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LewL

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Posts posted by LewL

  1. Hello everyone, I would like to request for Custom Socket Enchanter NPC (Add slot to armor/weapon npc)

    Same as rathena/npc/merchants/socket_enchant2.txt

    But the modification i want is instead of zeny and other requirements i want a custom item as payment example itemid 32000 as item requirement to put slot on armor/weapon and 50% success 40% fail(nothing happens) 10% item destroy.

    hope someone could help. Thanks in advance.

  2. Hi everyone, i got the script of @Haruka Mayumi Lotti npc it works fine just getting stuck on this part when you have enough zeny to play the lotti, i wish it would just tell the player that he/she doesn't have enough zeny or enough item to play the lotti game.

    1.png.343eb95f45fa1c32f74b15cda63a17ad.png

     

    prontera,170,181,3	script	Lotti Girl	714,{
    	mes "[Lotti Girl]";
    	mes "Hello Sir! Are you out";
    	mes "shopping in the city?!";
    	next;
    	mes "[Lotti Girl]";
    	mes "I'm Lotti! I'll exchange cool";
    	mes "random prizes for every";
    	if(.LottoID && .LottoAmt)
    		mes "^ff0000"+.LottoAmt+" "+getitemname(.LottoID)+"^000000.";
    	if(.ZenyPay)
    		mes "^ff0000"+callfunc("F_InsertComma",.ZenyPay)+"z";
    	next;
    	mes "[Lotti Girl]";
    	if(getarraysize(.P1)<4){
    		mes "Our Grand prize is:";
    		mes "^ff0000"+.P1[2]+" "+getitemname(.P1[1])+"^000000";
    	} else {
    		mes "Random Grand prize:";
    		for([email protected]=1;[email protected]<getarraysize(.P1);[email protected]+=2)
    			mes "^ff0000"+.P1[[email protected]+1]+" "+getitemname(.P1[[email protected]])+"^000000";
    	}
    	if(getarraysize(.P2)<4){
    		mes "Special prize is:";
    		mes "^ff0000"+.P2[2]+" "+getitemname(.P2[1])+"^000000";
    	} else {
    		mes "Random Special prize:";
    		for([email protected]=1;[email protected]<getarraysize(.P2);[email protected]+=2)
    			mes "^ff0000"+.P2[[email protected]+1]+" "+getitemname(.P2[[email protected]])+"^000000";
    	}
    	next;
    	mes "[Lotti Girl]";
    	mes "You can still get random item";
    	mes "if you failed to get the grand";
    	mes "prize and special prizes.";
    	if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt))
    		close;
    	if(.Zeny && Zeny < .Zeny)
    		close;
    	next;
    	if(select("Deal me in!:No way...")==2)
    		close;
    L_Roll:
        mes "[Lotti Girl]";
        mes "Here we go...";
        if(.LottoID && .LottoAmt)
           delitem .LottoID,.LottoAmt;
        if(.ZenyPay) Zeny -= .ZenyPay;
        set [email protected], rand(1,.Total);
        set [email protected],rand(10000);
    	for([email protected]=.Total;[email protected]>=1;[email protected])
    		if( getd(".P"[email protected]+"[0]") >= [email protected])
    			[email protected] = [email protected];
    	next;
        if ( [email protected] > getd(".P"[email protected]+"[0]")){
            [email protected] = rand(getarraysize(.Default)/2);
            setarray [email protected],.Default[([email protected]*2)],.Default[(([email protected]*2)+1)];
        } else {
            [email protected] = rand(getarraysize(getd(".P"[email protected]))/2);
            setarray [email protected],getd(".P"[email protected]+"["+(([email protected]*2)+1)+"]"),getd(".P"[email protected]+"["+(([email protected]*2)+2)+"]");
        }
        getitem [email protected][0],[email protected][1];
    	if(inarray(.AnnouncedID,[email protected]) >=0 )
        announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname([email protected][0])+" x "[email protected][1]+" from Lotti Girl ("+.map$+" "+.x+" "+.y+")!",0;
        specialeffect2 248;
    	if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt))
    		close;
    	if(.Zeny && Zeny < .Zeny)
    		close;
    	next;
    	mes "[Lotti Girl]";
    	mes "Want to roll again?";
    	if(select("Roll again:Nope, No luck!")==1){
    		clear();
    		goto L_Roll;
    	}
    	close;
    	
    OnInit:	//No need to edit the main script. all editable are here.
    	.ZenyPay = 100000;	//Zeny to Pay [0 = Disable]
    	.LottoID = 0;	//ItemID to Roll [0 = Disable]
    	.LottoAmt = 0;		//Amount of LottoID Per Roll[0 = Disable]
        set .Total,4;
    	setarray .AnnouncedID,501,502,512,513;	//To reduce announcement. let's not announce common items.
        //setarray .P#[0],<% chance(1-10000)>,<ItemID>,<Amount>
        setarray .P1[0],100,501,1;	//Grand Prize
        setarray .P2[0],1000,502,1,512,2,513,3;	//Special Prizes
        setarray .P3[0],5000,503,1;
        setarray .P4[0],7500,504,1,514,4;
        setarray .Default[0],505,5,506,1;
    	getmapxy(.map$,.x,.y,BL_NPC);
    end;
    }

     

