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cook1e

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  1. Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml My mob_drop.txt (incomplete) // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1063,1102,100,None // LUNATIC 2770,1102,500,None // C2_LUNATIC 2771,1102,500,None // C3_LUNATIC 2072,1839,50,Group_5 // JAGUAR 1584,21015,50,Group_5 // TAMRUAN 2639,21015,250,Group_5 // C4_TAMRUAN 1154,13454,50,Group_5 // PASANA 1154,28705,50,Group_5 // PASANA 2719,13454,250,Group_5 // C1_PASANA 2719,28705,250,Group_5 // C1_PASANA 1117,28604,50,Group_5 // EVIL_DRUID 1517,16040,50,Group_5 // LI_ME_MANG_RYANG 2071,28007,50,Group_5 // HEADLESS_MULE 2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG 2838,28604,50,Group_5 // C5_EVIL_DRUID 1613,13127,50,None // METALING 1386,28705,50,Group_5 // SLEEPER 2655,28705,250,Group_5 // C5_SLEEPER 2656,28705,250,Group_5 // C1_SLEEPER 2755,13127,250,None // C2_METALING 2756,13127,250,None // C3_METALING 1631,1839,50,Group_5 // CHUNG_E_ 1215,1443,50,Group_5 // STEM_WORM 2641,1443,250,Group_5 // C1_STEM_WORM 1404,1939,50,Group_5 // MIYABI_NINGYO 1628,13127,50,None // MOLE 1619,28705,50,Group_5 // PORCELLIO 2700,28705,250,Group_5 // C2_PORCELLIO 2745,13127,250,None // C2_MOLE 2746,1939,250,Group_5 // C3_MIYABI_NINGYO 1102,1680,50,None // BATHORY 1155,16040,50,Group_5 // PETIT 2714,16040,250,Group_5 // C1_PETIT 2715,16040,250,Group_5 // C2_PETIT 2885,1680,250,None // C4_BATHORY 2199,28705,50,Group_5 // SIORAVA 1143,16040,50,Group_5 // MARIONETTE 1413,1995,50,Group_5 // WILD_GINSENG 2761,16040,250,Group_5 // C3_MARIONETTE 1320,1498,50,Group_5 // OWL_DUKE 1320,2025,50,None // OWL_DUKE 1316,16040,50,Group_5 // SOLIDER 2647,16040,250,Group_5 // C2_SOLIDER 2721,1498,250,Group_5 // C3_OWL_DUKE 2721,2025,250,None // C3_OWL_DUKE 1408,1839,50,Group_5 // BLOOD_BUTTERFLY 2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY 1257,28007,50,Group_5 // INJUSTICE 2792,28007,250,Group_5 // C4_INJUSTICE 1302,21015,50,Group_5 // DARK_ILLUSION 1416,1939,50,Group_5 // WICKED_NYMPH 1416,1995,50,Group_5 // WICKED_NYMPH 2617,1939,250,Group_5 // C5_WICKED_NYMPH 2617,1995,250,Group_5 // C5_WICKED_NYMPH 1405,13327,50,Group_5 // TENGU 1030,1498,50,Group_5 // ANACONDAQ 2904,1498,250,Group_5 // C4_ANACONDAQ 1205,13454,50,Group_5 // EXECUTIONER 1135,28106,50,Group_5 // KOBOLD_3 1106,28705,50,Group_5 // DESERT_WOLF 1259,1498,250,Group_5 // GRYPHON 1310,28106,50,Group_5 // MAJORUROS 2767,28106,250,Group_5 // C4_MAJORUROS 1736,1839,50,Group_5 // ALIOT 1296,16040,50,Group_5 // KOBOLD_LEADER 1204,28705,50,Group_5 // TIRFING 1204,13454,50,Group_5 // TIRFING 1993,1443,50,Group_5 // NAGA 1390,1939,50,Group_5 // VIOLY 2621,1939,250,Group_5 // C5_VIOLY 2622,1939,250,Group_5 // C1_VIOLY 2623,1939,250,Group_5 // C2_VIOLY 1295,18130,50,None // OWL_BARON 1303,2025,50,None // GIANT_HONET 2821,2025,250,None // C3_GIANT_HONET 1702,21015,50,Group_5 // RETRIBUTION 2353,28106,50,Group_5 // N_MINOROUS 2684,21015,250,Group_5 // C4_RETRIBUTION 2685,21015,250,Group_5 // C5_RETRIBUTION 2686,21015,250,Group_5 // C1_RETRIBUTION 1219,21015,50,Group_5 // KNIGHT_OF_ABYSS 1703,1939,50,Group_5 // SOLACE 2650,1939,250,Group_5 // C5_SOLACE 2041,28705,50,Group_5 // MYSTELTAINN 2041,13454,50,Group_5 // MYSTELTAINN 2041,21015,50,Group_5 // MYSTELTAINN 1830,18130,50,None // BOW_GUARDIAN 1653,28705,50,Group_5 // WHIKEBAIN 1655,1839,50,Group_5 // EREND 1655,16040,50,Group_5 // EREND 1657,1680,50,None // RAWREL 1829,21015,50,Group_5 // SWORD_GUARDIAN 2692,1680,250,None // C3_RAWREL 1654,13454,50,Group_5 // ARMAIA 1654,28106,50,Group_5 // ARMAIA 1656,1939,50,Group_5 // KAVAC 1656,18130,50,None // KAVAC 1652,13454,50,Group_5 // YGNIZEM 1652,21015,50,Group_5 // YGNIZEM 1290,28705,50,Group_5 // SKELETON_GENERAL 2658,28705,250,Group_5 // C3_SKELETON_GENERAL 2659,28705,250,Group_5 // C4_SKELETON_GENERAL 1658,21015,500,Group_5 // B_YGNIZEM 1301,16040,50,Group_5 // AM_MUT 2362,28604,50,Group_5 // N_AMON_RA My item_randomopt_group.yml # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Random Option Group Database ########################################################################### # # Item Random Option Group Settings # ########################################################################### # - Id Item Random Option Group ID. # Group Item Random Option Group constant. # Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT. # - Slot Slot number. # Options: List of possible Item Random Options for slot. # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) # MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0) # Random: List of possible Item Random Options for remaining slots. (Optional) # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) ########################################################################### Header: Type: RANDOM_OPTION_GROUP Version: 1 Body: - Id: 1 Group: Group_1 Slots: - Slot: 1 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 MaxRandom: 0 # These are listed but the group only has 1 slot max Random: - Option: VAR_MAXHPAMOUNT MinValue: 50 MaxValue: 100 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_HPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_ATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_MAGICATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 5000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Id: 2 Group: Group_2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WATER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_GROUND MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_FIRE MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WIND MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 