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Reynard

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  1. Reynard's post in Adding Maps... Still kicking my tail in new ways... was marked as the answer   
    Download Browedit 586.
    Config it to load all GRFs from your client.
    Load the Map in Browedit.

    If that works, then your client does have an issue loading the map itself, maybe rebulding quadtrees and resaving it helps.
    If browedit can not load the map or chrashs while loading it, then some files associated with that map are propably missing or damaged.
     
     
     
    How did you copy it? Did you copy it by resaving it in browedit or did you just copy the files in explorer and renamed the files?
     
  2. Reynard's post in Water was marked as the answer   
    Just name the files "water+(Number of the Watertype, 9 for example)+(Frame 00-31).jpg", Example:
    water900.jpg water901.jpg water902.jpg water903.jpg ... water931.jpg  
    Thats how the damn client reads the files. Place these files in a GRF or folder which Browedit reads (ro directory configs), increase your count value, done, works everytime for me.
     
    Usualy a blank white surface in browedit means that it cant find or cant read the files.
    Thats why i asked him if he did name his files correcty, and provided browedit with a grf or folder were it can find them.
     
     
    And placing a file name in the file extension setting sounds like total nonesense to me...
  3. Reynard's post in Edge in textura was marked as the answer   
    1: Select your Magic Wand, make sure the Tolerance is set to 10 or lower, no Anti-Alias or Contiguous.
    2: Click on the pixels you want to remove with your Magic Wand.
    3: Make a new Layer.
    4: Select your Paint Bucket and the Color #FF00FF.
    5: Fill the Selection youve made with our Magic Wand with your Paint Bucked on the new Layer.
     

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