  3. i made a custom halter lead by copying it's item script

    The Original

      - Id: 12622
        AegisName: Boarding_Halter
        Name: Reins Of Mount
        Type: Usable
        Flags:
          NoConsume: true
        Jobs:
          All: true
          Gunslinger: false
        Delay:
          Duration: 3000
          Status: All_Riding_Reuse_Limit
        Trade:
          Override: 100
          NoDrop: true
          NoTrade: true
          NoSell: true
          NoCart: true
          NoGuildStorage: true
          NoMail: true
          NoAuction: true
        Script: |
          setmounting();
        UnEquipScript: |
          if (ismounting()) setmounting();
    
     
    i made 1 for Gunslinger
      - Id: 33014
        AegisName: Motorcycle_Key
        Name: Motorcycle Key
        Type: Usable
        Flags:
          NoConsume: true
        Jobs:
          Gunslinger: true
        Trade:
          Override: 100
          NoDrop: true
          NoTrade: true
          NoSell: true
          NoCart: true
          NoGuildStorage: true
          NoMail: true
          NoAuction: true
        Script: |
          setmounting();
        UnEquipScript: |
          if (ismounting()) setmounting();
    
    the one i made for Gunslinger is working fine when i use it but when im on the mount and tried to use it again the mount wouldn't be release/remove
    how do i fix it?
  4. Hello everyone, i have this working gacha script of @Capuche

    I want a little modification on it,  npc will announce when a player got the rare item from 1% to 3% chance.

    i hope this is the right place to post this and hope you guys could help me. Thanks in advance ❤️

    Gatcha.txt

    tavern,66,37,3	script	Gacha	562,{
    
    	mes .npc_name$;
    	mes "Hello, do you want to play the Gatcha??";
    	next;
    	switch( select( "Play !", "More Informations", "Leave" ) ) {
    	case 1:
    		break;
    	case 2:
    		while( getd(".p"+ [email protected] ) ) {
    			mes .npc_name$;
    			mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ [email protected] ) ) +"^000000";
    			mes "Chance to gain something: ^CC0000"+ getd(".p"+ [email protected] +"[1]" ) +"%^000000";
    			mes "Possible gains:";
    			for( [email protected] = 3; [email protected] < getarraysize( getd(".p"+ [email protected] ) ); [email protected] +=  3 )
    				mes "^0000FFx"+ getd(".p"+ [email protected] +"["+ [email protected] +"]" ) +"^000000 "+ getitemname( getd(".p"+ [email protected] +"["+ ([email protected] -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ [email protected] +"["+ ([email protected] +1) +"]" ) +"%^000000)";
    			[email protected]++;
    			next;
    		}
    		break;
    	case 3:
    		mes .npc_name$;
    		mes "Bye!~";
    		close;
    	}
    	mes .npc_name$;
    	mes "Which item do you want to use ?";
    	next;
    	for( [email protected] = 0; getd(".p"+ [email protected] ); [email protected]++ ) {
    		[email protected] = getarraysize( [email protected]$ );
    		[email protected]$[ [email protected] ] = getitemname( getd(".p"+ [email protected] ) );
    		[email protected][ [email protected] ] = [email protected];
    	}
    	[email protected] = [email protected][ select( implode( [email protected]$, ":" ) ) -1 ];
    	while (1) {
    		if ( countitem( getd(".p"+ [email protected] ) ) < 1 ) {
    			mes .npc_name$;
    			mes "it seems you have ran out of "+ getitemname( getd(".p"+ [email protected] ) );
    			close;
    		}
    		mes .npc_name$;
    		mes "Here we go...";
    		delitem getd(".p"+ [email protected] ), 1;
    		if( rand(100) > getd(".p"+ [email protected] +"[1]" ) )// lose
    			mes "You got nothing";
    		else {
    			[email protected] = rand( getd(".totalchance"+ [email protected] ) );
    			[email protected] = 1;
    			while ( ( [email protected] = [email protected] - getd( ".p"+ [email protected] +"["+ (1+ 3 * [email protected]) +"]" ) ) >= 0 ) [email protected]++;
    			getitem getd( ".p"+ [email protected] +"["+ (1+ 3*[email protected] -2) +"]" ), getd( ".p"+ [email protected] +"["+( 1+3*[email protected] -1 )+"]" );
    			mes "You got ^FF00CC"+ getd( ".p"+ [email protected] +"["+( 1+3*[email protected] -1 )+"]" ) +" "+ getitemname( getd( ".p"+ [email protected] +"["+ (1+ 3*[email protected] -2) +"]" ) ) +"^000000";
    		}
    		mes " ";
    		mes "wanna try again ?";
    		next;
    
    		if ( select( "Yes", "No" ) == 2 ) close;
    	}
    	close;
    
    OnInit:
    // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)...
    	setarray .p0, 32130,100,	31731,1,1,	20255,1,2,	31320,1,3,	6320,1,14,	32044,1,14,	7776,1,14,	32041,1,80,	32091,1,80,	32092,1,80,	32093,1,80,	32040,10,80;	// Mithril Coin
    	setarray .p1, 32131,100,	19827,1,1,	5335,1,1,	32041,1,28,	32091,1,28,	32092,1,28,	32093,1,28,	32040,1,28,	7517,1,70;	// Gold Coin
    
    	while ( getd(".p"+ [email protected] ) ) {
    		for( [email protected] = 4; [email protected] < getarraysize( getd(".p"+ [email protected] ) ); [email protected] += 3 )
    			setd ".totalchance"+ [email protected], getd(".totalchance"+ [email protected] ) + getd(".p"+ [email protected] +"["+ [email protected] +"]" );
    		[email protected]++;
    	}
    	
