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Posts posted by nitrous
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It starts at line 271
getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set [email protected], 0; [email protected] < [email protected]; [email protected]++){ if(isloggedin([email protected][[email protected]], [email protected][[email protected]])){ if(attachrid([email protected][[email protected]])){ if(h_run==1 && getcharid(3) != [email protected] && [email protected]$ == currentquest$ && HP > 0){ getmapxy([email protected]$,[email protected],[email protected],0); if([email protected]$ == [email protected]$ && distance([email protected],[email protected],[email protected],[email protected]) < .party_range){ if(getd([email protected]$+"_"[email protected]+"_"[email protected]+"_killcount")<getd("."[email protected]$+"_huntingmob["[email protected]+"]")) { setd([email protected]$+"_"[email protected]+"_"[email protected]+"_killcount", getd([email protected]$+"_"[email protected]+"_"[email protected]+"_killcount")+1); dispbottom getd("."[email protected]$+"_huntingname$")+": ["+strmobinfo(1,[email protected])+"] ("+ getd([email protected]$+"_"[email protected]+"_"[email protected]+"_killcount")+"/"+getd("."[email protected]$+"_huntingmob["[email protected]+"]")+")"; } } } } } } attachrid([email protected]);
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Use the bitwise OR operator, for example (MD_CANMOVE | MD_LOOTER).
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Update your mapcache.
You can use this tool to update it. -
You can use battlegrounds for something like this, and make the reward your custom item.
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It's in db/job_db2.txt
The format is:
// Job-specific Stat Bonuses Database // // Structure of Database: // JobID,JobLv1,JobLv2,JobLv3,... // // Legend for 'JobLvN' fields: // 0 = No stat bonus at this job level // 1 = STR increased by 1 at this job level // 2 = AGI increased by 1 at this job level // 3 = VIT increased by 1 at this job level // 4 = INT increased by 1 at this job level // 5 = DEX increased by 1 at this job level // 6 = LUK increased by 1 at this job level
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It depends on how bCastrate and Bragi are applied.
If they stack additively, then a 50% bCastrate and the 50% from Bragi give 100% reduced cast time.
If they stack multiplicatively, then it would give 1 - (1 * 50% * 50%), or 75% reduced cast time.
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Try this
prontera,111,111,4 script Daily Buff -1,{ function getcurrenttime; function getcurrenttime { return (gettime(7)*10000)+(gettime(6)*100)+gettime(5); } mes "add your own message"; mes "add your own message"; mes "add your own message"; next; if(select("Yes","No") == 2) close; if(#LastDailyBuff >= getcurrenttime()){ mes "still on cooldown"; close; } mes "here's your buff"; sc_start SC_EXPBOOST,3600000,100; #LastDailyBuff = getcurrenttime(); close; }-
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This tool is amazing, thank you.
I'm just getting into GrfCL now. When I try to use the .bat file display info, on this line:
set c=%c% -fileInfo "data\sprite\¸ó½ºÅÍ\high_orc.spr"
I get the error:
#Error : An exception has been thrown #Error : Given command line : GrfCL.exe -breakOnExceptions true -open test.grf -info -break -write "Now showing the structure of the current GRF : " -tree data true all -break -fileInfo "data\sprite\A,A3A½AºA.A?\high_orc.spr" -break #Error : Command being executed : -fileInfo <data\sprite\A,A3A½AºA.A?\high_orc.spr> #Exception : The given key was not present in the dictionary.
However, if I open the GrfCL command prompt, then copy and paste the command, it works. Is this an issue with the encoding of the .bat file? That's my assumption as the error shows a different monster sprite folder, but I don't know how to fix this. This is on Windows 10.
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storage_storageadd() gets items from your inventory, not the cart.
There is a storage_storageaddfromcart() function, which you would use instead.
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Item Group
in Database Support
Posted · Edited by Nitrous
This happened to me too, as a temporary fix I've just put the would-be custom item group into item_group_db.txt
When the item db is loaded, it never checks for imports in tiem_group_db