

    THE CITY

    Survival-city-01.png

    Survival-city-02.png

    survival09.png

    Survival-city-03.png

    Survival-city-04.png

    Survival-city-05.png

    survival01.png

    survival08.png

    Survival-city-06.png

    1330.jpg

    Now some images of the Mansion with 4 floors
    I like it when the maps are well filled, with no empty spaces, and with many details,
    something that suggests that there is life there, with dirt and trash on the floor, etc ...

    01F and 02F

    mansion-hall.png

    mansion-hall02.png

    mansion-04.png

    survival23.png

    survival24.png

    survival25.png

    survival26.png

    survival28.png

    survival20.png

    survival21.png

    mansion-03.png

    survival22.png

    03F and basement

    survival12.png

    survival13.png

    survival15.png

     

    survival18.png

    survival14.png

    survival10.png

    survival11.png

    12983344170162.png

     

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