    	.npc_name$ = "[ "+ strnpcinfo(1) +"]";
    	end;
    }

     

  5. On 4/4/2013 at 7:33 AM, Capuche said:

     

    prontera,155,180,5	script	Random	98,{
    
    	mes .npc_name$;
    	mes "Hello, do you want to play ?";
    	next;
    	if( select( "Play !", "More Informations", "Leave" ) == 3 ) {
    		mes .npc_name$;
    		mes "Bye!~";
    		close;
    	}
    	else if( @menu == 2 ) {
    		while( getd(".p"+ .@j ) ) {
    			mes .npc_name$;
    			mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ .@j ) ) +"^000000";
    			mes "Chance to gain something: ^CC0000"+ getd(".p"+ .@j +"[1]" ) +"%^000000";
    			mes "Possible gains:";
    			for( .@i = 3; .@i < getarraysize( getd(".p"+ .@j ) ); .@i +=  3 )
    				mes "^0000FFx"+ getd(".p"+ .@j +"["+ .@i +"]" ) +"^000000 "+ getitemname( getd(".p"+ .@j +"["+ (.@i -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ .@j +"["+ (.@i +1) +"]" ) +"%^000000)";
    			.@j++;
    			next;
    		}
    	}
    	mes .npc_name$;
    	mes "Which item do you want to use ?";
    	next;
    	for( .@j = 0; getd(".p"+ .@j ); .@j++ )
    		if( countitem( getd(".p"+ .@j ) ) ) {
    			.@size = getarraysize( .@menu$ );
    			.@menu$[ .@size ] = getitemname( getd(".p"+ .@j ) );
    			.@sel[ .@size ] = .@j;
    		}
    	.@s = .@sel[ select( implode( .@menu$, ":" ) ) -1 ];
    	mes .npc_name$;
    	while (1) {
    		mes "Here we go...";
    		delitem getd(".p"+ .@s ), 1;
    		if( rand(100) > getd(".p"+ .@s +"[1]" ) )// lose
    			mes "You got nothing";
    		else {
    			.@rand = rand( getd(".totalchance"+ .@s ) );
    			.@r = 1;
    			while ( ( .@rand = .@rand - getd( ".p"+ .@s +"["+ (1+ 3 * .@r) +"]" ) ) >= 0 ) .@r++;
    			getitem getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ), getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" );
    			mes "You got ^FF00CC"+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"^000000";
    		}
    		mes " ";
    		mes "wanna try again ?";
    		next;
    
    		if ( select( "Yes", "No" ) == 2 ) close;
    		mes .npc_name$;
    		if ( countitem( getd(".p"+ .@s ) ) < 1 ) {
    			mes "it seems you have ran out of "+ getitemname( getd(".p"+ .@s ) );
    			close;
    		}
    	}
    	close;
    
    OnInit:
    // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)...
    	setarray .p0, 671,50,	2462,1,20,	1161,1,30,	5394,1,50;					// gold coin 
    	setarray .p1, 7227,20,	2462,1,10,	2541,1,10,	1161,1,10,	13517,1,70;
    
    	while ( getd(".p"+ .@j ) ) {
    		for( .@i = 4; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 )
    			setd ".totalchance"+ .@j, getd(".totalchance"+ .@j ) + getd(".p"+ .@j +"["+ .@i +"]" );
    		.@j++;
    	}
    	
    	.npc_name$ = "[ "+ strnpcinfo(1) +"]";
    	end;
    }

    This option is set here

    // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)...
    	setarray .p0, 671,50,	2462,1,20,	1161,1,30,	5394,1,50;					// gold coin 
    	setarray .p1, 7227,20,	2462,1,10,	2541,1,10,	1161,1,10,	13517,1,70;

     

     

    You can add more reward or add an other list following the typo I wrote

    @Capuche got error with this script hope you can help 🙂

    1.png.2df97c3dc89f50218e7be116315bc7a6.png

     

    2.png.1adc32c2961b97f876c96f8024a661ac.png

  6. 8 hours ago, Tanjiro said:

    As you say, you can access your PhpMyAdmin before. It means you stop/restart your VPS. It means you need to start the PhpMyAdmin too by typing "systemctl start mariadb" in your PuTTy.

    i have to try to on my server maintenance by monday. hope things will be fixed. i'll keep you update guys. thanks for the support ❤️

  7. Hello everyone, i'm not sure if this is the right place to post this but please let me know if i have to move this post to other section.

    I'm having problem with my phpmyadmin i couldn't access it on the browser as it says "Site can't be reached".

    I can access the phpmyadmin before and just suddenly turned like this.

    1.png.232591deb7b1f80d2acad12585a0c6b4.png

     

    I've tried to ask OVH's technical support and they couldn't help me with my problem.

    2.thumb.png.f710369d34673afd0062b3222a5547e8.png

     

    Hope you can help me with my problem. Thanks in advance and god bless.

  8. On 3/27/2021 at 9:02 PM, Haruka Mayumi said:
    prontera,155,173,5	script	Give	94,{
    
    	if(getd("$Quest_"+get_unique_id())){
    		message strcharinfo(0),"Quest already done for this mac.";
    		end;
    	}
    	if(countitem(512) >= 10 && countitem(513) >= 10){
    		delitem 512,10;
    		delitem 513,10;
    		getitem 501,1;
    		setd "$Quest_"+get_unique_id(),getcharid(0);
    	} else
    		message strcharinfo(0),"Not enough items.";
    end;
    }

     

    Thanks bro.