1 Random: - Option: ATTR_TOLERACE_POISON MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_SAINT MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 3 Group: Group_3 Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 2 Random: - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 4 Group: Group_4 Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 3 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 5 Group: Group_5 Slots: - Slot: 1 Options: - Option: WEAPON_ATTR_NOTHING Chance: 2000 - Option: WEAPON_ATTR_WATER Chance: 2000 - Option: WEAPON_ATTR_GROUND Chance: 2000 - Option: WEAPON_ATTR_FIRE Chance: 2000 - Option: WEAPON_ATTR_WIND Chance: 2000 - Option: WEAPON_ATTR_SAINT Chance: 1000 - Option: WEAPON_ATTR_DARKNESS Chance: 1000 - Id: 6 Group: Group_6 Slots: - Slot: 1 Options: - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 2 Options: - Option: ATTR_TOLERACE_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_FIRE MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_WIND MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 3 Options: - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 4 Options: - Option: BODY_ATTR_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: BODY_ATTR_TELEKINESIS MinValue: 1 MaxValue: 10 Chance: 2000 MaxRandom: 1 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Id: 7 Group: AS_WEAPON_1 # Staff Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: HEAL_VALUE MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 5 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 6 MaxValue: 10 Chance: 900 - Slot: 2 Options: - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_NORMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_BOSS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 900 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 900 - Option: DEC_SP_CONSUMPTION MinValue: 1 MaxValue: 5 Chance: 900 - Option: DEC_SPELL_CAST_TIME MinValue: 16 MaxValue: 20 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 11 MaxValue: 15 Chance: 100 - Option: DEC_SP_CONSUMPTION MinValue: 6 MaxValue: 10 Chance: 100 - Id: 8 Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_INDESTRUCTIBLE Chance: 300 - Option: DAMAGE_SIZE_PERFECT Chance: 200 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 16 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 9 Group: AS_WEAPON_3 # 1H Sword, Mace, Axe Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 15 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 10 Group: AS_WEAPON_4 # Daggers, Books, Huuma Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 100 - Slot: 3 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 500 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 500 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 11 Group: AS_WEAPON_5 # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 200 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: WEAPON_INDESTRUCTIBLE Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 12 Group: BEARERS_S2_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 100 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 13 Group: ALLMIGHTY_S_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 14 Group: Bloody_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Id: 15 Group: Sacred_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 10000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_DAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Option: DAMAGE_SIZE_PERFECT MinValue: 1 MaxValue: 1 Chance: 2000 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Id: 16 Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 17 Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK Slots: - Slot: 1 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_CRI_PERCENT_NOTHING MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_UNDEAD MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANIMAL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_PLANT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_INSECT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_FISHS MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DEVIL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_HUMAN MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANGEL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DRAGON MinValue: 5 MaxValue: 10 Chance: 3400 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 18 Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_WATER MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_GROUND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_FIRE MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_WIND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_POISON MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_SAINT MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_DARKNESS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_UNDEAD MinValue: 8 MaxValue: 12 Chance: 5300 - Option: RACE_TOLERACE_NOTHING MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_PLANT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_INSECT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_FISHS MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DEVIL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_HUMAN MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_ANGEL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DRAGON MinValue: 3 MaxValue: 7 Chance: 5200 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 19 Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 20 Group: ATT_S # Shadow Property Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 3 MaxValue: 4 Chance: 4600 - Option: ATTR_TOLERACE_WATER MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_GROUND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_FIRE MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_WIND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4500 - Option: ATTR_TOLERACE_ALL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 3 Chance: 4500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 # Rand (1) - Option: VAR_ATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAGICATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_STRAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_AGIAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_VITAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_INTAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_DEXAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_LUKAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXHPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXSPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 3600 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 8 Chance: 3600 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 20 Chance: 3600 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: HEAL_VALUE MinValue: 3 MaxValue: 5 Chance: 3600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 2 Chance: 3600 - Option: DEC_SPELL_CAST_TIME MinValue: 2 MaxValue: 3 Chance: 3600 - Option: DEC_SP_CONSUMPTION MinValue: 3 MaxValue: 5 Chance: 3500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 2 MaxValue: 3 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 20 Chance: 3500 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Id: 21 Group: ATT_S2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 13 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 12 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 13 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 12 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 8 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 26 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 26 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 26 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 13 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 13 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 26 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 26 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Id: 22 Group: CHARLES_WEAPON_1 # Charleston Melee Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_CRI_TARGET MinValue: 5 MaxValue: 20 Chance: 1500 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 23 Group: CHARLES_WEAPON_2 # Charleston Ranged Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 20 Chance: 1500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 24 Group: S_CRIT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 25 Group: TW_S1 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 26 Group: H_Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 27 Group: H_Anto_Melee Slots: - Slot: 1 Option: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 28 Group: H_Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 100 # TODO: '00'? - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 29 Group: Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 30 Group: Anto_Melee Slots: - Slot: 1 Options: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 31 Group: Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 32 Group: BF_Att_Box_TW Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 6000 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 40 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 50 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 90 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 90 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 70 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 40 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_CAST_TIME MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 5 MaxValue: 15 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Id: 33 Group: Hasty_Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 40 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 30 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 50 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 30 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 1 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 37 - Id: 99 Group: None MaxRandom: 1 Random: - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 as you can see (mob_drop.txt) is missing a lot of lines.
  2. Well, RIP... i don't know what to edit
  3. Try this. Script. function script Boxes { setarray @i1[0],501; // Common setarray @i2[0],502; // Rare setarray @i3[0],503; // Super Rare set @i1rand,rand( getarraysize(@i1) ); set @i2rand,rand( getarraysize(@i2) ); set @i3rand,rand( getarraysize(@i3) ); .chance = rand(100); // Super Rare if (.chance == 1){ getitem @i3[@i3rand],1; announce "["+strcharinfo(0)+"] got ["+getitemname(@i3[@i3rand])+"] 'Super Rare'.",0; } // Rare else if (.chance <= 10 && .chance >= 5){ getitem @i2[@i2rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Rare'.",0; } // Common else { getitem @i1[@i1rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Common'.",0; end; } } item_db (example). 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Boxes"; },{},{}
  4. Try this. Script. function script CustomBox { [email protected] = F_Rand( 501,502,503,504 ); announce "["+strcharinfo(0)+"] obtained ["+getitemname( [email protected] )+"] from Custom Box.",0; getitem [email protected], 1; return; } item_db (example) 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}
