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Posts posted by PapaZola
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6 hours ago, Haruka Mayumi said:
prontera,150,182,4 script Healer 10173,5,5,{ OnTouch: while( .@i < .sc_size ){ sc_end .sc_status[.@i]; set .@i,.@i + 1; } sc_start SC_BLESSING,.buff_duration,10; sc_start SC_INCREASEAGI,.buff_duration,10; percentheal 100,100; while( getbrokenid(1) ) // repair getbrokenid(1); repairall; // atcommand "@repairall"; end; OnInit: set .buff_duration,600000; setarray .sc_status, SC_STONE,SC_FREEZE,SC_STUN,SC_SLEEP,SC_POISON,SC_CURSE,SC_SILENCE,SC_CONFUSION,SC_BLIND,SC_BLEEDING, SC_QUAGMIRE,SC_AETERNA,SC_HALLUCINATION,SC_SLOWDOWN,SC_BERSERK,SC_CHANGEUNDEAD, SC_STRIPWEAPON,SC_STRIPSHIELD,SC_STRIPARMOR,SC_STRIPHELM; set .sc_size,getarraysize( .sc_status ); waitingroom "Free Heal",0; end; }
thanks its working
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its posibble to make this npc will giving buff and heal when player near the npc
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i already edit the percent to 100%
Quotecase 1:
setarray .@Items[0],2371,2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386;
set .@j,100;
break;
case 2:
setarray .@Items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
set .@j,100;
set .@k,1;
break;
case 3:
setarray .@Items[0],2357,2364,2365,2391,2374,2375,2387,2388,2389,2390;
set .@j,100;
break;but when trying always failed and broke the armor
here my script
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hello its there posibble make bloody branch only can use at private mvp room map?
Quote12103,Bloody_Dead_Branch,Bloody Branch,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ monster "this",-1,-1,"--ja--",-3,1,""; },{},{}
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i found this script from forum
and when i trying change the time started the happy hour
why everytime im reloading script
this script automatic working not following the time i setup,here my script
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On 4/28/2020 at 10:10 PM, Psyche said:
Hello,
Is there any possibilities for using @autoattack like @autotrade? Players will be logged out but character still on game and doing autoattack.
I've tried to put state.autotrade = 1; but the result was the character didn't walking for monsters. So, is there a code/variable to make the client only logged out but character still on the game?
same im looking this 1 also
after using @autoattack and then @afk also not working
the character stop attacking and walking anyone can help? to make char keep attacking and walking
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i found this script from rAthena
but its stuck when player with full zeny click this npc.
anyone can help fix?
turbo_room,94,105,4 script Zenny Giver#BG8 804,{ mes "^0055AA[ Banker ]^000000"; mes "Who wants to be a Millionaire?"; mes "For sure you are!"; next; Zeny += 5000000; mes "Here you go!"; mes "5 million zeny for you, darling"; close; OnInit: waitingroom "Zenny Giver",0; end; }
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thanks u very much
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hello its there posibble to make quest npc give a random reward
here my list for reward 7073,7074,7075,7076,7077,7078,7079,7080,7081,7082,
item requirements
7020 -10
1054-50
7035-15
1009-50
7442-50
after create the item npc will annouce player make the quest
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only like this can do it?
example if can following like a npc
for job
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14 minutes ago, Patskie said:
Change
getmapxy( .@map$, .@x, .@y, 0 );
to
getmapxy( .@map$, .@x, .@y );
thanks working now no more error and debug
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1 hour ago, Ronald said:
case 1: // Castle Drops set .@gamble1,rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 205)) { set .@gamble2,rand(1,10); if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,7086; // esg else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7090; // ripple else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7091; // billow else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7077; // silver else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,7078; // wov } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7086; // esg else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7090; // ripple else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7091; // billow else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7077; // silver else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7078; // wov break; }
Basically you just need to add more condition with the items you wanted to add.