  9. 2 hours ago, Akkarin said:

    Since not everyone uses Gepard, how are we supposed to provide you with a scrip if we don't know how Gepard functions? You're probably better off just finding a normal quest script and adding the checks that Gepard provides to the script yourself.

    ohh sorry for that @Akkarin maybe you can help me with the IP bound or Mac/uniqid bound quest npc? it doesn't have to be gepard function all i want is the player could only make the quest once with his/her IP or per computer (pc).

  10. Hello everyone, Can i request for a simple Quest NPC with Gepard function.

    Example Quest npc will ask for x10 apple, x10 banana and 1m zeny in exchange of 1 headgear.

    Then the quest is ip based or mac based like gepard function. once the player finished the quest he/she wouldn't be able to quest it again.

    In short IP/Mac bound quest. Thanks if advance. Godbless 🙂

  11. Hi everyone, i have two request/support to ask. hope you can help me.

     

    1st:

    I tried to use this Job Dress Changer by @Secrets it's good at first then when i logout my character my client crashed and when i tried to log in i got this missing sprite error.

    I have already downloaded Hazel's Third Job Costumes & New Classes: Corrected and Dress pack here at rAthena as well. but i still got the error.

     

    Untitled.png.a9ff7df36bc817e853402abba0ee5b50.png

     

    2nd:

    I want to change the zeny to item as requirements. and every Dress Class does have different item requirement.

    Example: to change to knight dress you need x10 apple, for lord night x10 banana, for rune knight x10 grapes and for rune knight alternate (jro sprite) x10 potato.

    DressRoom.txt

  12. Hi i would like to ask how could i disable expanded classes like GS, Ninja, SG and SL on my Race to 99 event.

    payon,141,227,5    script    Race to 99 Reward NPC    99,{
    set [email protected], 99;
    set [email protected], 70;
    setarray [email protected], // set rewards
    //    31308, 1, // <ID>, <AMT>
        31308, 1;
    
    if (BaseLevel < [email protected] || JobLevel < [email protected]) {
        mes "I'm sorry, but you still need to level a bit more.";
        close;
    } else if(getcharid(0) <= 150001){
        mes "You must start from Novice level 1 to join the race!";
        close;
    } else if ( LReward ) { // checks if you already get the reward.
        mes "No more rewards.";
        close;
    } else goto GiveReward;
    
        GiveReward:
            mes "Congratulations, you've reached the max level in the server, here's your reward!";
            announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max Level!", bc_all;
            close2;
    LReward = true; // sets LReward to true which means you already get your item.
    for([email protected]=0;[email protected]<getarraysize([email protected]);[email protected]+=2)
        getitem [email protected][[email protected]], [email protected][[email protected]+1];
    end;
    }

    RACE.txt

  13. On 3/1/2021 at 4:26 PM, crazyarashi said:
    payon,139,226,5	script	Potion Converter	749,{
    	for(.@i = 0; .@i < .size; .@i += 5)
    		.@menu$ += .trade[.@i+1] + " x " + getitemname(.trade[.@i]) + " for " + .trade[.@i+3] + " x "  + getitemname(.trade[.@i+2]) + ":";
    	.@s = (select(.@menu$) - 1) * 5;
    	.@max = countitem(.trade[.@s]) / .trade[.@s+1];
    	mes "Max Amount available for trade : " + .@max;
    	next;
    	input .@amount;
    	.@amount = min(.@amount,.@max);
    	if(.@amount > .@max || .@amount == 0){
    		mes "Amount cannot be 0 or greater than the max tradeable amount.";
    		end;
    	}
    	mes "You have selected " + .trade[.@s+1] + " x " + getitemname(.trade[.@s]) + " for " + .trade[.@s+3] + " x " + getitemname(.trade[.@s+2]) + "?";
    	mes "This has " + .trade[.@s+4] + "% success rate.";
    	mes "Amount : " + .@amount;
    	mes "Note: everything you trade will be character bound potion.";
    	next;
    	if(select("Cancel:Trade") == 1)
    		end;
    	.@total = countitem(.trade[.@s+1]) * .@amount;
    	if(countitem(.trade[.@s]) < .@total){
    		mes "You don't have enough item for trade.";
    		end;
    	}
    	delitem .trade[.@s],.trade[.@s+1] * .@amount;
    	for(.@i = 0; .@i < .@amount; .@i++){
    		if(.trade[.@s+4] < rand(1,100))
    			continue;
    		.@success++;
    	}
    	mes "Successfully converted amount : " + .@success;
    	getitem .trade[.@s+2],.@success * .trade[.@s+3];
    	end;
    	
    OnInit:
    	// < ITEM FOR TRADE >, < AMOUNT >, < ITEM TRADED >, < AMOUNT >, < SUCCESS RATE >..
    	setarray .trade,
    	11503,2,32018,1,100;
    	
    	.size = getarraysize(.trade);
    end;
    }

     

    Hello @crazyarashi i found a bug with the script, whenever player tries to convert more than 500 then item to be converted will be gone but it wouldn't give the converted item.

    example:

    1000 Siege White Potion to 500 Siege Blue Potion = No Error/Bug (Works fine)

    500 Siege Blue Potion to 1000 Siege White Potion = No Error/Bug (Works fine)

    But when they tried to convert more than 500:

    1002 Siege White Potion to 501 Siege Blue Potion = NPC will take Siege White Potion but won't give Siege Blue Potion

    501 Siege Blue Potion to 1002 Siege White Potion = NPC will take Siege Blue Potion but won't give Siege White Potion

    i was thinking if can we put a limit with the conversion upto exactly 500? or maybe fix the bug above?

