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Jovz

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About Jovz

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  1. I want to to replicate their MVP Board. System. Please check the attachment. MVP Hunting System: All players have the opportunity to kill and hunt MVP. Each "Account" can only Hunt and Kill 20 MVPs a day. After reaching the daily quota you cannot received reward anymore.. Your daily quota will reset daily at 6AM server time. MVP Reward is a global account variable like #CASHPOINTS in this MVP System it will be #MVPPOINTS.. it will also be great if we can integrate Cris's MVP_Ranker script: https://github.com/llchrisll/rAthena-Scripts/blob/master/requests/mvp_ranker.txt MVP Status Board: Our MVP Board List all MVP in their natural map in the server. it has the following. MVP Name MVP MAP MVP KILLER MVP TIME OF DEAT MVP STATUS if Alive Regarding the MVP Board Status.. I just want to list all the MVPs on their natural MAP configurable. A function like Add(<mvp_id>,<map_id>), so I can add any boss I want. it would be better if we can also list MINI-BOSS. This is the MVP Status Board in ROM. I only need the MVP Name, who killed it, and the duration it will respawn again. There's no need for the picture and item loot or such information. (if not possible)
  2. I want to reduce the current base exp rates of my server 1000x 1000x when the players reaches level 255 up to 264 (Max is 265). For Players that reaches level 255 their exp rate will drop to 100x. Basically, level 1 - 254 will use the default rates. How I can do this? thanks
  3. I hope this will work. - script rates -1,{ OnPCLoginEvent: OnPCBaseLvUpEvent: if(BaseLevel >= 255 && BaseLevel <= 264) { announce "Good job for reaching level "+ BaseLevel +". We are now decreasing the EXP Rates for this character. GLHF!",bc_self, 0xF83D6A, FW_BOLD; //sc_start SC_EXPBOOST,864000000,-990; //sc_start SC_JEXPBOOST,864000000,-990; bonus_script "{ bonus2 bExpAddClass,CLASS_ALL,-90; }",864000000; } if(BaseLevel == 265) { // no need to reset? } end; }
  4. anyone know how to edit the SRC_EXPBOOST to accept negative values? My script. - script rates -1,{ OnPCLoginEvent: OnPCBaseLvUpEvent: if(BaseLevel >= 255 && BaseLevel <= 264) { announce "Good job for reaching level "+ BaseLevel +". We are now decreasing the EXP Rates for this character. GLHF!",bc_self, 0xF83D6A, FW_BOLD; sc_start SC_EXPBOOST,864000000,-990; sc_start SC_JEXPBOOST,864000000,-990; //sc_end SC_EXPBOOST; //sc_end SC_JEXPBOOST; } if(BaseLevel == 265) { sc_end SC_EXPBOOST; sc_end SC_JEXPBOOST; } end; } I updated the status.cpp - case SC_EXPBOOST: case SC_JEXPBOOST: val1 = val1; break; it didn't work it still uses the normal base exp rate /job exp rate.
  5. Hi, Do you know what's wrong with this? my job_exp.txt. job_exp.txt Thanks
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