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Napster

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Posts posted by Napster

  1. open battle.c  find 6762

    			} else {
    				if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) {
    					// Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance
    					if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4)
    						rdamage = 0;
    					else {
    						rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
    						if (rdamage < 1)
    							rdamage = 1;
    					}
    				}
    
    

    && skill_id != WS_CARTTERMINATION

    remove Red color and recompile

     

  2. oops, sorry 

    try check in fucntion skill_timerskill , skill.c

    find
     

     

    switch(skl->skill_id) {

    case KN_AUTOCOUNTER:
    clif_skill_nodamage(src,target,skl->skill_id,skl->skill_lv,1);
    break;

    add to
     

    switch(skl->skill_id) {
    case KN_AUTOCOUNTER:
    clif_skill_nodamage(src,target,skl->skill_id,skl->skill_lv,1);
    clif_skillcastcancel(src); //Remove the casting bar.
    break;

     

     

    but i'am not test try check again

  3. Add to

    clif_skillcastcancel(src); //Remove the casting bar. 

     

     

    case KN_AUTOCOUNTER:             

                    clif_skillcastcancel(src); //Remove the casting bar. 
                    sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
                    skill->addtimerskill(src, tick + 100, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
                break;
  4. Disable packet obfuscation in core.h comment
    and diff you client by nemo patcher

     

    Disable Packet Encryption - Yes

    Packet First Key Encryption - no
    Packet Second Key Encryption - no
    Packet Third Key Encryption - no


    But if enable packet obfuscation in core.h uncomment
     

    Disable Packet Encryption - no

    Packet First Key Encryption - Yes
    Packet Second Key Encryption - Yes
    Packet Third Key Encryption - Yes
    • Upvote 2
  5. try check src/map/buyingstore.h

    make sure add vend_loot Struct of autotrader

     	char title[MESSAGE_SIZE]; ///< Store name
    +	unsigned short vend_loot;		// Extended Vending system [Lilith]
     	uint32 limit; ///< Maximum zeny to be spent (for buyingstore)
     	uint16 count; ///< Number of item in store
     	struct s_autotrade_entry **entries; ///< Store details
    
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