     

  14. Hello everyone, i'm not sure if this is the right place to post this problem please move it for me if i'm in the wrong section.

    I'm having a problem with the Hunter Job Quest, few of my players reporting that they always getting client crash when doing the hunter job quest. but other players are not having this problem.

    Hope you can help me with this, Thanks in advance.

    This is the Error Report that they have:

     

    Ragnarok has been crashed!

    UTC Time:       25/02/2021 09:29:25
    Local Time:     25/02/2021 17:29:25
    EXE version:    2018-06-20
    Gepard version: 2021020601
    
    OS version: Windows 10
    
    0x009cb0a6 New World RO.exe
    0x00a96116 New World RO.exe
    0x00758b39 New World RO.exe
    0x009f97e2 New World RO.exe
    0x009f952a New World RO.exe
    0x00b137a3 New World RO.exe
    0x00b14cd1 New World RO.exe
    0x77cd8914 ntdll.dll
    0xffffffffffffffff ----------
    0x77cfa0e8 ntdll.dll
    
    EAX: 0x00d3ee74 | 0013889140
    ECX: 0x00000000 | 0000000000
    EDX: 0x00000000 | 0000000000
    EBX: 0x00000000 | 0000000000
    ESI: 0x2166b950 | 0560380240
    EDI: 0x29adda78 | 0699259512
    ESP: 0x0019f6e4 | 0001701604
    EBP: 0x0019f8a4 | 0001702052
    EIP: 0x009cb0a6 | 0010268838
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    TL1: 0
    TL2: 23
    TL3: 8
    
    SC_1: 0
    SC_2: 0
    SC_3: 0
    SC_4: 1
    SC_5: 21
    SC_6: 0
    
    PVF_1: 7
    PVF_2: 0
    PVF_3: 0
    PVF_4: 0
    PVF_5: 4198440
    PID: 4568
    
    =================================== Stack ===================================
    0019f6e4:  00 00 00 00 00 00 00 00 00 00 00 00 78 da ad 29               x  )
    0019f6f4:  c8 75 84 2f d0 54 84 02 21 4c 00 c2 58 54 c6 40    u / T  !L  XT @
    0019f704:  98 c7 06 44 00 00 00 00 0f 00 00 00 00 5c 27 2f      D         \'/
    0019f714:  50 87 9b 34 cc f8 19 00 57 e7 a9 00 00 00 00 00   P  4    W       
    0019f724:  0f 00 00 00 73 68 61 64 6f 77 2e 61 54 f8 19 00       shadow.aT   
    0019f734:  13 e9 43 00 50 b9 66 21 00 00 00 00 a4 85 f6 2f     C P f!       /
    0019f744:  00 00 00 00 6b 1f f3 3a f8 2b d0 2f 17 b0 16 44       k  : + /   D
    0019f754:  05 b6 0e 44 00 00 00 00 a3 41 87 3f 00 00 00 00      D     A ?    
    0019f764:  00 00 28 40 00 00 00 00 00 00 00 00 00 00 00 00     (@            
    0019f774:  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00                   
    0019f784:  00 00 00 00 18 c2 ee 29 00 00 d2 44 00 40 83 44          )   D @ D
    0019f794:  00 00 00 00 00 00 00 00 6b 1f f3 3a 10 00 fe 7f           k  :    
    0019f7a4:  68 f8 50 2f 08 00 fe 7f 38 e9 dc 45 d0 05 b3 2f   h P/    8  E   /
    0019f7b4:  00 77 bc 29 88 20 ec 29 54 f9 19 00 c2 9a b1 00    w )   )T       
    0019f7c4:  ff ff ff ff e4 f7 19 00 e1 de 43 00 88 20 ec 29             C    )
    0019f7d4:  70 9b ef 29 78 da ad 29 85 0f f4 3a d0 05 b3 2f   p  )x  )   :   /
    0019f7e4:  2c f8 19 00 78 c9 9c 00 d0 05 b3 2f 01 01 00 00   ,   x      /    
    0019f7f4:  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00                   
    0019f804:  00 00 00 00 00 00 0c 3e 00 00 88 3d 00 00 00 00          >   =    
    0019f814:  00 00 00 00 99 e7 7c 3f 58 eb 7c 3f d0 05 b3 2f         |?X |?   /
    0019f824:  ff ff ff ff 34 f8 19 00 a4 f8 19 00 50 c5 9c 00       4       P   
    0019f834:  c0 37 e9 29 30 ba 2a 2f 01 01 00 00 00 00 00 00    7 )0 */        
    0019f844:  00 00 00 00 78 da ad 29 d0 54 84 02 c8 75 84 2f       x  ) T   u /
    0019f854:  5e 55 0c 44 c8 ee 11 44 0c 13 11 44 c5 6d 1b 44   ^U D   D   D m D
    0019f864:  21 ce f4 3a 85 0f f4 3a ff ff ff 80 00 00 00 00   !  :   :        
    INIT: 16 : 1a : 0
    
