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WhiteEagle

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  1. WhiteEagle's post in Do we still need athena-web-service API for 2021 clients? was marked as the answer   
    Here, use this to make emblems work.
    https://github.com/rathena/rathena/pull/5731/files 

    ^-^
  2. WhiteEagle's post in Do we still need athena-web-service API for 2021 clients? was marked as the answer   
    Here, use this to make emblems work.
    https://github.com/rathena/rathena/pull/5731/files 

    ^-^
  3. WhiteEagle's post in Do we still need athena-web-service API for 2021 clients? was marked as the answer   
    Here, use this to make emblems work.
    https://github.com/rathena/rathena/pull/5731/files 

    ^-^
  4. WhiteEagle's post in H> Allow RUWACH [Champ], DOUBLE CASTING [Prof], Mystical Amplification [HW] when GTB in use was marked as the answer   
    Hey, you can edit the skills in skill_db.yml.
    Search for 
     
    - Id: 24 Name: AL_RUWACH Description: Ruwach MaxLevel: 1 Type: Magic TargetType: Self and change Type: Magic to Misc
    - Id: 24 Name: AL_RUWACH Description: Ruwach MaxLevel: 1 Type: Misc TargetType: Self or remove Type.

    That should work.
  5. WhiteEagle's post in Remove Magnifier Requirement was marked as the answer   
    I don't have test it, but it should work.
    Go in itemdb.cpp and search for 
     
    /** Specifies if item-type should drop unidentified. * @param nameid ID of item */ char itemdb_isidentified(t_itemid nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: case IT_SHADOWGEAR: case IT_CHARM: return 0; default: return 1; } }  and change it to:
    /** Specifies if item-type should drop unidentified. * @param nameid ID of item */ char itemdb_isidentified(t_itemid nameid) { int type=itemdb_type(nameid); { return 1; } }
    or if you want only for weapons and armor:
     
    /** Specifies if item-type should drop unidentified. * @param nameid ID of item */ char itemdb_isidentified(t_itemid nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: return 1; case IT_ARMOR: return 1; case IT_PETARMOR: case IT_SHADOWGEAR: case IT_CHARM: return 0; default: return 1; } }  
  6. WhiteEagle's post in adding Random Option on pre-re (YML) was marked as the answer   
    Here this works:
    1. Go to the path -> db/
    1.1 Add in item_randomopt_db.yml:
    Footer: Imports: - Path: db/pre-re/item_randomopt_db.yml Mode: Prerenewal - Path: db/re/item_randomopt_db.yml Mode: Renewal - Path: db/import/item_randomopt_db.yml 1.2 Add in item_randomopt_group.yml:
    Footer: Imports: - Path: db/pre-re/item_randomopt_group.yml Mode: Prerenewal - Path: db/re/item_randomopt_group.yml Mode: Renewal - Path: db/import/item_randomopt_group.yml 2. Go to the path -> db/re
    2.1 Copy item_randomopt_group.yml and item_randomopt_db.yml
    2.2 Add both files in db/pre-re
    3. Have fun 😄
  7. WhiteEagle's post in Moonlight Flower was marked as the answer   
    The running speed must still be adjusted as you wish
     
    4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ if(checkriding() || ismounting()) {end;} else bonus bSpeedRate,25; },{},{}  
  8. WhiteEagle's post in [RESOLVED] New Payon Minimap was marked as the answer   
    You need to add the new minimap from payon to the client.
    Here is the path: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map

    If you dont have the file, here it is:
    payon.bmp
  9. WhiteEagle's post in Ask way to hide minimap was marked as the answer   
    I don't know if it's possible to hide the minimap UI. But you can simple change the minimap.bmp
    to a clean one or remove it from the resnametable.txt
    Haha lol. At the same time 😄
    @Mabuhay, ist just map
  10. WhiteEagle's post in Where i can get folder Information for texture? was marked as the answer   
    At this to data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\Information

    over_arrow.bmp
  11. WhiteEagle's post in Can i divide my server into two groups? was marked as the answer   
    I think you talk about factions like Aion, WoW ~.
    Here is a link to an old system. Need some fixes I think.
     
     
  12. WhiteEagle's post in Menu Change Colors was marked as the answer   
    Then:

    switch(select( (!$EVT_Dice)?"^FF0000Dice^000000":"^00FF00Dice^000000", (!$EVT_Poring)?"^FF0000Poring Event^000000":"^00FF00Poring Event^000000",(!$EVT_LMS)?"^FF0000LMS Event^000000":"^00FF00LMS Event^000000")) {
    case 1:
    case 2:
    case 3:
    }
     
  13. WhiteEagle's post in vending was marked as the answer   
  14. WhiteEagle's post in Quest Log Info was marked as the answer   
    Here, that's the structure:
    IconName = "ico_nq.bmp", // Normal Quest
    IconName = "ico_nj.bmp", // Job Quest
    IconName = "ico_gq.bmp", // Guide Quest
    [1238] = { Title = "Shop guide", IconName = "ico_nq.bmp", Description = { "The first quest. Experience about the use of shop. After buying one Red Potion, report to Leonie.", }, Summary = "Talk to Leonie", NpcSpr = "4_M_THAIONGBAK", NpcNavi = "com_d02_i", NpcPosX = 241, NpcPosY = 255, RewardEXP = "4300000", RewardJEXP = "2800000", RewardItemList = { { ItemID = 501, ItemNum = 1 }} },  
  15. WhiteEagle's post in R>Script (MVP summons another monster upon its death) was marked as the answer   
    Something like this.
    OnInit: setarray [email protected][0],1039,1272,1583; set [email protected],(getarraysize([email protected])); end; if (killedrid == [email protected][[email protected]]) { getmapxy([email protected]$,[email protected],[email protected],UNITTYPE_PC); monster [email protected]$,[email protected]+rand(1,9),[email protected]+rand(1,9),"Poring",1002,1; end; } or gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,RandomMvP::OnMvPKill - script RandomMvP -1,{ end; OnMvPKill: getmapxy([email protected]$,[email protected],[email protected],UNITTYPE_PC); monster [email protected]$,[email protected]+rand(1,9),[email protected]+rand(1,9),"Poring",1002,1; end; }  
  16. WhiteEagle's post in How to get rid of this thing? was marked as the answer   
    You need to look into System/Towninfo.lub
    or
    data/luafiles514/luafiles/signboardlist.lub
     
    and search for the coordinates and then remove it 
  17. WhiteEagle's post in bind @ command to call NPC was marked as the answer   
    prontera,50,50,3 script NPC_Name 700, { OnInit: bindatcmd "npc1",strnpcinfo(3)+"::OnAtNPC1"; OnAtNPC1: mes "Hi "+strcharinfo(0)+"; mes "How can I help you?"; close; } Let me know if it right.
  18. WhiteEagle's post in Recompiling to change max level was marked as the answer   
    Normaly not. All players who are over Lv.99 be downgraded again on Lv.99.
    It may be that the stat points spent on the higher level, are available again and thus have to many then.
  19. WhiteEagle's post in Flux registration issue -_- was marked as the answer   
    You need to set MD5 on in rAthena.
     
    conf/login_athena.conf
    // Store passwords as MD5 hashes instead of plain text? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: yes
  20. WhiteEagle's post in Itemdb bonus script please? :D was marked as the answer   
    Its simple too.
    bonus bStr,5; or bonus bStr,(getrefine()*5);
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