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Redao

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Posts posted by Redao

  1. Hello everyone, everything good?

    Currently on my Server, the GS_DISARM skill has a 100% chance of removing the enemy's weapon, do you know how to change this question to be the game's default? Only remove according to the enemy's dexterity difference?

    Would you be able to help me with this, please?

  2. On 4/21/2016 at 10:01 PM, Haikenz said:

    Hello, I had this event for many years, he had taken him in eAthena, and had translated it for my language, and as I'm back to using the Ragnarok again, I would ask for this great favor, to update this npc event for new settings emulator.

     

    Video of Event: 

     

    Download Event in Attach.

    pacporing.zip 259 kB · 45 downloads

    Could anyone help in this case? I need it too, thanks!

  3. Hi!

    I have a problem with the endless tower, when users can make as many towers as they want, only the owner of the pt stays out, on the e_tower map and he creates an instance, the other character that is in the group with him can enter as many times as he wants .

    Example:

    The owner of PT creates the dungeon and is afk on the e_tower map.
    The other user in the group enters the tower, goes to the floor he wants, when he reaches his objective, leaves the tower for 5 minutes, when the dungeon is closed, the PT owner goes there and spawns again, and then the other user of the group manages to enter again and keeps repeating this cycle.

    Does anyone know how to fix this? For the char that enters, even if the PT owner stays out, will the block occur for 7 days?

    I'm using the turret from the latest version of rathena.

  4. Hi,

    Do you know how to make it turn on when using the Preserve Skill and turn it off when using it again?

    Currently it is only ON for 10 minutes and pressing it again does not come out, making this process very difficult for the Stalkers.

    Does anyone know how to change this? I would be grateful.

  5. 1 hour ago, Fluxion said:

    Why you don't make a Ghostring monster Event?

    Like custom mob, with same drop and whitout cards?


    EDIT: You duplicate the topic

     

    I used only one example with the ghostring card, I wanted a function for any card of any monster on any map.

  6. On 11/25/2012 at 6:43 AM, Emistry said:
    mapname    mapflag    nodrop
     

     

    Is there a way to block a specific item from a map? Example: Do not drop the Hydra card (when killing the monster) on the Prontera map.

  7. Does anyone know how to make a Script or a change so that I can block the drop of a certain card on a certain map?

    For example:

    The ghostring monster from pay_fild04, is there any way I can block the DROP of his card "only on this MAP?"

    Other:

    Is there a way to block the Drop of a certain card in the Endless Tower?

    For example: Blocking the Boss Scene Card drop on the Endless Tower map.

    Can anyone help me in this matter?

    I thank!

  8. Does anyone know how to make a Script or a change so that I can block the drop of a certain card on a certain map?

    For example:

    The ghostring monster from pay_fild04, is there any way I can block the DROP of his card "only on this MAP?"

    Other:

    Is there a way to block the Drop of a certain card in the Endless Tower?

    For example: Blocking the Boss Scene Card drop on the Endless Tower map.

    Can anyone help me in this matter?

    I thank!

  9. On 6/17/2017 at 12:26 PM, n0tttt said:

    Event Manager


    This is an event manager I made. The events are of public knowledge (there aren't many ways to do good events and these are the ones I found to be the best, at the moment I wrote up the script), and I inspired myself from them. Here's the list of events it has as of now. Have fun!
    I can add some events if you like to. I considered some myself (like MvP vs MvP) but they offered little gameplay experience to do so. I can reconsider though!

     

    Avaiaible events:

        - Dices.
        - Find the Porings.
        - Escape from the Bombrings.
        - Guess the Monster.
        - Pick the Candy.
        - Devil Square.
        - Cluckers.

    Features:

        - Easy addition of events.
        - Random queue system which players can check with @events command.
        - Automatic joining with @event command.
        - Can manually start & end events (forcing them to end).
        - Events can have a limited amount of players.
        - Events have a limited time to let players register before they start.
        - Configurable prizes.

     

    I must give credits to sandbox, Stolao, and AnnieRuru for all the events I found, Thank you guys!

    If you buy, you accept this:
    You cannot redistribute this, less as your own.
    You can modify it as you like, however, in order to receive proper support, you must tell me what you modified.


     

    Is it currently working?

  10. Hello friends.

    Do you have any quality Devil Squares? A really hard one for a lvl 255+ server? That it's not buggy, don't drop cards. To be an everyday event for players. If possible with an individual award at the end for the survivors.

    Thanks for sharing.

  11. Hi!

    Autoloot on my server is not working properly.

    Does anyone have an interesting mod on this aspect?

    I wanted for example:

    @autoloot 1 = take only items that drop up to 1% rate.
    @autoloot 50 = take only items with drop up to 50% and etc..