    VSYNC: 0
    
    LL/LLD: 96/c5
    
    FM: 9660a4
    TM: fda680
    
    LID: 8c5b
    PMU: b4db8
    CMU: b4d90
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] gepard.grf
    [1] ro-online-update.grf
    [2] ro-online.grf
    [3] rdata.grf
    [4] data.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 1 Kbytes
    r_bytes: 27 Kbytes
    
    s_packets ->: 117
    r_packets <-: 1222
    
    00# <- 8000a669900600 [1891 ms]
    01# <- 8000a869900600 [1891 ms]
    02# <- 8700d9bb157b160621605f88 [2203 ms]
    03# <- 7f00ccbb157b [2203 ms]
    04# -> 6003fc099e05 [2281 ms]
    05# <- 8000ae69900600 [2391 ms]
    06# <- 8000af69900600 [2391 ms]
    07# <- 80000b6a900600 [2391 ms]
    08# <- 80000c6a900600 [2391 ms]
    09# <- 80000f6a900600 [2391 ms]
    10# <- 8000106a900600 [2391 ms]
    11# <- 80009369900600 [2609 ms]
    12# <- 80008e69900600 [2609 ms]
    13# <- 80009069900600 [2609 ms]
    14# <- 80008669900600 [2609 ms]
    15# <- 80008869900600 [2609 ms]
    16# <- 870064b9157b168641606288 [2828 ms]
    17# <- 8000df69900600 [3422 ms]
    18# <- 8000e069900600 [3422 ms]
    19# <- 8000e169900600 [3578 ms]
    20# <- 8000e269900600 [3578 ms]
    21# <- 80009269900600 [3719 ms]
    22# <- 80009469900600 [3719 ms]
    23# <- 80008f69900600 [3719 ms]
    24# <- 80009169900600 [3719 ms]
    25# <- 870006b5157b178651686488 [3938 ms]
    26# <- b6000e699006 [4922 ms]
    27# <- 9a00340020212120457363617065205761727020506f7274616c2061637469766174696f6e20636f6d706c6574652e2021212000 [4922 ms]
    28# -> 46010e699006 [5000 ms]
    29# <- b6000e699006 [6031 ms]
    30# <- b40027000e699006686173206e6f77206265656e206163746976617465642e5e30303030303000 [6031 ms]
    
    =============================================================================
    
    00# [ OK ] sprite\npc\1_shadow_npc.act [16188 ms]
    01# [ OK ] sprite\npc\1_shadow_npc.spr [16188 ms]
    02# [ OK ] texture\effect\ring_black.tga [26734 ms]
    03# [ OK ] sprite\¸ó½ºÅÍ\skel_archer.act [35828 ms]
    04# [ OK ] sprite\¸ó½ºÅÍ\skel_archer.spr [35828 ms]
    05# [ OK ] sprite\¾ÆÀÌÅÛ\½âÀººØ´ë.act [65734 ms]
    06# [ OK ] sprite\¾ÆÀÌÅÛ\½âÀººØ´ë.spr [65734 ms]
    07# [ OK ] sprite\ÀÌÆÑÆ®\emotion.act [74750 ms]
    08# [ OK ] sprite\ÀÌÆÑÆ®\emotion.spr [74750 ms]
    09# [ OK ] sprite\¾ÆÀÌÅÛ\Á©·ÎÇÇ.act [79313 ms]
    10# [ OK ] sprite\¾ÆÀÌÅÛ\Á©·ÎÇÇ.spr [79313 ms]
    11# [ OK ] sprite\¾ÆÀÌÅÛ\²öÀû²öÀûÇѾ×ü.act [80031 ms]
    12# [ OK ] sprite\¾ÆÀÌÅÛ\²öÀû²öÀûÇѾ×ü.spr [80047 ms]
    13# [ OK ] sprite\¸ó½ºÅÍ\mummy.act [94422 ms]
    14# [ OK ] sprite\¸ó½ºÅÍ\mummy.spr [94422 ms]
    15# [ OK ] sprite\¸ó½ºÅÍ\poring.act [94422 ms]
    16# [ OK ] sprite\¸ó½ºÅÍ\poring.spr [94422 ms]
    17# [ OK ] sprite\¾ÆÀÌÅÛ\¸ÁÀÚÀǼÕÅé.act [96250 ms]
    18# [ OK ] sprite\¾ÆÀÌÅÛ\¸ÁÀÚÀǼÕÅé.spr [96250 ms]
    19# [ OK ] texture\effect\lens2.tga [96672 ms]
    20# [ OK ] texture\effect\lens1.tga [96672 ms]
    21# [ OK ] sprite\ÀÌÆÑÆ®\msg.act [96672 ms]
    22# [ OK ] sprite\ÀÌÆÑÆ®\msg.spr [96672 ms]
    23# [ OK ] sprite\¸ó½ºÅÍ\skel_archer_arrow.act [97344 ms]
    24# [ OK ] sprite\¸ó½ºÅÍ\skel_archer_arrow.spr [97344 ms]
    25# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_down.bmp [98688 ms]
    26# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_up.bmp [98688 ms]
    27# [ OK ] sprite\¸ó½ºÅÍ\zombie.act [99531 ms]
    28# [ OK ] sprite\¸ó½ºÅÍ\zombie.spr [99531 ms]
    29# [ OK ] sprite\ÀÌÆÑÆ®\torch_01.act [103422 ms]
    30# [ OK ] sprite\ÀÌÆÑÆ®\torch_01.spr [103422 ms]
    