can give me an example i try add but when trying make it only get same item only 5
Quotecase 1: // Castle Drops
set .@gamble1,rand(1,500);
if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
set .@gamble2,rand(1,10);
if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,7073; // esg
else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7073; // ripple
else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7074; // billow
else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7075; // silver
else if ((.@gamble2 > && (.@gamble2 < 11)) set .@item,7076; // wov
else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7077; // ripple
else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7078; // billow
else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7079; // silver
else if ((.@gamble2 > && (.@gamble2 < 11)) set .@item,7080; // wov
else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7081; // ripple
else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7082; // billow
else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7083; // silver
else if ((.@gamble2 > && (.@gamble2 < 11)) set .@item,7084; // wov
else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7085; // ripple
else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7086; // billow
else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7087; // silver
else if ((.@gamble2 > && (.@gamble2 < 11)) set .@item,7088; // wov
else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,7089; // ripple
else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,7090; // billow
else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,7091; // silver
else if ((.@gamble2 > && (.@gamble2 < 11)) set .@item,7092; // wov}
else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7073; // esg
else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7074; // ripple
else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7075; // billow
else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7076; // silver
else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7077; // wov
else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7078; // esg
else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7079; // ripple
else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7080; // billow
else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7081; // silver
else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7082; // wov
else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7083; // esg
else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7084; // ripple
else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7085; // billow
else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7086; // silver
else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7087; // wov
else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,7088; // esg
else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7089; // ripple
else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7090; // billow
else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7091; // silver
else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7092; // wovbreak;
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[Warning]: script: buildin_getmapxy: Invalid type 0.
[Debug]: Source (NPC): hourlypoints (invisible/not on a map)here my script please help guys thanks u rA
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10 hours ago, Emistry said:
announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!","0x33FF66";
change to
announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!", bc_all, 0x33FF66;
Thanks emistry how about to add more item to gamble
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hello its posibble to add more etc
i want all this item on the script
7073,7074,7075,7076,7077,7078,7079,7080,7081,7082,7083,7084,7085,7086,7087,7088,7089,7090,7091,7092
here my original script
https://pastebin.com/yLXU34GJand have some debug problem
Quote[Warning]: Unexpected type for argument 2. Expected number.
[Debug]: Data: string value="0x33FF66"
[Debug]: Function: announce
[Debug]: Source (NPC): Break The Seal at prontera (142,187)
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hello its posibble to make a script a kiel card effect following a job example
champion=-30% delay
LK=-50% delay
sniper =-60% delay
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anyone still have diff autoattack for support latest git?
need it please share
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1 hour ago, Start_ said:
Change
for(.@i=0;.@i<getarraysize(.Rewards);.@i++)
to
for(.@i=0;.@i<getarraysize(.RewardsID);.@i++)
and
old account trying claim still said u already received the reward
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On 4/20/2020 at 3:39 PM, Haruka Mayumi said:
Script Request. i haven't tried it since i'm not on PC. but i think its working without bugs.
prontera,155,181,3 script Yumi 94,{ mes .name$; if(#PlayTimeReward){ mes "You already received your play time reward."; end; } if(#PlayTime<.PlayTime){ mes "Your current Playtime is ^0055FF"+#PlayTime+"^000000 minutes.\n"; mes "You still need "+(.PlayTime-#PlayTime)+" minutes to receive your play time reward."; end; } if(!checkweight2(.RewardsID,.RewardsAmt)){ mes "Insufficient inventory space or weight."; end; } for(.@i=0;.@i<getarraysize(.Rewards);.@i++) getitem .RewardsID[.@i],.RewardsAmt[.@i]; #PlayTimeReward = 1; mes "You received your rewards!"; end; OnPCLoginEvent: if( #PlayTime < .PlayTime || !#PlayTimeReward ) addtimer 60000,strnpcinfo(0)+"::OnPlayTime"; end; OnPlayTime: if( #PlayTime >= .PlayTime ) end; #PlayTime += 1; addtimer 60000,strnpcinfo(0)+"::OnPlayTime"; end; OnInit: .name$ = "[ ^FF5500Playtime Reward^000000 ]"; .Playtime = 4320; //In Minutes setarray .RewardsID[0],5013,2629; setarray .RewardsAmt[0],1,2; end; }
thanks sir gonna try it
not working sir
in only got this when trying claim reward.help please
bump anyone can help??please urgent
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hello rA
its posibble to make if player have already play on game or online already 72 hours in game can claim a reward from npc example reward
5013 lord kaho horn
2629 megingjard
if player still not enough game time the npc will show how many hours more he need to wait and online
please help
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no the problem is
champ 1 asura champ 2,if champ 2 dead champ 1 have been nuked
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anyone have like this problem?
https://www.youtube.com/watch?v=kdjHOEiYjoM&feature=youtu.be&fbclid=IwAR0WhtumYObn4vao90Fpt5AlDnu1uLK_JGHDkClvn824HiJKEkZBtQ6SR0k
after im killing another champ im have been nuked
whats the problem please help hurmm
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anyone can help me fix this script?
[Warning]: script: buildin_getmapxy: Invalid type 0.
[Debug]: Source (NPC): DOTAPVP (invisible/not on a map)
i got error when applying custom commands.
in Script Requests
Posted
got update for @mapmoblist?
im trying now got error