    Is it possible to do that?

  12. On 9/9/2021 at 10:30 PM, Gidz Cross said:

    Confirmed. This works. ? Thank you!!!

     

    Only the Flying Sidekick remains. Hehehe!

    image.png.6f3f3387f2efddc2e72095ca2eede8eb.png

    Oh yea.. I also noticed that i can copy 2 skill. The other skill is not usable tho. And upon character select, it will removed.

    Did you manage to solve this question of the two skills? Is there a way to remove the first one that is unusable? In this case, it's just a visual effect. The NPC is working, but that visual issue can confuse players.

    On 9/9/2021 at 11:13 PM, Easycore said:

    That is not related to this script.
    The only purpose of this is to receive damage from an NPC in order to copy a skill.

    Did you manage to solve this question of the two skills? Is there a way to remove the first one that is unusable? In this case, it's just a visual effect. The NPC is working, but that visual issue can confuse players.

  13. Hi!

    Is it possible to put the Install Trap Skill to work as follows?

    When the Sniper installs the trap on the ground (In GvG and PvP Mode):

    - Arrest enemy
    - Arrest the Allied player
    - Do not arrest the skill user himself.

    Is there a way to do this? If anyone knows and can help, I'd appreciate it!

  14. On 3/5/2022 at 5:35 AM, Emistry said:

    its probably better to wait or use this PR

    https://github.com/rathena/rathena/pull/6304

    all the plagiarism npc out there enabled stalker class to learn up to 2 skills instead of 1 skill only.

    Is the stalker in this script you sent learning just one skill? Thank you very much for your contribution.
    My server is Pre-Renewal.

    On 3/4/2022 at 8:44 PM, EIysium said:

    Thank you very much for your contribution.

  15. Does anyone have that NPC that Stalker talks to him, and he lists all the skills that Stalker can plagiarize?

    Example: I want to plagiarize the Blizzard skill, the Stalker goes to the NPC, talks to him, and chooses to plagiarize the Blizzard skill. With this, it prevents Stalkers from having to log in Dual Acc to get plagiarized skills, making life a lot easier for this class.

    Could someone make this NPC available?:

  16. Is there any anti-bot active today that prevents players from using Mouse recorder? Because a quest server is very complicated, having to deal with these Record Mouses, given that it takes away the objectivity of the quests, which is hunting and so on.

    Can anyone provide an interesting script about this?

    I wanted one more or less where the player, when killing a monster, would have to fill in a captcha of 4 numbers or 3 numbers, to try to stop the use of these devices (if possible, an antibot that doesn't pull so much processing and doesn't cause lags and that also don't interfere so much with the player's experience when performing item hunting in the fields).

    I would be very grateful if someone made this kind of script available.

  17. On 7/23/2020 at 12:37 PM, Functor said:

    There can be many reasons for this problem. For example, the player's PC can be infected by software which spams by injecting the library file into the game process or some players can blame Gepard Shield in order to force the admin to remove it and use cheats without any problem(I even saw such cases).

    As you can see in the second topic from your first post, the game client works even better with Gepad Shield. It fixes the code of 2017+ EXE versions.

    As far as I understand, we talked on Skype about this yesterday and you received new files to test. So, it is better to continue our conversation on Skype. I rarely visit the forum due to lack of time.

    Very sad, we are in a cul-de-sac, if we leave without Gepard Shield, we will have several cheats, if we leave with Gepard Shield, the lag is immense. What can we do to solve this problem? The server is large and is being slaughtered for this problem.

    We installed gepard on the week and at WoE there were several complaints of graphic lag, something that would not have happened before without gepard. Even the removal of the gepard was made to do this test, if there would be lag. Very sad

  18. Hello gentlemen, how are you?

    So, currently on my Server I have Gepard 3.0 and Client 2015.

    Right when Gepard is introduced, the client gets VERY heavy and brings insane loss of FPS, especially in WoE and Battlegrounds. Even using the command !Vsync (in a disabled way), it still has graphical lag

    Is there anyone else with this problem?

    This has already been posted here on several topics, but I found 2 that basically indicate what happens, check below:

    I've been researching and really many servers have this problem and think it is a problem originated by the Host or changes in Source / Emulator, but it is not, do the test without the Gepard Shield and you will see an absurd improvement of your client and it will be much LIGHT.

    We spent a few days without the Gepard Shield on our server and the difference is insane, take the test you may also have this problem!

    I wonder if anyone knows how to solve this, so that my players can have a better experience within the game.

    This problem is affecting my server a lot, we have several players online and it discourages the community a lot, I would love to have this problem solved.

    Anyone who can answer, I will be grateful. Sorry for the English, it's not my forte, but I needed to get help.

    @Functor Any answers on that? Can you help? Thank you.

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