    =============================================================================
    
    00000001 
    00000001 ..\ftwrk.lex
    00000001 D:\New World - Full Client\ProhibitionLog.gd
    00000002 savedata\MiniPartyInfo.lua
    
    =============================================================================
    
    0x00400000   0x02292000   D:\New World - Full Client\New World RO.exe
    0x77c70000   0x0019a000   C:\WINDOWS\SYSTEM32\ntdll.dll
    0x754f0000   0x000e0000   C:\WINDOWS\System32\KERNEL32.DLL
    0x779f0000   0x001ff000   C:\WINDOWS\System32\KERNELBASE.dll
    0x6eab0000   0x0009f000   C:\WINDOWS\SYSTEM32\apphelp.dll
    0x75930000   0x00079000   C:\WINDOWS\System32\ADVAPI32.dll
    0x76670000   0x000bf000   C:\WINDOWS\System32\msvcrt.dll
    0x77080000   0x00076000   C:\WINDOWS\System32\sechost.dll
    0x75a10000   0x000bb000   C:\WINDOWS\System32\RPCRT4.dll
    0x75440000   0x00025000   C:\WINDOWS\System32\SspiCli.dll
    0x75430000   0x0000a000   C:\WINDOWS\System32\CRYPTBASE.dll
    0x77c00000   0x00060000   C:\WINDOWS\System32\bcryptPrimitives.dll
    0x76fd0000   0x00021000   C:\WINDOWS\System32\GDI32.dll
    0x761c0000   0x00017000   C:\WINDOWS\System32\win32u.dll
    0x761e0000   0x0015d000   C:\WINDOWS\System32\gdi32full.dll
    0x76c30000   0x0007c000   C:\WINDOWS\System32\msvcp_win.dll
    0x70830000   0x000e9000   C:\WINDOWS\SYSTEM32\DDRAW.dll
    0x756f0000   0x00120000   C:\WINDOWS\System32\ucrtbase.dll
    0x76e30000   0x00198000   C:\WINDOWS\System32\USER32.dll
    0x76cb0000   0x00025000   C:\WINDOWS\System32\IMM32.DLL
    0x64d00000   0x000c1000   C:\WINDOWS\SYSTEM32\dxgi.dll
    0x71f10000   0x00032000   C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
    0x71210000   0x00007000   C:\WINDOWS\SYSTEM32\DCIMAN32.dll
    0x765c0000   0x00092000   C:\WINDOWS\System32\oleaut32.dll
    0x76340000   0x00276000   C:\WINDOWS\System32\combase.dll
    0x75ad0000   0x0057b000   C:\WINDOWS\System32\SHELL32.dll
    0x76df0000   0x0003b000   C:\WINDOWS\System32\cfgmgr32.dll
    0x76d50000   0x00083000   C:\WINDOWS\System32\shcore.dll
    0x77200000   0x005bf000   C:\WINDOWS\System32\windows.storage.dll
    0x754d0000   0x0001b000   C:\WINDOWS\System32\profapi.dll
    0x75640000   0x00043000   C:\WINDOWS\System32\powrprof.dll
    0x76660000   0x0000d000   C:\WINDOWS\System32\UMPDC.dll
    0x76ce0000   0x00044000   C:\WINDOWS\System32\shlwapi.dll
    0x75630000   0x0000f000   C:\WINDOWS\System32\kernel.appcore.dll
    0x777c0000   0x00013000   C:\WINDOWS\System32\cryptsp.dll
    0x755d0000   0x0005e000   C:\WINDOWS\System32\WS2_32.dll
    0x77100000   0x000f7000   C:\WINDOWS\System32\ole32.dll
    0x70a60000   0x00085000   D:\New World - Full Client\MSVCP110.dll
    0x70750000   0x000d6000   D:\New World - Full Client\MSVCR110.dll
    0x6ee70000   0x00013000   C:\WINDOWS\SYSTEM32\NETAPI32.dll
    0x70b20000   0x00024000   C:\WINDOWS\SYSTEM32\winmm.dll
    0x711d0000   0x00035000   D:\New World - Full Client\binkw32.dll
    0x10000000   0x0005d000   D:\New World - Full Client\granny2.dll
    0x60000000   0x0005d000   D:\New World - Full Client\ijl15.dll
    0x71270000   0x0001f000   D:\New World - Full Client\cps.dll
    0x21100000   0x0005e000   D:\New World - Full Client\mss32.dll
    0x689b0000   0x00019000   C:\WINDOWS\SYSTEM32\dxcore.dll
    0x70af0000   0x00023000   C:\WINDOWS\SYSTEM32\WINMMBASE.dll
    0x581b0000   0x00aca000   D:\New World - Full Client\gepard.dll
    0x77bf0000   0x00006000   C:\WINDOWS\System32\PSAPI.DLL
    0x75300000   0x0000f000   C:\WINDOWS\SYSTEM32\WTSAPI32.dll
    0x6a570000   0x0018f000   C:\WINDOWS\SYSTEM32\dbghelp.dll
    0x70bc0000   0x0008d000   C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1379_none_bb62dc01ec8ffbb7\COMCTL32.dll
    0x69a70000   0x0045b000   C:\WINDOWS\SYSTEM32\WININET.dll
    0x6daf0000   0x00008000   C:\WINDOWS\SYSTEM32\FLTLIB.DLL
    0x75210000   0x00008000   C:\WINDOWS\SYSTEM32\VERSION.dll
    0x70c50000   0x0007a000   C:\WINDOWS\system32\uxtheme.dll
    0x777e0000   0x00103000   C:\WINDOWS\System32\MSCTF.dll