  5. Cydh, has done this feature. you can check here.
  6. Try this. - script Lucky_Pick -1,{ OnMinute00: sleep 1000 * rand(60); if(addrid(0)){ if(checkidle() < 600) setarray .AccountIds[getarraysize(.AccountIds)],getcharid(3); detachrid; } else { end; } while(!attachrid(.AccountIds[rand(getarraysize(.AccountIds))])); [email protected] = F_Rand( 501,502 ); // Items ID Here getitem [email protected],1; announce "[ Lucky Prize ]" + strcharinfo(0) + " recived a prize from whos online event",0; end; }
  7. If this one doesnt help you. Try this. refine.txt
  8. Go to npc/merchants/refine.txt search for successrefitem [email protected]; below add if (getequiprefinerycnt([email protected]) >= 7) announce strcharinfo(0)+" has refined "+getequipname([email protected])+" to +"+getequiprefinerycnt([email protected])+"!",0; it would be like this successrefitem [email protected]; if (getequiprefinerycnt([email protected]) >= 7) announce strcharinfo(0)+" has refined "+getequipname([email protected])+" to +"+getequiprefinerycnt([email protected])+"!",0;
  9. Go to src/map/atcommand.cpp search for ACMD_FUNC(go) And here are the coordinates of @go. Like this. /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ ACMD_FUNC(go) { int i; int town; char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta #ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) #else { MAP_IZLUDE, 128, 114 }, // 5=Izlude #endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang #ifdef RENEWAL { MAP_NOVICE, 18, 26 }, // 15=Training Grounds (Renewal) #else { MAP_NOVICE, 53, 111 }, // 15=Training Grounds #endif { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage { MAP_LASAGNA, 193, 182 }, // 36=Lasagna }; If you change the coordinates recompile.
  10. function script gacha1 { setarray .i1[1],909,908,521,575,512,531,558,533,514; // Common Items set .i1rand,rand(1,9); // Randomize Common Items; just change max amount if you add items setarray .i2[1],40740,40929,40777,40786,40776,40785,40517,40590; // Rare Items set .i2rand,rand(1,8); // Randomize Rare Items; just change max amount if you add items setarray .i3[1],41161,41156,20500,20727,40591; // Super Rare Items set .i3rand,rand(1,5); //Randomize Super Rare Items; just change max amount if you add items setarray .i4[1],24004,24010; // Hyper Rare Items set .i4rand,rand(1,2); //Randomize Super Rare Items; just change max amount if you add items set .chance, rand(100); // Hyper Rare Item if (rand(1000) < 5){ getitem .i4[.i4rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i4[.i4rand])+"] super rare.",0; end; } // Super Rare Item else if (.chance < 4){ getitem .i3[.i3rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] rare.",0; end; } // Rare Item else if (.chance < 15){ getitem .i2[.i2rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] ga begitu rare.",0; end; } // Common Items else { getitem .i1[.i1rand],1; end; } } changes if (.chance < 1){ to if (rand(1000) < 5){ if (rand(1000) < 5) = 0.50% if (rand(1000) < 1) = 0.10% if (rand(1000) < 10) = 1.00%
  11. Try this. 45009,C_SP_Garment,Inc SP Garment (SP),4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,1,3,{ [email protected] = getrefine(); bonus bMaxSP,([email protected]*25); },{},{}
  12. You can check this post here.
  13. Would be cool if you guys add a referral system, Each time you share on facebook you get a reward and vote4points. Amazing work!
  14. You mean like this? prontera,156,180,3 script test 833,{ mes "[Bathory]"; mes "Eheeheeheehee! The spotlight is on Glast Heim this week, so I'm ferrying people there for a mere 1,000z!"; next; mes "[Bathory]"; mes "How about it? Want to take a ride on a beautiful Bathory's broom?"; next; switch(select("Prepare for Takeoff!:No thanks.")) { case 1: if (BaseLevel < 85 || BaseLevel > 90) { mes "[Bathory]"; mes "Come on dearie..."; mes "You must be 85~90 to enter."; close; } mes "[Bathory]"; mes "Alright, hold on tight!"; close2; warp "izlu2dun",50,133; end; case 2: mes "["+strcharinfo(0)+"]"; mes "No thanks, maybe later."; close; } } Changes if (BaseLevel < 85) { to if (BaseLevel < 85 || BaseLevel > 90) {
  15. Maybe a NPC? rontera,237,81,5 script Performer 479,3,3,{ end; OnTouch: if( .sbragi < gettimetick(2) ){ // triggered within area 7x7, start bragi if not on delay unitskilluseid getnpcid(0),321,10; // bragi(321) level 10 set .sbragi,gettimetick(2) + 180; // delay 3 minute for npc to cast song } end; OnInit: setunitdata getnpcid(0),UNPC_INT,150; // set npc INT 150 setunitdata getnpcid(0),UNPC_DEX,150; // set NPC DEX 150 end; }
  16. cook1e

    deteled

    No, you don't need a license or permission and you can do whatever you want with the cash shop / donation system.
  17. You have to recompile and @vip should be working.
  18. Go to src/config/core.hpp change /// Uncomment to enable VIP system. //#define VIP_ENABLE to /// Uncomment to enable VIP system. #define VIP_ENABLE and recompile.
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