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Agriias

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  1. I am trying to return to old bard/dancer skills. did what a user suggested to be done to revert the pre-renew skills in renew according to this topic: everything seemed to be going well, until I managed to make the skills work, except the Adptation to Circunstance skill, the skill does not cancel the song when using it, as in the image: OBS: this problem is caused by the rebalancing of skills in renewal
  2. I made the changes on the client and put everything in order. I checked the data folder and noticed the files. Jobinheritlist.lub there I modified that the bard / dance class would be an apprentice's evolution, like this: [JOBID.JT_BARD] = JOBID.JT_ARCHER, [JOBID.JT_DANCER] = JOBID.JT_ARCHER, replacing the archer for novice and in the file inside luasfiles514 / skillinfoz / jobinheritlist.lub 19 # 3 # 20 # 3 # 4004 # 3 # replacing ID: 3 archer to ID: 0 this worked so that the skills of bard / dancer would become skills of job 1, but now when I use the skill despite it being activated they have no effect.
  3. I have the same problem the effects of skills songs in area do not show. someone helps me bring back the effect of skills
  4. eu estou com esse problema tambem as skills nao estao funcionando.
  5. eu tbm estou com o mesmo problema client: 2018-06-21
  6. I was wondering if I can untie the second class from the first. reason: I want the game to understand that the Bardo class is disconnected from the archer class so that I can have an archer job and a bard job at the same time without one class being a prerequisite for the other. detail: I predefined some skills for archer that appear for the bard in the first window and the skills of the bard appear in the second. I wanted to make sure that archer's skiils don't show up for bardi...
  7. @hannicaldummy thank you but I do not know how to do it could explain it better or show a video tutorial?
  8. Alguém poderia me explicar em detalhes como posso consertar esse bug de sprite. Originalmente, o trabalho do ladrão só podia equipar punhais, espadas de uma mão e arcos. Porém editei esta Espada Bastarda para que ele possa equipá-la, porém ao atacar ele parece estar usando uma espada invisível ou socando o vento Alguém poderia me ajudar a consertar os sprites ....
  9. I want to work on the SA_AUTOSPELL skill. I wanted to configure it to automatically launch only the skills: MG_COLDBOLT, MG_FIREBOLT, MG_LIGHTNINGBOLT and remove the skills: MG_FROSTDIVER, MG_FIREBALL, MG_SOULSTRIKE, MG_NAPALMBEAT and for her at the maximum level to launch MG_COLDBOLT, MG_FIREBOLT, MG_LIGHTNINGBOLT at equivalent levels. EX: SA_AUTOSPELL LV 1 = MG_COLDBOLT, MG_FIREBOLT, MG_LIGHTNINGBOLT LV 1 SA_AUTOSPELL LV 5 = MG_COLDBOLT, MG_FIREBOLT, MG_LIGHTNINGBOLT LV 3 considering that the class will only learn these 3 skills. I'm starting now in these settings I imagine that I should modify the skills in the src: skill.cpp but I don't quite understand the language to make it happen. I tried it but it doesn't seem to work well:
  10. People would like to know if you can do something like that. This NPC, I would like that when people talk to him the npc after the conversation would save this person's return point to another map that would be the cemetery where everyone goes when he dies and there is no way to go back. NOTE: put it in a way that people wouldn't know that this point was saved. The map would be this one: pvp_n_1-4 162 122 Thank you very much in advance.
  11. Good afternoon everyone! First of all I am not good with English. But I will try to communicate this way using the google translator. Second, people, I'm learning to start programming now and I don't really understand how to accomplish some things. I looked for help in channels of my own language, but people in it do not help and when they know, they want to charge to teach the person things that is just copy and paste a line from the notepad. Could you ask me some questions? I would like to modify my emulator's script but for myself I don't know how to start it. I read here in some forums that I can use a file called .di, but I don't like how I apply it to my soucer. The dif in question is on this link: https://github.com/secretdataz/rathena/pull/8/files for the content I want to use it also has this link: https://rathena.org/board/topic/82370-costume-npc-and-costumeitem/page/4/ So the question is: How do I apply the .diff files to the src of my emulator patch? is it manually have program for this? If it is manually what is the step-by-step used to adjust it to my src files? I thank you for your help and assistance
  12. EU CONSEGUI ENCONTRA-LOS DE FORMA ALEATÓRIA OBRIGADO
  13. I'm trying to put the colors in the link: https://rathena.org/board/topic/75214-palette-553251-old-dyes-palettes-working-all-classes/page/2/ but the clothes are not getting at all, everything is black. Help to fix this problem, I don't understand much. Client HEX 2018-06-21
  14. Ola. Euu estou usando o rathena agora e usando um client de 2018 do kro. Como ainda sou iniciante e totalmente leigo assunto de programação to tendo algumas dificuldades par tornar as coisas como eu gostaria q fosse. o meu cliente que eu uso é do kro, entretanto para traduzir algumas coisas eu utilizei os arquivos da pasta System do bro no lugar como substituição. porém alguns botões e coisas dentro do jogo ficam ainda no texto coreano. Como nas imagem: Eu gostaria de editar este botoes, meio que ja me informaram que eu teria q fazer substituição do luasfile. porém eu ja tentei de diversas maneiras substituir arquivos de uma para outra mas como eu não ao certo quais arquivos teria q substuir acaba dando bug o jogo crasha o hexed nao abre e por ai vaii. Tambem me informaram que eu poderia converter a data.grf do bro para usar no client do kro mas eu nao sei como seria fazer essa conversão. Alguem pode me dar uma luz do que eu tenho q fazeR?
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