    0x62ea0000   0x00082000   C:\WINDOWS\SYSTEM32\TextInputFramework.dll
    0x62bb0000   0x0025e000   C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
    0x62e10000   0x00089000   C:\WINDOWS\SYSTEM32\CoreMessaging.dll
    0x71830000   0x000d7000   C:\WINDOWS\SYSTEM32\wintypes.dll
    0x71ea0000   0x00029000   C:\WINDOWS\SYSTEM32\ntmarta.dll
    0x6f5d0000   0x0022a000   C:\WINDOWS\SYSTEM32\iertutil.dll
    0x756e0000   0x00007000   C:\WINDOWS\System32\NSI.dll
    0x6f440000   0x00015000   C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
    0x74930000   0x00052000   C:\WINDOWS\system32\mswsock.dll
    0x049f0000   0x00007000   D:\New World - Full Client\dinput.dll
    0x727c0000   0x00044000   C:\WINDOWS\SYSTEM32\WINSTA.dll
    0x70b50000   0x00062000   C:\WINDOWS\SYSTEM32\D3DIM700.DLL
    0x065c0000   0x0002a000   D:\New World - Full Client\Mp3dec.asi
    0x04b40000   0x00016000   D:\New World - Full Client\Mssfast.m3d
    0x51690000   0x0007e000   C:\WINDOWS\SYSTEM32\DSOUND.DLL
    0x758a0000   0x00080000   C:\WINDOWS\System32\clbcatq.dll
    0x636a0000   0x00062000   C:\WINDOWS\System32\MMDevApi.dll
    0x6fa40000   0x00023000   C:\WINDOWS\System32\DEVOBJ.dll
    0x54060000   0x0011f000   C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
    0x51710000   0x0000f000   C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
    0x63000000   0x000fd000   C:\Windows\System32\Windows.UI.dll
    0x62f30000   0x000c2000   C:\Windows\System32\InputHost.dll
    0x6f500000   0x000c6000   C:\Windows\System32\PROPSYS.dll
    0x519f0000   0x00008000   C:\WINDOWS\SYSTEM32\avrt.dll
    0x52b60000   0x00188000   C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igdumdim32.dll
    0x04850000   0x000ed000   C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igdgmm32.dll
    0x5e2e0000   0x01c37000   C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igc32.dll
    0x71220000   0x00045000   D:\New World - Full Client\libcurl.dll
    0x75470000   0x00056000   C:\WINDOWS\System32\WLDAP32.dll
    0x67ce0000   0x00025000   C:\WINDOWS\SYSTEM32\dwmapi.dll
    0x72010000   0x00011000   C:\WINDOWS\system32\napinsp.dll
    0x71ff0000   0x00016000   C:\WINDOWS\system32\pnrpnsp.dll
    0x71f50000   0x00093000   C:\WINDOWS\SYSTEM32\DNSAPI.dll
    0x71f00000   0x0000b000   C:\WINDOWS\System32\winrnr.dll
    0x71ee0000   0x00016000   C:\WINDOWS\system32\NLAapi.dll
    0x71ed0000   0x00010000   C:\WINDOWS\system32\wshbth.dll
    0x712e0000   0x00051000   C:\WINDOWS\System32\fwpuclnt.dll
    0x76d30000   0x00019000   C:\WINDOWS\System32\bcrypt.dll
    0x71340000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x6e2a0000   0x0020f000   C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1379_none_e62d2a8af8d8e9ca\comctl32.dll
    0x52cf0000   0x00169000   C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
    0x6f200000   0x0000d000   C:\WINDOWS\system32\wbem\wbemprox.dll
    0x6f210000   0x00069000   C:\WINDOWS\SYSTEM32\wbemcomn.dll
    0x6f1f0000   0x00010000   C:\WINDOWS\system32\wbem\wbemsvc.dll
    0x6f120000   0x000cb000   C:\WINDOWS\system32\wbem\fastprox.dll
    0x71db0000   0x00012000   C:\WINDOWS\SYSTEM32\amsi.dll
    0x75330000   0x0001e000   C:\WINDOWS\SYSTEM32\USERENV.dll
    0x71d40000   0x0006b000   C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\X86\MpOav.dll
    0x71cc0000   0x0007d000   C:\Program Files\McAfee\MfeAV\AMSIExt_x86.dll
    0x75690000   0x00046000   C:\WINDOWS\System32\WINTRUST.dll
    0x75920000   0x0000e000   C:\WINDOWS\System32\MSASN1.dll
    0x778f0000   0x000fb000   C:\WINDOWS\System32\CRYPT32.dll

    error.txt

     

  15. Hi it's me again, i'm using poring_hunter that i found here on rAthena but i tweaked it and changed the mobs to thiefbugs.

    the problem is points won't reset after the event. so if i run the event and i got 90 points the next time i run the event my points continue from what i have from the first event which is 90.

    can someone help me to fix this please. thanks in advance.

    poring_hunter.txt

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