Hello,
I've made a costume monster and added the command line
setunitdata UMOB_DMGIMMUNE,1;
is there anyway i can disable the monsters immunity to a specific weapon.
lets say MVP X can only be hit by Weapon called Z, how would i go into that ?
at the same time i don't want it to disable it's immunity, so if a normal weapon and Z weapon is attacking at the same time,
the normal weapon will still deal 0 damage but the Z weapon would deal damage.
or is there any other way ?
any hint is appreciated.
Thanks,